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Add ZoneScriptString class to store zone script strings
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@@ -47,7 +47,7 @@ public:
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virtual ~AssetPool() = default;
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virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
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virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
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XAssetInfo<T>* GetAsset(const std::string& name)
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{
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