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Add ZoneScriptString class to store zone script strings

This commit is contained in:
Jan
2021-03-18 16:55:30 +01:00
parent 8736280ea8
commit 2a6d7c84c2
33 changed files with 239 additions and 119 deletions

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@@ -47,7 +47,7 @@ public:
virtual ~AssetPool() = default;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
XAssetInfo<T>* GetAsset(const std::string& name)
{