mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
feat: dump iw5 materials as json
This commit is contained in:
parent
7649e5d58f
commit
28a4fbd0d6
@ -9,6 +9,21 @@ namespace IW5
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public:
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static int StringTable_HashString(const char* str);
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static constexpr uint32_t R_HashString(const char* str, uint32_t hash)
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{
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for (const auto* pos = str; *pos; pos++)
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{
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hash = 33 * hash ^ (*pos | 0x20);
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}
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return hash;
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}
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static constexpr uint32_t R_HashString(const char* string)
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{
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return R_HashString(string, 0u);
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}
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static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
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static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
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static GfxColor Vec4PackGfxColor(const float (&in)[4]);
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@ -675,6 +675,23 @@ namespace IW5
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gcc_align(8) uint64_t packed;
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};
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enum MaterialGameFlags
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{
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MTL_GAMEFLAG_1 = 0x1,
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MTL_GAMEFLAG_2 = 0x2,
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MTL_GAMEFLAG_4 = 0x4,
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MTL_GAMEFLAG_8 = 0x8,
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MTL_GAMEFLAG_10 = 0x10,
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MTL_GAMEFLAG_20 = 0x20,
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MTL_GAMEFLAG_40 = 0x40,
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MTL_GAMEFLAG_80 = 0x80,
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MTL_GAMEFLAG_100 = 0x100,
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MTL_GAMEFLAG_200 = 0x200,
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MTL_GAMEFLAG_400 = 0x400,
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MTL_GAMEFLAG_800 = 0x800,
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MTL_GAMEFLAG_1000 = 0x1000,
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};
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struct MaterialInfo
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{
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const char* name;
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@ -737,13 +754,71 @@ namespace IW5
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water_t* water;
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};
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enum TextureFilter
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{
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TEXTURE_FILTER_DISABLED = 0x0,
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TEXTURE_FILTER_NEAREST = 0x1,
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TEXTURE_FILTER_LINEAR = 0x2,
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TEXTURE_FILTER_ANISO2X = 0x3,
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TEXTURE_FILTER_ANISO4X = 0x4,
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TEXTURE_FILTER_COUNT
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};
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enum SamplerStateBitsMipMap_e
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{
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SAMPLER_MIPMAP_ENUM_DISABLED,
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SAMPLER_MIPMAP_ENUM_NEAREST,
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SAMPLER_MIPMAP_ENUM_LINEAR,
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SAMPLER_MIPMAP_ENUM_COUNT
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};
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enum SamplerStateBits_e
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{
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SAMPLER_FILTER_SHIFT = 0x0,
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SAMPLER_FILTER_NEAREST = 0x1,
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SAMPLER_FILTER_LINEAR = 0x2,
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SAMPLER_FILTER_ANISO2X = 0x3,
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SAMPLER_FILTER_ANISO4X = 0x4,
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SAMPLER_FILTER_MASK = 0x7,
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SAMPLER_MIPMAP_SHIFT = 0x3,
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SAMPLER_MIPMAP_DISABLED = 0x0,
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SAMPLER_MIPMAP_NEAREST = 0x8,
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SAMPLER_MIPMAP_LINEAR = 0x10,
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SAMPLER_MIPMAP_COUNT = 0x3,
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SAMPLER_MIPMAP_MASK = 0x18,
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SAMPLER_CLAMP_U_SHIFT = 0x5,
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SAMPLER_CLAMP_V_SHIFT = 0x6,
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SAMPLER_CLAMP_W_SHIFT = 0x7,
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SAMPLER_CLAMP_U = 0x20,
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SAMPLER_CLAMP_V = 0x40,
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SAMPLER_CLAMP_W = 0x80,
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SAMPLER_CLAMP_MASK = 0xE0,
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};
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struct MaterialTextureDefSamplerState
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{
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unsigned char filter : 3;
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unsigned char mipMap : 2;
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unsigned char clampU : 1;
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unsigned char clampV : 1;
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unsigned char clampW : 1;
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};
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#ifndef __zonecodegenerator
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static_assert(sizeof(MaterialTextureDefSamplerState) == 1u);
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#endif
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struct MaterialTextureDef
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{
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unsigned int nameHash;
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char nameStart;
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char nameEnd;
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unsigned char samplerState;
