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fix: dumping xmodels with multiple surfaces and no bones
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@ -121,6 +121,7 @@ namespace
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for (auto meshIndex = 0u; meshIndex < meshCount; meshIndex++)
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for (auto meshIndex = 0u; meshIndex < meshCount; meshIndex++)
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rootNode.children->push_back(m_first_mesh_node + meshIndex);
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rootNode.children->push_back(m_first_mesh_node + meshIndex);
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if (!xmodel.m_bones.empty())
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rootNode.children->push_back(m_first_bone_node);
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rootNode.children->push_back(m_first_bone_node);
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m_root_node = static_cast<unsigned>(gltf.nodes->size());
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m_root_node = static_cast<unsigned>(gltf.nodes->size());
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