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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 05:12:05 +00:00

FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.

This commit is contained in:
LJW-Dev
2025-10-11 18:42:09 +08:00
parent 3a5d9e77f1
commit 2906a9cf92
4 changed files with 116 additions and 15 deletions

View File

@@ -6,11 +6,11 @@ namespace shader
{
std::string GetFileNameForPixelShaderAssetName(const std::string& assetName)
{
return std::format("shader_bin/ps_{}.cso", assetName);
return std::format("techniquesets/shader_bin/ps_{}.cso", assetName);
}
std::string GetFileNameForVertexShaderAssetName(const std::string& assetName)
{
return std::format("shader_bin/vs_{}.cso", assetName);
return std::format("techniquesets/shader_bin/vs_{}.cso", assetName);
}
} // namespace shader

View File

@@ -138,6 +138,14 @@ private:
Material* loadImageIntoMaterial(std::string& imageName)
{
std::string imagePath = std::format("images/{}.iwi", imageName);
auto imageFile = m_search_path.Open(imagePath);
if (!imageFile.IsOpen())
{
printf("WARN: failed to find image %s.\n", imageName.c_str());
return NULL;
}
Material* material = new Material;
material->info.name = m_memory.Dup(imageName.c_str());
@@ -1808,7 +1816,7 @@ private:
std::string entityString;
const auto entFile = m_search_path.Open("entities.json");
const auto entFile = m_search_path.Open("custom_map/entities.json");
if (!entFile.IsOpen())
{
printf("ERROR: can't find entity json!\n");
@@ -1817,7 +1825,7 @@ private:
json entJs = json::parse(*entFile.m_stream);
parseMapEntsJSON(entJs["entities"], entityString);
const auto spawnFile = m_search_path.Open("spawns.json");
const auto spawnFile = m_search_path.Open("custom_map/spawns.json");
json spawnJs;
if (!spawnFile.IsOpen())
{

View File

@@ -1,5 +1,6 @@
#include "Game/T6/T6.h"
#include "LoaderTechniqueSetT6.h"
#include "Shader/ShaderCommon.h"
#include <cstring>
#include <format>
@@ -128,7 +129,7 @@ namespace
currPass->pixelShader->name = _strdup(pixelName.c_str());
currPass->pixelShader->prog.ps = NULL;
const auto psFileName = std::format("techniquesets/shader_bin/ps_{}", pixelName);
const auto psFileName = shader::GetFileNameForPixelShaderAssetName(pixelName);
const auto psFile = m_search_path.Open(psFileName);
if (!psFile.IsOpen())
{
@@ -152,7 +153,7 @@ namespace
currPass->vertexShader->name = _strdup(vertexName.c_str());
currPass->vertexShader->prog.vs = NULL;
const auto vsFileName = std::format("techniquesets/shader_bin/vs_{}", vertexName);
const auto vsFileName = shader::GetFileNameForVertexShaderAssetName(vertexName);
const auto vsFile = m_search_path.Open(vsFileName);
if (!vsFile.IsOpen())
{

View File

@@ -4,7 +4,9 @@
#include <sstream>
#include <unordered_set>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
namespace
@@ -87,21 +89,111 @@ namespace techset
const auto* techniqueSet = asset->Asset();
auto* shaderState = context.GetZoneAssetDumperState<ShaderZoneState>();
const auto assetFile = context.OpenAssetFile(std::format("techniquesets/{}.json", techniqueSet->name));
if (!assetFile)
return;
json js;
js["name"] = techniqueSet->name;
js["worldVertFormat"] = techniqueSet->worldVertFormat;
js["techniques"] = json::array();
for (const auto* technique : techniqueSet->techniques)
{
if (!technique || !shaderState->ShouldDumpTechnique(technique))
continue;
json techniqueJs = json::object();
for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
if (technique != NULL)
{
const auto* pixelShader = technique->passArray[passIndex].pixelShader;
if (pixelShader && shaderState->ShouldDumpPixelShader(pixelShader))
DumpPixelShader(context, *pixelShader);
techniqueJs["name"] = technique->name;
techniqueJs["flags"] = technique->flags;
techniqueJs["passCount"] = technique->passCount;
const auto* vertexShader = technique->passArray[passIndex].vertexShader;
if (vertexShader && shaderState->ShouldDumpVertexShader(vertexShader))
DumpVertexShader(context, *vertexShader);
_ASSERT(technique->passCount == 1);
techniqueJs["passArray"] = json::array();
for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
{
const MaterialPass* currPass = &technique->passArray[passIndex];
json passJs = json::object();
passJs["perPrimArgCount"] = currPass->perPrimArgCount;
passJs["perObjArgCount"] = currPass->perObjArgCount;
passJs["stableArgCount"] = currPass->stableArgCount;
passJs["customSamplerFlags"] = currPass->customSamplerFlags;
passJs["precompiledIndex"] = currPass->precompiledIndex;
passJs["materialType"] = currPass->materialType;
json vertDeclJs = json::object();
if (currPass->vertexDecl != NULL)
{
vertDeclJs["streamCount"] = currPass->vertexDecl->streamCount;
vertDeclJs["hasOptionalSource"] = currPass->vertexDecl->hasOptionalSource;
vertDeclJs["isLoaded"] = currPass->vertexDecl->isLoaded;
for (int i = 0; i < 16; i++)
{
vertDeclJs["routing"][i]["source"] = currPass->vertexDecl->routing.data[i].source;
vertDeclJs["routing"][i]["dest"] = currPass->vertexDecl->routing.data[i].dest;
_ASSERT(currPass->vertexDecl->routing.decl[i] == NULL);
}
}
passJs["vertexDecl"] = vertDeclJs;
passJs["args"] = json::array();
if (currPass->args != NULL)
{
for (int i = 0; i < currPass->perPrimArgCount + currPass->perObjArgCount + currPass->stableArgCount; i++)
{
json argsJs = json::object();
MaterialShaderArgument* currArg = &currPass->args[i];
argsJs["type"] = currArg->type;
argsJs["location"] = currArg->location.offset;
argsJs["size"] = currArg->size;
argsJs["buffer"] = currArg->buffer;
if (currArg->type == MTL_ARG_LITERAL_VERTEX_CONST || currArg->type == MTL_ARG_LITERAL_PIXEL_CONST)
{
argsJs["u"]["const0"] = currArg->u.literalConst[0];
argsJs["u"]["const1"] = currArg->u.literalConst[1];
argsJs["u"]["const2"] = currArg->u.literalConst[2];
argsJs["u"]["const3"] = currArg->u.literalConst[3];
}
else
{
argsJs["u"]["value"] = currArg->u.nameHash;
}
passJs["args"].push_back(argsJs);
}
}
json pixelJs = json::object();
if (currPass->pixelShader != NULL)
{
pixelJs["name"] = currPass->pixelShader->name;
if (shaderState->ShouldDumpPixelShader(currPass->pixelShader))
DumpPixelShader(context, *currPass->pixelShader);
}
passJs["pixelShader"] = pixelJs;
json vertexJs = json::object();
if (currPass->vertexShader != NULL)
{
vertexJs["name"] = currPass->vertexShader->name;
if (shaderState->ShouldDumpVertexShader(currPass->vertexShader))
DumpVertexShader(context, *currPass->vertexShader);
}
passJs["vertexShader"] = vertexJs;
techniqueJs["passArray"].push_back(passJs);
}
}
js["techniques"].push_back(techniqueJs);
}
std::string jsonString = js.dump(4);
assetFile->write(jsonString.c_str(), jsonString.size());
}
} // namespace techset