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unsigned char semantic;
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MaterialTextureDefSamplerState samplerState;
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unsigned char semantic; // TextureSemantic
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MaterialTextureDefInfo u;
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};
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@ -751,18 +826,161 @@ namespace IW5
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{
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unsigned int nameHash;
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char name[12];
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float literal[4];
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vec4_t literal;
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};
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enum GfxBlend
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{
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GFXS_BLEND_DISABLED = 0x0,
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GFXS_BLEND_ZERO = 0x1,
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GFXS_BLEND_ONE = 0x2,
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GFXS_BLEND_SRCCOLOR = 0x3,
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GFXS_BLEND_INVSRCCOLOR = 0x4,
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GFXS_BLEND_SRCALPHA = 0x5,
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GFXS_BLEND_INVSRCALPHA = 0x6,
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GFXS_BLEND_DESTALPHA = 0x7,
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GFXS_BLEND_INVDESTALPHA = 0x8,
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GFXS_BLEND_DESTCOLOR = 0x9,
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GFXS_BLEND_INVDESTCOLOR = 0xA,
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GFXS_BLEND_COUNT
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};
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enum GfxBlendOp
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{
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GFXS_BLENDOP_DISABLED = 0x0,
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GFXS_BLENDOP_ADD = 0x1,
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GFXS_BLENDOP_SUBTRACT = 0x2,
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GFXS_BLENDOP_REVSUBTRACT = 0x3,
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GFXS_BLENDOP_MIN = 0x4,
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GFXS_BLENDOP_MAX = 0x5,
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GFXS_BLENDOP_COUNT
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};
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enum GfxAlphaTest_e
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{
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GFXS_ALPHA_TEST_GT_0 = 1,
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GFXS_ALPHA_TEST_LT_128 = 2,
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GFXS_ALPHA_TEST_GE_128 = 3,
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GFXS_ALPHA_TEST_COUNT
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};
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enum GfxCullFace_e
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{
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GFXS_CULL_NONE = 1,
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GFXS_CULL_BACK = 2,
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GFXS_CULL_FRONT = 3,
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};
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enum GfxDepthTest_e
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{
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GFXS_DEPTHTEST_ALWAYS = 0,
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GFXS_DEPTHTEST_LESS = 1,
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GFXS_DEPTHTEST_EQUAL = 2,
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GFXS_DEPTHTEST_LESSEQUAL = 3
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};
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enum GfxPolygonOffset_e
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{
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GFXS_POLYGON_OFFSET_0 = 0,
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GFXS_POLYGON_OFFSET_1 = 1,
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GFXS_POLYGON_OFFSET_2 = 2,
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GFXS_POLYGON_OFFSET_SHADOWMAP = 3
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};
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enum GfxStencilOp
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{
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GFXS_STENCILOP_KEEP = 0x0,
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GFXS_STENCILOP_ZERO = 0x1,
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GFXS_STENCILOP_REPLACE = 0x2,
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GFXS_STENCILOP_INCRSAT = 0x3,
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GFXS_STENCILOP_DECRSAT = 0x4,
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GFXS_STENCILOP_INVERT = 0x5,
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GFXS_STENCILOP_INCR = 0x6,
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GFXS_STENCILOP_DECR = 0x7
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};
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enum GfxStencilFunc
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{
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GFXS_STENCILFUNC_NEVER = 0x0,
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GFXS_STENCILFUNC_LESS = 0x1,
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GFXS_STENCILFUNC_EQUAL = 0x2,
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GFXS_STENCILFUNC_LESSEQUAL = 0x3,
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GFXS_STENCILFUNC_GREATER = 0x4,
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GFXS_STENCILFUNC_NOTEQUAL = 0x5,
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GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
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GFXS_STENCILFUNC_ALWAYS = 0x7
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};
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struct GfxStateBitsLoadBitsStructured
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{
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// Byte 0
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unsigned int srcBlendRgb : 4; // 0-3
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unsigned int dstBlendRgb : 4; // 4-7
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unsigned int blendOpRgb : 3; // 8-10
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unsigned int alphaTestDisabled : 1; // 11
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unsigned int alphaTest : 2; // 12-13
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unsigned int cullFace : 2; // 14-15
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unsigned int srcBlendAlpha : 4; // 16-19
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unsigned int dstBlendAlpha : 4; // 20-23
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unsigned int blendOpAlpha : 3; // 24-26
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unsigned int colorWriteRgb : 1; // 27
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unsigned int colorWriteAlpha : 1; // 28
