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refactor: move iw4 techset and vertexdecl compiling to ObjCompiling
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@@ -17,8 +17,6 @@
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#include "Sound/LoaderSoundCurveIW4.h"
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#include "StringTable/LoaderStringTableIW4.h"
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#include "StructuredDataDef/LoaderStructuredDataDefIW4.h"
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#include "Techset/LoaderTechsetIW4.h"
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#include "Techset/LoaderVertexDeclIW4.h"
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#include "Weapon/GdtLoaderWeaponIW4.h"
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#include "Weapon/RawLoaderWeaponIW4.h"
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@@ -129,8 +127,7 @@ namespace
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
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collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));
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collection.AddAssetCreator(CreateVertexDeclLoader(memory));
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collection.AddAssetCreator(CreateTechsetLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechset>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
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collection.AddAssetCreator(CreateSoundCurveLoader(memory, searchPath));
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