ZoneLoading: Enable further easy assets like qdb, slug, localize, scriptparsetree

This commit is contained in:
Jan 2019-11-14 15:35:19 +01:00
parent dda9cc0700
commit 271c819e97
2 changed files with 5 additions and 5 deletions

View File

@ -1899,7 +1899,7 @@ struct ScriptParseTree
{ {
const char *name; const char *name;
int len; int len;
char *buffer; byte32 *buffer;
}; };
struct KeyValuePairs struct KeyValuePairs
@ -2319,7 +2319,7 @@ struct Slug
{ {
const char *name; const char *name;
int len; int len;
char *buffer; byte32* buffer;
}; };
struct FootstepTableDef struct FootstepTableDef

View File

@ -127,7 +127,7 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
// LOAD_ASSET(ASSET_TYPE_FONTICON, FontIcon, fontIcon); // LOAD_ASSET(ASSET_TYPE_FONTICON, FontIcon, fontIcon);
// LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList); // LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
// LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu); // LOAD_ASSET(ASSET_TYPE_MENU, menuDef_t, menu);
// LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize); LOAD_ASSET(ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry, localize);
// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon); // LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponVariantDef, weapon);
// LOAD_ASSET(ASSET_TYPE_ATTACHMENT, WeaponAttachment, attachment); // LOAD_ASSET(ASSET_TYPE_ATTACHMENT, WeaponAttachment, attachment);
// LOAD_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique); // LOAD_ASSET(ASSET_TYPE_ATTACHMENT_UNIQUE, WeaponAttachmentUnique, attachmentUnique);
@ -149,8 +149,8 @@ void ContentLoaderT6::LoadXAsset(const bool atStreamStart)
// LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts); // LOAD_ASSET(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts, addonMapEnts);
// LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef); // LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
// LOAD_ASSET(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef, skinnedVertsDef); // LOAD_ASSET(ASSET_TYPE_SKINNEDVERTS, SkinnedVertsDef, skinnedVertsDef);
// LOAD_ASSET(ASSET_TYPE_QDB, Qdb, qdb); LOAD_ASSET(ASSET_TYPE_QDB, Qdb, qdb);
// LOAD_ASSET(ASSET_TYPE_SLUG, Slug, slug); LOAD_ASSET(ASSET_TYPE_SLUG, Slug, slug);
// LOAD_ASSET(ASSET_TYPE_FOOTSTEP_TABLE, FootstepTableDef, footstepTableDef); // LOAD_ASSET(ASSET_TYPE_FOOTSTEP_TABLE, FootstepTableDef, footstepTableDef);
// LOAD_ASSET(ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef, footstepFXTableDef); // LOAD_ASSET(ASSET_TYPE_FOOTSTEPFX_TABLE, FootstepFXTableDef, footstepFXTableDef);
// LOAD_ASSET(ASSET_TYPE_ZBARRIER, ZBarrierDef, zbarrierDef); // LOAD_ASSET(ASSET_TYPE_ZBARRIER, ZBarrierDef, zbarrierDef);