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unsigned int unused0 : 1; // 29
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unsigned int gammaWrite : 1; // 30
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unsigned int polymodeLine : 1; // 31
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// Byte 1
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unsigned int depthWrite : 1; // 0
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unsigned int depthTestDisabled : 1; // 1
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unsigned int depthTest : 2; // 2-3
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unsigned int polygonOffset : 2; // 4-5
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unsigned int stencilFrontEnabled : 1; // 6
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unsigned int stencilBackEnabled : 1; // 7
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unsigned int stencilFrontPass : 3; // 8-10
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unsigned int stencilFrontFail : 3; // 11-13
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unsigned int stencilFrontZFail : 3; // 14-16
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unsigned int stencilFrontFunc : 3; // 17-19
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unsigned int stencilBackPass : 3; // 20-22
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unsigned int stencilBackFail : 3; // 23-25
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unsigned int stencilBackZFail : 3; // 26-28
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unsigned int stencilBackFunc : 3; // 29-31
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};
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union GfxStateBitsLoadBits
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{
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unsigned int raw[2];
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GfxStateBitsLoadBitsStructured structured;
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};
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#ifndef __zonecodegenerator
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static_assert(sizeof(GfxStateBitsLoadBits) == 8);
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static_assert(sizeof(GfxStateBitsLoadBitsStructured) == 8);
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#endif
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struct GfxStateBits
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{
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unsigned int loadBits[2];
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GfxStateBitsLoadBits loadBits;
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};
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enum GfxCameraRegionType
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{
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CAMERA_REGION_LIT_OPAQUE = 0x0,
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CAMERA_REGION_LIT_TRANS = 0x1,
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CAMERA_REGION_EMISSIVE = 0x2,
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CAMERA_REGION_DEPTH_HACK = 0x3,
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CAMERA_REGION_LIGHT_MAP_OPAQUE = 0x4,
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CAMERA_REGION_COUNT,
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CAMERA_REGION_NONE = CAMERA_REGION_COUNT,
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};
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struct Material
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{
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MaterialInfo info;
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unsigned char stateBitsEntry[54];
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char stateBitsEntry[54];
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unsigned char textureCount;
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unsigned char constantCount;
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unsigned char stateBitsCount;
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391
src/ObjCommon/Game/IW5/Material/JsonMaterial.h
Normal file
391
src/ObjCommon/Game/IW5/Material/JsonMaterial.h
Normal file
@ -0,0 +1,391 @@
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#pragma once
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#include "Game/IW5/IW5.h"
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#include "Json/JsonExtension.h"
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#include <memory>
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#include <nlohmann/json.hpp>
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#include <optional>
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#include <string>
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#include <vector>
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namespace IW5
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{
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilOp,
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{
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{GFXS_STENCILOP_KEEP, "keep" },
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{GFXS_STENCILOP_ZERO, "zero" },
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{GFXS_STENCILOP_REPLACE, "replace"},
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{GFXS_STENCILOP_INCRSAT, "incrsat"},
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{GFXS_STENCILOP_DECRSAT, "decrsat"},
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{GFXS_STENCILOP_INVERT, "invert" },
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{GFXS_STENCILOP_INCR, "incr" },
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{GFXS_STENCILOP_DECR, "decr" },
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxStencilFunc,
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{
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{GFXS_STENCILFUNC_NEVER, "never" },
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{GFXS_STENCILFUNC_LESS, "less" },
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{GFXS_STENCILFUNC_EQUAL, "equal" },
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{GFXS_STENCILFUNC_LESSEQUAL, "lessequal" },
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{GFXS_STENCILFUNC_GREATER, "greater" },
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{GFXS_STENCILFUNC_NOTEQUAL, "notequal" },
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{GFXS_STENCILFUNC_GREATEREQUAL, "greaterequal"},
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{GFXS_STENCILFUNC_ALWAYS, "always" },
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});
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class JsonStencil
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{
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public:
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GfxStencilOp pass;
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GfxStencilOp fail;
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GfxStencilOp zfail;
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GfxStencilFunc func;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonStencil, pass, fail, zfail, func);
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enum class JsonAlphaTest
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{
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INVALID,
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DISABLED,
