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Add ZoneScriptString class to store zone script strings
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@@ -218,8 +218,8 @@ InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
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{
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InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent<decltype(vehicle_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@@ -998,8 +998,8 @@ InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* as
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InfoStringFromWeaponConverter converter(fullDef.get(), weapon_fields, std::extent<decltype(weapon_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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