2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-05 08:17:25 +00:00

refactor: move iw4 techset and vertexdecl compiling to ObjCompiling

This commit is contained in:
Jan
2025-06-28 19:16:13 +01:00
parent f23b47ca13
commit 28a82818de
7 changed files with 9 additions and 8 deletions

View File

@@ -17,8 +17,6 @@
#include "Sound/LoaderSoundCurveIW4.h"
#include "StringTable/LoaderStringTableIW4.h"
#include "StructuredDataDef/LoaderStructuredDataDefIW4.h"
#include "Techset/LoaderTechsetIW4.h"
#include "Techset/LoaderVertexDeclIW4.h"
#include "Weapon/GdtLoaderWeaponIW4.h"
#include "Weapon/RawLoaderWeaponIW4.h"
@@ -129,8 +127,7 @@ namespace
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
collection.AddAssetCreator(CreatePixelShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexShaderLoader(memory, searchPath));
collection.AddAssetCreator(CreateVertexDeclLoader(memory));
collection.AddAssetCreator(CreateTechsetLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechset>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
collection.AddAssetCreator(CreateSoundCurveLoader(memory, searchPath));