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GT0,
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LT128,
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GE128
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(JsonAlphaTest,
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{
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{JsonAlphaTest::INVALID, nullptr },
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{JsonAlphaTest::DISABLED, "disabled"},
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{JsonAlphaTest::GT0, "gt0" },
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{JsonAlphaTest::LT128, "lt128" },
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{JsonAlphaTest::GE128, "ge128" }
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});
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enum class JsonCullFace
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{
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INVALID,
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NONE,
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BACK,
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FRONT
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(
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JsonCullFace,
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{
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{JsonCullFace::INVALID, nullptr},
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{JsonCullFace::NONE, "none" },
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{JsonCullFace::BACK, "back" },
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{JsonCullFace::FRONT, "front"}
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});
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enum class JsonDepthTest
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{
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INVALID,
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DISABLED,
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ALWAYS,
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LESS,
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EQUAL,
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LESS_EQUAL
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};
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NLOHMANN_JSON_SERIALIZE_ENUM(JsonDepthTest,
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{
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{JsonDepthTest::INVALID, nullptr },
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{JsonDepthTest::DISABLED, "disabled" },
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{JsonDepthTest::ALWAYS, "always" },
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{JsonDepthTest::LESS, "less" },
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{JsonDepthTest::EQUAL, "equal" },
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{JsonDepthTest::LESS_EQUAL, "less_equal"}
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlend,
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{
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{GFXS_BLEND_DISABLED, "disabled" },
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{GFXS_BLEND_ZERO, "zero" },
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{GFXS_BLEND_ONE, "one" },
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{GFXS_BLEND_SRCCOLOR, "srccolor" },
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{GFXS_BLEND_INVSRCCOLOR, "invsrccolor" },
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{GFXS_BLEND_SRCALPHA, "srcalpha" },
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{GFXS_BLEND_INVSRCALPHA, "invsrcalpha" },
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{GFXS_BLEND_DESTALPHA, "destalpha" },
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{GFXS_BLEND_INVDESTALPHA, "invdestalpha"},
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{GFXS_BLEND_DESTCOLOR, "destcolor" },
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{GFXS_BLEND_INVDESTCOLOR, "invdestcolor"},
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxBlendOp,
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{
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{GFXS_BLENDOP_DISABLED, "disabled" },
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{GFXS_BLENDOP_ADD, "add" },
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{GFXS_BLENDOP_SUBTRACT, "subtract" },
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{GFXS_BLENDOP_REVSUBTRACT, "revsubtract"},
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{GFXS_BLENDOP_MIN, "min" },
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{GFXS_BLENDOP_MAX, "max" },
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});
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NLOHMANN_JSON_SERIALIZE_ENUM(GfxPolygonOffset_e,
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{
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{GFXS_POLYGON_OFFSET_0, "offset0" },
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{GFXS_POLYGON_OFFSET_1, "offset1" },
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{GFXS_POLYGON_OFFSET_2, "offset2" },
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{GFXS_POLYGON_OFFSET_SHADOWMAP, "offsetShadowmap"},
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});
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class JsonStateBitsTableEntry
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{
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public:
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GfxBlend srcBlendRgb;
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GfxBlend dstBlendRgb;
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GfxBlendOp blendOpRgb;
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JsonAlphaTest alphaTest;
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JsonCullFace cullFace;
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GfxBlend srcBlendAlpha;
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GfxBlend dstBlendAlpha;
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GfxBlendOp blendOpAlpha;
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bool colorWriteRgb;
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bool colorWriteAlpha;
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bool gammaWrite;
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bool polymodeLine;
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bool depthWrite;
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JsonDepthTest depthTest;
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GfxPolygonOffset_e polygonOffset;
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std::optional<JsonStencil> stencilFront;
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std::optional<JsonStencil> stencilBack;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonStateBitsTableEntry,
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srcBlendRgb,
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dstBlendRgb,
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blendOpRgb,
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alphaTest,
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cullFace,
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srcBlendAlpha,
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dstBlendAlpha,
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blendOpAlpha,
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colorWriteRgb,
