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ZoneLoading: Fix AssetLoader not initializing varScriptString
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@ -7,6 +7,7 @@ AssetLoader::AssetLoader(const asset_type_t assetType, IZoneScriptStringProvider
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m_script_string_provider = scriptStringProvider;
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m_script_string_provider = scriptStringProvider;
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m_zone = zone;
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m_zone = zone;
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m_stream = stream;
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m_stream = stream;
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varScriptString = nullptr;
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}
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}
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void AssetLoader::AddDependency(const asset_type_t type, std::string& name)
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void AssetLoader::AddDependency(const asset_type_t type, std::string& name)
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