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colorWriteAlpha,
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polymodeLine,
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depthWrite,
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depthWrite,
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depthTest,
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polygonOffset,
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stencilFront,
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stencilBack);
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class JsonConstant
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{
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public:
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std::optional<std::string> name;
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std::optional<std::string> nameFragment;
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std::optional<unsigned> nameHash;
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std::vector<float> literal;
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};
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inline void to_json(nlohmann::json& out, const JsonConstant& in)
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{
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if (in.name.has_value())
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{
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optional_to_json(out, "name", in.name);
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}
|
||||
else
|
||||
{
|
||||
optional_to_json(out, "nameFragment", in.nameFragment);
|
||||
optional_to_json(out, "nameHash", in.nameHash);
|
||||
}
|
||||
|
||||
out["literal"] = in.literal;
|
||||
}
|
||||
|
||||
inline void from_json(const nlohmann::json& in, JsonConstant& out)
|
||||
{
|
||||
optional_from_json(in, "name", out.name);
|
||||
optional_from_json(in, "nameFragment", out.nameFragment);
|
||||
optional_from_json(in, "nameHash", out.nameHash);
|
||||
in.at("literal").get_to(out.literal);
|
||||
};
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(TextureFilter,
|
||||
{
|
||||
{TEXTURE_FILTER_DISABLED, "disabled"},
|
||||
{TEXTURE_FILTER_NEAREST, "nearest" },
|
||||
{TEXTURE_FILTER_LINEAR, "linear" },
|
||||
{TEXTURE_FILTER_ANISO2X, "aniso2x" },
|
||||
{TEXTURE_FILTER_ANISO4X, "aniso4x" },
|
||||
});
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(SamplerStateBitsMipMap_e,
|
||||
{
|
||||
{SAMPLER_MIPMAP_ENUM_DISABLED, "disabled"},
|
||||
{SAMPLER_MIPMAP_ENUM_NEAREST, "nearest" },
|
||||
{SAMPLER_MIPMAP_ENUM_LINEAR, "linear" },
|
||||
});
|
||||
|
||||
class JsonSamplerState
|
||||
{
|
||||
public:
|
||||
TextureFilter filter;
|
||||
SamplerStateBitsMipMap_e mipMap;
|
||||
bool clampU;
|
||||
bool clampV;
|
||||
bool clampW;
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonSamplerState, filter, mipMap, clampU, clampV, clampW);
|
||||
|
||||
class JsonComplex
|
||||
{
|
||||
public:
|
||||
float real;
|
||||
float imag;
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonComplex, real, imag);
|
||||
|
||||
class JsonWater
|
||||
{
|
||||
public:
|
||||
float floatTime;
|
||||
int m;
|
||||
int n;
|
||||
std::string h0;
|
||||
std::string wTerm;
|
||||
float lx;
|
||||
float lz;
|
||||
float gravity;
|
||||
float windvel;
|
||||
std::array<float, 2> winddir;
|
||||
float amplitude;
|
||||
std::array<float, 4> codeConstant;
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonWater, floatTime, m, n, h0, wTerm, lx, lz, gravity, windvel, winddir, amplitude, codeConstant);
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(TextureSemantic,
|
||||
{
|
||||
{TS_2D, "2D" },
|
||||
{TS_FUNCTION, "function" },
|
||||
{TS_COLOR_MAP, "colorMap" },
|
||||
{TS_DETAIL_MAP, "detailMap" },
|
||||
{TS_UNUSED_2, "unused2" },
|
||||
{TS_NORMAL_MAP, "normalMap" },
|
||||
{TS_UNUSED_3, "unused3" },
|
||||
{TS_UNUSED_4, "unused4" },
|
||||
{TS_SPECULAR_MAP, "specularMap" },
|
||||
{TS_UNUSED_5, "unused5" },
|
||||
{TS_UNUSED_6, "unused6" },
|
||||
{TS_WATER_MAP, "waterMap" },
|
||||
{TS_DISPLACEMENT_MAP, "displacementMap"},
|
||||
});
|
||||
|
||||
class JsonTexture
|
||||
{
|
||||
public:
|
||||
std::optional<std::string> name;
|
||||
std::optional<unsigned> nameHash;
|
||||
std::optional<std::string> nameStart;
|
||||
std::optional<std::string> nameEnd;
|
||||
TextureSemantic semantic;
|
||||
JsonSamplerState samplerState;
|
||||
std::string image;
|
||||
std::optional<JsonWater> water;
|
||||
};
|
||||
|
||||
inline void to_json(nlohmann::json& out, const JsonTexture& in)
|
||||
{
|
||||
if (in.name.has_value())
|
||||
{
|
||||
optional_to_json(out, "name", in.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
optional_to_json(out, "nameHash", in.nameHash);
|
||||
optional_to_json(out, "nameStart", in.nameStart);
|
||||
optional_to_json(out, "nameEnd", in.nameEnd);
|
||||
}
|
||||
|
||||
out["semantic"] = in.semantic;
|
||||
out["samplerState"] = in.samplerState;
|
||||
out["image"] = in.image;
|
||||
optional_to_json(out, "water", in.water);
|
||||
}
|
||||
|
||||
inline void from_json(const nlohmann::json& in, JsonTexture& out)
|
||||
{
|
||||
optional_from_json(in, "name", out.name);
|
||||
optional_from_json(in, "nameHash", out.nameHash);
|
||||
optional_from_json(in, "nameStart", out.nameStart);
|
||||
optional_from_json(in, "nameEnd", out.nameEnd);
|
||||
in.at("semantic").get_to(out.semantic);
|
||||
in.at("samplerState").get_to(out.samplerState);
|
||||
in.at("image").get_to(out.image);
|
||||
optional_from_json(in, "water", out.water);
|
||||
};
|
||||
|
||||
class JsonTextureAtlas
|
||||
{
|
||||
public:
|
||||
uint8_t rows;
|
||||
uint8_t columns;
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonTextureAtlas, rows, columns);
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(MaterialGameFlags,
|
||||
{
|
||||
{MTL_GAMEFLAG_1, "1" },
|
||||
{MTL_GAMEFLAG_2, "2" },
|
||||
{MTL_GAMEFLAG_4, "4" },
|
||||
{MTL_GAMEFLAG_8, "8" },
|
||||
{MTL_GAMEFLAG_10, "10" },
|
||||
{MTL_GAMEFLAG_20, "20" },
|
||||
{MTL_GAMEFLAG_40, "40" },
|
||||
{MTL_GAMEFLAG_80, "80" },
|
||||
{MTL_GAMEFLAG_100, "100" },
|
||||
{MTL_GAMEFLAG_200, "200" },
|
||||
{MTL_GAMEFLAG_400, "400" },
|
||||
{MTL_GAMEFLAG_800, "800" },
|
||||
{MTL_GAMEFLAG_1000, "1000"},
|
||||
});
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(GfxCameraRegionType,
|
||||
{
|
||||
{CAMERA_REGION_LIT_OPAQUE, "litOpaque" },
|
||||
{CAMERA_REGION_LIT_TRANS, "litTrans" },
|
||||
{CAMERA_REGION_EMISSIVE, "emissive" },
|
||||
{CAMERA_REGION_DEPTH_HACK, "depthHack" },
|
||||
{CAMERA_REGION_LIGHT_MAP_OPAQUE, "lightMapOpaque"},
|
||||
{CAMERA_REGION_NONE, "none" },
|
||||
});
|
||||
|
||||
class JsonMaterial
|
||||
{
|
||||
public:
|
||||
std::vector<MaterialGameFlags> gameFlags;
|
||||
unsigned sortKey;
|
||||
std::optional<JsonTextureAtlas> textureAtlas;
|
||||
unsigned surfaceTypeBits;
|
||||
std::vector<int8_t> stateBitsEntry;
|
||||
unsigned stateFlags;
|
||||
GfxCameraRegionType cameraRegion;
|
||||
std::string techniqueSet;
|
||||
std::vector<JsonTexture> textures;
|
||||
std::vector<JsonConstant> constants;
|
||||
std::vector<JsonStateBitsTableEntry> stateBits;
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_EXTENSION(JsonMaterial,
|
||||
gameFlags,
|
||||
sortKey,
|
||||
textureAtlas,
|
||||
surfaceTypeBits,
|
||||
stateBitsEntry,
|
||||
stateFlags,
|
||||
cameraRegion,
|
||||
techniqueSet,
|
||||
textures,
|
||||
constants,
|
||||
stateBits);
|
||||
} // namespace IW5
|
48
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperMaterial.cpp
Normal file
48
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperMaterial.cpp
Normal file
@ -0,0 +1,48 @@
|
||||
#include "AssetDumperMaterial.h"
|
||||
|
||||
#include "Game/IW5/Material/JsonMaterialWriter.h"
|
||||
#include "Game/IW5/Material/MaterialConstantZoneState.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <format>
|
||||
#include <ranges>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
std::string AssetDumperMaterial::GetFileNameForAsset(const std::string& assetName)
|
||||
{
|
||||
std::string sanitizedFileName(assetName);
|
||||
if (sanitizedFileName[0] == '*')
|
||||
{
|
||||
std::ranges::replace(sanitizedFileName, '*', '_');
|
||||
const auto parenthesisPos = sanitizedFileName.find('(');
|
||||
if (parenthesisPos != std::string::npos)
|
||||
sanitizedFileName.erase(parenthesisPos);
|
||||
sanitizedFileName = "generated/" + sanitizedFileName;
|
||||
}
|
||||
|
||||
return std::format("materials/{}.json", sanitizedFileName);
|
||||
}
|
||||
|
||||
bool AssetDumperMaterial::ShouldDump(XAssetInfo<Material>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperMaterial::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
DumpMaterialAsJson(*assetFile, asset->Asset(), context);
|
||||
}
|
||||
|
||||
void AssetDumperMaterial::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
|
||||
{
|
||||
auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
|
||||
materialConstantState->ExtractNamesFromZone();
|
||||
|
||||
AbstractAssetDumper::DumpPool(context, pool);
|
||||
}
|
21
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperMaterial.h
Normal file
21
src/ObjWriting/Game/IW5/AssetDumpers/AssetDumperMaterial.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class AssetDumperMaterial final : public AbstractAssetDumper<Material>
|
||||
{
|
||||
static std::string GetFileNameForAsset(const std::string& assetName);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<Material>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
|
||||
|
||||
public:
|
||||
void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
|
||||
};
|
||||
} // namespace IW5
|
293
src/ObjWriting/Game/IW5/Material/JsonMaterialWriter.cpp
Normal file
293
src/ObjWriting/Game/IW5/Material/JsonMaterialWriter.cpp
Normal file
@ -0,0 +1,293 @@
|
||||
#include "JsonMaterialWriter.h"
|
||||
|
||||
#include "Game/IW5/CommonIW5.h"
|
||||
#include "Game/IW5/Material/JsonMaterial.h"
|
||||
#include "Impl/Base64.h"
|
||||
#include "MaterialConstantZoneState.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using namespace nlohmann;
|
||||
using namespace IW5;
|
||||
|
||||
namespace
|
||||
{
|
||||
class JsonDumper
|
||||
{
|
||||
public:
|
||||
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
|
||||
: m_stream(stream),
|
||||
m_material_constants(*context.GetZoneAssetDumperState<MaterialConstantZoneState>())
|
||||
{
|
||||
}
|
||||
|
||||
void Dump(const Material* material) const
|
||||
{
|
||||
JsonMaterial jsonMaterial;
|
||||
CreateJsonMaterial(jsonMaterial, *material);
|
||||
json jRoot = jsonMaterial;
|
||||
|
||||
jRoot["_type"] = "material";
|
||||
jRoot["_game"] = "iw5";
|
||||
jRoot["_version"] = 1;
|
||||
|
||||
m_stream << std::setw(4) << jRoot << "\n";
|
||||
}
|
||||
|
||||
private:
|
||||
static const char* AssetName(const char* input)
|
||||
{
|
||||
if (input && input[0] == ',')
|
||||
return &input[1];
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
static void CreateJsonGameFlags(JsonMaterial& jMaterial, const unsigned gameFlags)
|
||||
{
|
||||
jMaterial.gameFlags.clear();
|
||||
for (auto i = 0u; i < sizeof(gameFlags) * 8u; i++)
|
||||
{
|
||||
const auto flag = static_cast<MaterialGameFlags>(1 << i);
|
||||
|
||||
if (gameFlags & flag)
|
||||
jMaterial.gameFlags.emplace_back(flag);
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateJsonSamplerState(JsonSamplerState& jSamplerState, const MaterialTextureDefSamplerState& samplerState)
|
||||
{
|
||||
jSamplerState.filter = static_cast<TextureFilter>(samplerState.filter);
|
||||
jSamplerState.mipMap = static_cast<SamplerStateBitsMipMap_e>(samplerState.mipMap);
|
||||
jSamplerState.clampU = samplerState.clampU;
|
||||
jSamplerState.clampV = samplerState.clampV;
|
||||
jSamplerState.clampW = samplerState.clampW;
|
||||
}
|
||||
|
||||
static void CreateJsonWater(JsonWater& jWater, const water_t& water)
|
||||
{
|
||||
jWater.floatTime = water.writable.floatTime;
|
||||
jWater.m = water.M;
|
||||
jWater.n = water.N;
|
||||
jWater.lx = water.Lx;
|
||||
jWater.lz = water.Lz;
|
||||
jWater.gravity = water.gravity;
|
||||
jWater.windvel = water.windvel;
|
||||
jWater.winddir[0] = water.winddir[0];
|
||||
jWater.winddir[1] = water.winddir[1];
|
||||
jWater.amplitude = water.amplitude;
|
||||
jWater.codeConstant[0] = water.codeConstant[0];
|
||||
jWater.codeConstant[1] = water.codeConstant[1];
|
||||
jWater.codeConstant[2] = water.codeConstant[2];
|
||||
jWater.codeConstant[3] = water.codeConstant[3];
|
||||
|
||||
if (water.H0)
|
||||
{
|
||||
const auto count = water.M * water.N;
|
||||
jWater.h0 = base64::EncodeBase64(water.H0, sizeof(complex_s) * count);
|
||||
}
|
||||
|
||||
if (water.wTerm)
|
||||
{
|
||||
const auto count = water.M * water.N;
|
||||
jWater.wTerm = base64::EncodeBase64(water.wTerm, sizeof(float) * count);
|
||||
}
|
||||
}
|
||||
|
||||
void CreateJsonTexture(JsonTexture& jTextureDef, const MaterialTextureDef& textureDef) const
|
||||
{
|
||||
std::string textureDefName;
|
||||
if (m_material_constants.GetTextureDefName(textureDef.nameHash, textureDefName))
|
||||
{
|
||||
jTextureDef.name = textureDefName;
|
||||
}
|
||||
else
|
||||
{
|
||||
jTextureDef.nameHash = textureDef.nameHash;
|
||||
jTextureDef.nameStart = std::string(1u, textureDef.nameStart);
|
||||
jTextureDef.nameEnd = std::string(1u, textureDef.nameEnd);
|
||||
}
|
||||
|
||||
jTextureDef.semantic = static_cast<TextureSemantic>(textureDef.semantic);
|
||||
|
||||
CreateJsonSamplerState(jTextureDef.samplerState, textureDef.samplerState);
|
||||
|
||||
if (textureDef.semantic == TS_WATER_MAP)
|
||||
{
|
||||
if (textureDef.u.water)
|
||||
{
|
||||
const auto& water = *textureDef.u.water;
|
||||
if (water.image && water.image->name)
|
||||
jTextureDef.image = AssetName(water.image->name);
|
||||
|
||||
JsonWater jWater;
|
||||
CreateJsonWater(jWater, water);
|
||||
|
||||
jTextureDef.water = std::move(jWater);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (textureDef.u.image && textureDef.u.image->name)
|
||||
jTextureDef.image = AssetName(textureDef.u.image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void CreateJsonConstant(JsonConstant& jConstantDef, const MaterialConstantDef& constantDef) const
|
||||
{
|
||||
const auto fragmentLength = strnlen(constantDef.name, std::extent_v<decltype(MaterialConstantDef::name)>);
|
||||
const std::string nameFragment(constantDef.name, fragmentLength);
|
||||
std::string knownConstantName;
|
||||
|
||||
if (fragmentLength < std::extent_v<decltype(MaterialConstantDef::name)> || Common::R_HashString(nameFragment.c_str(), 0) == constantDef.nameHash)
|
||||
{
|
||||
jConstantDef.name = nameFragment;
|
||||
}
|
||||
else if (m_material_constants.GetConstantName(constantDef.nameHash, knownConstantName))
|
||||
{
|
||||
jConstantDef.name = knownConstantName;
|
||||
}
|
||||
else
|
||||
{
|
||||
jConstantDef.nameHash = constantDef.nameHash;
|
||||
jConstantDef.nameFragment = nameFragment;
|
||||
}
|
||||
|
||||
jConstantDef.literal = std::vector({
|
||||
constantDef.literal.x,
|
||||
constantDef.literal.y,
|
||||
constantDef.literal.z,
|
||||
constantDef.literal.w,
|
||||
});
|
||||
}
|
||||
|
||||
static void CreateJsonStencil(JsonStencil& jStencil, const unsigned pass, const unsigned fail, const unsigned zFail, const unsigned func)
|
||||
{
|
||||
jStencil.pass = static_cast<GfxStencilOp>(pass);
|
||||
jStencil.fail = static_cast<GfxStencilOp>(fail);
|
||||
jStencil.zfail = static_cast<GfxStencilOp>(zFail);
|
||||
jStencil.func = static_cast<GfxStencilFunc>(func);
|
||||
}
|
||||
|
||||
static void CreateJsonStateBitsTableEntry(JsonStateBitsTableEntry& jStateBitsTableEntry, const GfxStateBits& stateBitsTableEntry)
|
||||
{
|
||||
const auto& structured = stateBitsTableEntry.loadBits.structured;
|
||||
|
||||
jStateBitsTableEntry.srcBlendRgb = static_cast<GfxBlend>(structured.srcBlendRgb);
|
||||
jStateBitsTableEntry.dstBlendRgb = static_cast<GfxBlend>(structured.dstBlendRgb);
|
||||
jStateBitsTableEntry.blendOpRgb = static_cast<GfxBlendOp>(structured.blendOpRgb);
|
||||
|
||||
assert(structured.alphaTestDisabled || structured.alphaTest == GFXS_ALPHA_TEST_GT_0 || structured.alphaTest == GFXS_ALPHA_TEST_LT_128
|
||||
|| structured.alphaTest == GFXS_ALPHA_TEST_GE_128);
|
||||
if (structured.alphaTestDisabled)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::DISABLED;
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_GT_0)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GT0;
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_LT_128)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::LT128;
|
||||
else if (structured.alphaTest == GFXS_ALPHA_TEST_GE_128)
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::GE128;
|
||||
else
|
||||
jStateBitsTableEntry.alphaTest = JsonAlphaTest::INVALID;
|
||||
|
||||
assert(structured.cullFace == GFXS_CULL_NONE || structured.cullFace == GFXS_CULL_BACK || structured.cullFace == GFXS_CULL_FRONT);
|
||||
if (structured.cullFace == GFXS_CULL_NONE)
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::NONE;
|
||||
else if (structured.cullFace == GFXS_CULL_BACK)
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::BACK;
|
||||
else if (structured.cullFace == GFXS_CULL_FRONT)
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::FRONT;
|
||||
else
|
||||
jStateBitsTableEntry.cullFace = JsonCullFace::INVALID;
|
||||
|
||||
jStateBitsTableEntry.srcBlendAlpha = static_cast<GfxBlend>(structured.srcBlendAlpha);
|
||||
jStateBitsTableEntry.dstBlendAlpha = static_cast<GfxBlend>(structured.dstBlendAlpha);
|
||||
jStateBitsTableEntry.blendOpAlpha = static_cast<GfxBlendOp>(structured.blendOpAlpha);
|
||||
jStateBitsTableEntry.colorWriteRgb = structured.colorWriteRgb;
|
||||
jStateBitsTableEntry.colorWriteAlpha = structured.colorWriteAlpha;
|
||||
jStateBitsTableEntry.gammaWrite = structured.gammaWrite;
|
||||
jStateBitsTableEntry.polymodeLine = structured.polymodeLine;
|
||||
jStateBitsTableEntry.depthWrite = structured.depthWrite;
|
||||
|
||||
assert(structured.depthTestDisabled || structured.depthTest == GFXS_DEPTHTEST_ALWAYS || structured.depthTest == GFXS_DEPTHTEST_LESS
|
||||
|| structured.depthTest == GFXS_DEPTHTEST_EQUAL || structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
|
||||
if (structured.depthTestDisabled)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::DISABLED;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_ALWAYS)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::ALWAYS;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_LESS)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::LESS;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_EQUAL)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::EQUAL;
|
||||
else if (structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL)
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::LESS_EQUAL;
|
||||
else
|
||||
jStateBitsTableEntry.depthTest = JsonDepthTest::INVALID;
|
||||
|
||||
jStateBitsTableEntry.polygonOffset = static_cast<GfxPolygonOffset_e>(structured.polygonOffset);
|
||||
|
||||
if (structured.stencilFrontEnabled)
|
||||
{
|
||||
JsonStencil jStencilFront;
|
||||
CreateJsonStencil(
|
||||
jStencilFront, structured.stencilFrontPass, structured.stencilFrontFail, structured.stencilFrontZFail, structured.stencilFrontFunc);
|
||||
jStateBitsTableEntry.stencilFront = jStencilFront;
|
||||
}
|
||||
|
||||
if (structured.stencilBackEnabled)
|
||||
{
|
||||
JsonStencil jStencilBack;
|
||||
CreateJsonStencil(
|
||||
jStencilBack, structured.stencilBackPass, structured.stencilBackFail, structured.stencilBackZFail, structured.stencilBackFunc);
|
||||
jStateBitsTableEntry.stencilBack = jStencilBack;
|
||||
}
|
||||
}
|
||||
|
||||
void CreateJsonMaterial(JsonMaterial& jMaterial, const Material& material) const
|
||||
{
|
||||
CreateJsonGameFlags(jMaterial, material.info.gameFlags);
|
||||
jMaterial.sortKey = material.info.sortKey;
|
||||
|
||||
jMaterial.textureAtlas = JsonTextureAtlas();
|
||||
jMaterial.textureAtlas->rows = material.info.textureAtlasRowCount;
|
||||
jMaterial.textureAtlas->columns = material.info.textureAtlasColumnCount;
|
||||
|
||||
jMaterial.surfaceTypeBits = material.info.surfaceTypeBits;
|
||||
|
||||
jMaterial.stateBitsEntry.resize(std::extent_v<decltype(Material::stateBitsEntry)>);
|
||||
for (auto i = 0u; i < std::extent_v<decltype(Material::stateBitsEntry)>; i++)
|
||||
jMaterial.stateBitsEntry[i] = material.stateBitsEntry[i];
|
||||
|
||||
jMaterial.stateFlags = material.stateFlags;
|
||||
jMaterial.cameraRegion = static_cast<GfxCameraRegionType>(material.cameraRegion);
|
||||
|
||||
if (material.techniqueSet && material.techniqueSet->name)
|
||||
jMaterial.techniqueSet = AssetName(material.techniqueSet->name);
|
||||
|
||||
jMaterial.textures.resize(material.textureCount);
|
||||
for (auto i = 0u; i < material.textureCount; i++)
|
||||
CreateJsonTexture(jMaterial.textures[i], material.textureTable[i]);
|
||||
|
||||
jMaterial.constants.resize(material.constantCount);
|
||||
for (auto i = 0u; i < material.constantCount; i++)
|
||||
CreateJsonConstant(jMaterial.constants[i], material.constantTable[i]);
|
||||
|
||||
jMaterial.stateBits.resize(material.stateBitsCount);
|
||||
for (auto i = 0u; i < material.stateBitsCount; i++)
|
||||
CreateJsonStateBitsTableEntry(jMaterial.stateBits[i], material.stateBitsTable[i]);
|
||||
}
|
||||
|
||||
std::ostream& m_stream;
|
||||
const MaterialConstantZoneState& m_material_constants;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context)
|
||||
{
|
||||
const JsonDumper dumper(context, stream);
|
||||
dumper.Dump(material);
|
||||
}
|
||||
} // namespace IW5
|
11
src/ObjWriting/Game/IW5/Material/JsonMaterialWriter.h
Normal file
11
src/ObjWriting/Game/IW5/Material/JsonMaterialWriter.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
|
||||
#include <ostream>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
void DumpMaterialAsJson(std::ostream& stream, const Material* material, AssetDumpingContext& context);
|
||||
} // namespace IW5
|
236
src/ObjWriting/Game/IW5/Material/MaterialConstantZoneState.cpp
Normal file
236
src/ObjWriting/Game/IW5/Material/MaterialConstantZoneState.cpp
Normal file
@ -0,0 +1,236 @@
|
||||
#include "MaterialConstantZoneState.h"
|
||||
|
||||
#include "Game/IW5/CommonIW5.h"
|
||||
#include "Game/IW5/GameAssetPoolIW5.h"
|
||||
#include "Game/IW5/GameIW5.h"
|
||||
#include "ObjWriting.h"
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
const char* KNOWN_CONSTANT_NAMES[]{
|
||||
"worldViewProjectionMatrix",
|
||||
"worldViewMatrix2",
|
||||
"worldViewMatrix1",
|
||||
"worldViewMatrix",
|
||||
"worldOutdoorLookupMatrix",
|
||||
"worldMatrix",
|
||||
"waterColor",
|
||||
"viewportDimensions",
|
||||
"viewProjectionMatrix",
|
||||
"uvScale",
|
||||
"uvAnimParms",
|
||||
"thermalColorOffset",
|
||||
"sunShadowmapPixelAdjust",
|
||||
"ssaoParms",
|
||||
"spotShadowmapPixelAdjust",
|
||||
"shadowmapSwitchPartition",
|
||||
"shadowmapScale",
|
||||
"shadowmapPolygonOffset",
|
||||
"shadowLookupMatrix",
|
||||
"renderTargetSize",
|
||||
"renderSourceSize",
|
||||
"projectionMatrix",
|
||||
"playlistPopulationParams",
|
||||
"pixelCostFracs",
|
||||
"pixelCostDecode",
|
||||
"particleCloudSparkColor2",
|
||||
"particleCloudSparkColor1",
|
||||
"particleCloudSparkColor0",
|
||||
"particleCloudMatrix2",
|
||||
"particleCloudMatrix1",
|
||||
"particleCloudMatrix",
|
||||
"particleCloudColor",
|
||||
"outdoorFeatherParms",
|
||||
"oceanUVAnimParmPaintedFoam",
|
||||
"oceanUVAnimParmOctave2",
|
||||
"oceanUVAnimParmOctave1",
|
||||
"oceanUVAnimParmOctave0",
|
||||
"oceanUVAnimParmFoam",
|
||||
"oceanUVAnimParmDetail1",
|
||||
"oceanUVAnimParmDetail0",
|
||||
"oceanScrollParms",
|
||||
"oceanMiscParms",
|
||||
"oceanFoamParms",
|
||||
"oceanAmplitude",
|
||||
"materialColor",
|
||||
"lightprobeAmbient",
|
||||
"lightingLookupScale",
|
||||
"lightSpotFactors",
|
||||
"lightSpotDir",
|
||||
"lightSpecular",
|
||||
"lightPosition",
|
||||
"lightFalloffPlacement",
|
||||
"lightDiffuse",
|
||||
"inverseWorldViewMatrix",
|
||||
"inverseViewProjectionMatrix",
|
||||
"inverseTransposeWorldViewMatrix",
|
||||
"heatMapDetail",
|
||||
"glowSetup",
|
||||
"glowApply",
|
||||
"gameTime",
|
||||
"fullscreenDistortion",
|
||||
"fogSunDir",
|
||||
"fogSunConsts",
|
||||
"fogSunColorLinear",
|
||||
"fogSunColorGamma",
|
||||
"fogConsts",
|
||||
"fogColorLinear",
|
||||
"fogColorGamma",
|
||||
"flagParms",
|
||||
"filterTap",
|
||||
"featherParms",
|
||||
"falloffParms",
|
||||
"falloffEndColor",
|
||||
"falloffBeginColor",
|
||||
"fadeEffect",
|
||||
"eyeOffsetParms",
|
||||
"eyeOffset",
|
||||
"envMapParms",
|
||||
"dustTint",
|
||||
"dustParms",
|
||||
"dustEyeParms",
|
||||
"dofRowDelta",
|
||||
"dofLerpScale",
|
||||
"dofLerpBias",
|
||||
"dofEquationViewModelAndFarBlur",
|
||||
"dofEquationScene",
|
||||
"distortionScale",
|
||||
"detailScale",
|
||||
"depthFromClip",
|
||||
"debugBumpmap",
|
||||
"colorTintQuadraticDelta",
|
||||
"colorTintDelta",
|
||||
"colorTintBase",
|
||||
"colorSaturationR",
|
||||
"colorSaturationG",
|
||||
"colorSaturationB",
|
||||
"colorObjMin",
|
||||
"colorObjMax",
|
||||
"colorMatrixR",
|
||||
"colorMatrixG",
|
||||
"colorMatrixB",
|
||||
"colorBias",
|
||||
"codeMeshArg",
|
||||
"clipSpaceLookupScale",
|
||||
"clipSpaceLookupOffset",
|
||||
"baseLightingCoords",
|
||||
};
|
||||
|
||||
const char* KNOWN_TEXTURE_DEF_NAMES[]{
|
||||
"attenuation",
|
||||
"attenuationSampler",
|
||||
"cinematicA",
|
||||
"cinematicASampler",
|
||||
"cinematicCb",
|
||||
"cinematicCbSampler",
|
||||
"cinematicCr",
|
||||
"cinematicCrSampler",
|
||||
"cinematicY",
|
||||
"cinematicYSampler",
|
||||
"colorMap",
|
||||
"colorMap1",
|
||||
"colorMap2",
|
||||
"colorMapPostSun",
|
||||
"colorMapPostSunSampler",
|
||||
"colorMapSampler",
|
||||
"colorMapSampler1",
|
||||
"colorMapSampler2",
|
||||
"cucoloris",
|
||||
"cucolorisSampler",
|
||||
"detailMap",
|
||||
"detailMapSampler",
|
||||
"dust",
|
||||
"dustSampler",
|
||||
"fadeMap",
|
||||
"fadeMapSampler",
|
||||
"floatZ",
|
||||
"floatZSampler",
|
||||
"grainMap",
|
||||
"grainMapSampler",
|
||||
"halfParticleColor",
|
||||
"halfParticleColorSampler",
|
||||
"halfParticleDepth",
|
||||
"halfParticleDepthSampler",
|
||||
"heatmap",
|
||||
"heatmapSampler",
|
||||
"lightmapPrimary",
|
||||
"lightmapSamplerPrimary",
|
||||
"lightmapSamplerSecondary",
|
||||
"lightmapSecondary",
|
||||
"lookupMap",
|
||||
"lookupMapSampler",
|
||||
"modelLighting",
|
||||
"modelLightingSampler",
|
||||
"normalMap",
|
||||
"normalMapSampler",
|
||||
"oceanColorRamp",
|
||||
"oceanColorRampSampler",
|
||||
"oceanDetailNormal",
|
||||
"oceanDetailNormalSampler",
|
||||
"oceanDisplacement",
|
||||
"oceanDisplacementSampler",
|
||||
"oceanEnv",
|
||||
"oceanEnvSampler",
|
||||
"oceanFoam",
|
||||
"oceanFoamSampler",
|
||||
"oceanHeightNormal",
|
||||
"oceanHeightNormalSampler",
|
||||
"oceanPaintedFoam",
|
||||
"oceanPaintedFoamSampler",
|
||||
"outdoorMap",
|
||||
"outdoorMapSampler",
|
||||
"population",
|
||||
"populationSampler",
|
||||
"reflectionProbe",
|
||||
"reflectionProbeSampler",
|
||||
"shadowmapSamplerSpot",
|
||||
"shadowmapSamplerSun",
|
||||
"shadowmapSpot",
|
||||
"shadowmapSun",
|
||||
"skyMap",
|
||||
"skyMapSampler",
|
||||
"specularMap",
|
||||
"specularMapSampler",
|
||||
"ssao",
|
||||
"ssaoSampler",
|
||||
"worldMap",
|
||||
"worldMapSampler",
|
||||
};
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
||||
{
|
||||
for (const auto* zone : g_GameIW5.GetZones())
|
||||
{
|
||||
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
|
||||
if (!iw5AssetPools)
|
||||
return;
|
||||
|
||||
for (const auto* vertexShaderAsset : *iw5AssetPools->m_material_vertex_shader)
|
||||
{
|
||||
const auto* vertexShader = vertexShaderAsset->Asset();
|
||||
if (ShouldDumpFromStruct(vertexShader))
|
||||
ExtractNamesFromShader(vertexShader->prog.loadDef.program, static_cast<size_t>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
|
||||
}
|
||||
|
||||
for (const auto* pixelShaderAsset : *iw5AssetPools->m_material_pixel_shader)
|
||||
{
|
||||
const auto* pixelShader = pixelShaderAsset->Asset();
|
||||
if (ShouldDumpFromStruct(pixelShader))
|
||||
ExtractNamesFromShader(pixelShader->prog.loadDef.program, static_cast<size_t>(pixelShader->prog.loadDef.programSize) * sizeof(uint32_t));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialConstantZoneState::AddStaticKnownNames()
|
||||
{
|
||||
for (const auto* knownConstantName : KNOWN_CONSTANT_NAMES)
|
||||
AddConstantName(knownConstantName);
|
||||
for (const auto* knownTextureDefName : KNOWN_TEXTURE_DEF_NAMES)
|
||||
AddTextureDefName(knownTextureDefName);
|
||||
}
|
||||
|
||||
unsigned MaterialConstantZoneState::HashString(const std::string& str)
|
||||
{
|
||||
return Common::R_HashString(str.c_str());
|
||||
}
|
||||
} // namespace IW5
|
16
src/ObjWriting/Game/IW5/Material/MaterialConstantZoneState.h
Normal file
16
src/ObjWriting/Game/IW5/Material/MaterialConstantZoneState.h
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "Material/AbstractMaterialConstantZoneState.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class MaterialConstantZoneState final : public AbstractMaterialConstantZoneStateDx9
|
||||
{
|
||||
protected:
|
||||
void ExtractNamesFromZoneInternal() override;
|
||||
void AddStaticKnownNames() override;
|
||||
unsigned HashString(const std::string& str) override;
|
||||
};
|
||||
} // namespace IW5
|
@ -5,6 +5,7 @@
|
||||
#include "AssetDumpers/AssetDumperLeaderboardDef.h"
|
||||
#include "AssetDumpers/AssetDumperLoadedSound.h"
|
||||
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
|
||||
#include "AssetDumpers/AssetDumperMaterial.h"
|
||||
#include "AssetDumpers/AssetDumperMenuDef.h"
|
||||
#include "AssetDumpers/AssetDumperMenuList.h"
|
||||
#include "AssetDumpers/AssetDumperRawFile.h"
|
||||
@ -39,7 +40,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
|
||||
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
|
||||
// DUMP_ASSET_POOL(AssetDumperXModelSurfs, m_xmodel_surfs, ASSET_TYPE_XMODEL_SURFS)
|
||||
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
|
||||
DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterialPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl, ASSET_TYPE_VERTEXDECL)
|
||||
|
Loading…
x
Reference in New Issue
Block a user