mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
Add ZoneScriptString class to store zone script strings
This commit is contained in:
parent
8736280ea8
commit
2a6d7c84c2
@ -13,9 +13,17 @@ bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, cons
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return LoadDependency(assetType, assetName) != nullptr;
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}
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void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
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void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
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Zone* zone)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, dependencies);
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), zone);
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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}
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void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
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}
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@ -29,8 +37,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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if (linkAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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AddAsset(assetType, assetName, linkAsset, dependencies);
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AddAsset(assetType, assetName, linkAsset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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@ -40,7 +47,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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if (existingAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, dependencies);
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>(), existingAsset->m_zone);
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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@ -79,7 +86,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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return nullptr;
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}
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, dependencies);
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AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, std::move(dependencies), existingAsset->m_used_script_strings, existingAsset->m_zone);
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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@ -99,7 +106,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
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if (loader != m_asset_loaders_by_type.end())
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{
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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if(ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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{
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const auto linkAssetName = ',' + assetName;
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@ -14,10 +14,12 @@ class AssetLoadingManager final : public IAssetLoadingManager
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
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public:
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AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
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void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) override;
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void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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};
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@ -14,11 +14,10 @@ public:
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IAssetLoadingManager& operator=(const IAssetLoadingManager& other) = default;
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IAssetLoadingManager& operator=(IAssetLoadingManager&& other) noexcept = default;
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virtual void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
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virtual void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
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void AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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AddAsset(assetType, assetName, asset, dependencies);
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AddAsset(assetType, assetName, asset, std::vector<XAssetInfoGeneric*>(), std::vector<scr_string_t>());
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}
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virtual XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) = 0;
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};
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@ -218,8 +218,8 @@ InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
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{
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InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent<decltype(vehicle_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@ -998,8 +998,8 @@ InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* as
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InfoStringFromWeaponConverter converter(fullDef.get(), weapon_fields, std::extent<decltype(weapon_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@ -122,8 +122,8 @@ InfoString AssetDumperPhysConstraints::CreateInfoString(XAssetInfo<PhysConstrain
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InfoStringFromPhysConstraintsConverter converter(asset->Asset(), phys_constraints_fields, std::extent<decltype(phys_constraints_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@ -84,8 +84,8 @@ InfoString AssetDumperPhysPreset::CreateInfoString(XAssetInfo<PhysPreset>* asset
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InfoStringFromPhysPresetConverter converter(physPresetInfo, physpreset_fields, std::extent<decltype(physpreset_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@ -10,37 +10,37 @@ using namespace T6;
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cspField_t AssetDumperTracer::tracer_fields[]
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{
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{ "type", offsetof(TracerDef, type), TFT_TRACERTYPE },
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{ "material", offsetof(TracerDef, material), CSPFT_MATERIAL },
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{ "drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT },
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{ "speed", offsetof(TracerDef, speed), CSPFT_FLOAT },
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{ "beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT },
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{ "beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT },
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{ "screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT },
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{ "screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT },
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{ "fadeTime", offsetof(TracerDef, fadeTime), CSPFT_FLOAT },
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{ "fadeScale", offsetof(TracerDef, fadeScale), CSPFT_FLOAT },
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{ "texRepeatRate", offsetof(TracerDef, texRepeatRate), CSPFT_FLOAT },
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{ "colorR0", offsetof(TracerDef, colors[0].r), CSPFT_FLOAT },
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{ "colorG0", offsetof(TracerDef, colors[0].g), CSPFT_FLOAT },
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{ "colorB0", offsetof(TracerDef, colors[0].b), CSPFT_FLOAT },
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{ "colorA0", offsetof(TracerDef, colors[0].a), CSPFT_FLOAT },
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{ "colorR1", offsetof(TracerDef, colors[1].r), CSPFT_FLOAT },
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{ "colorG1", offsetof(TracerDef, colors[1].g), CSPFT_FLOAT },
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{ "colorB1", offsetof(TracerDef, colors[1].b), CSPFT_FLOAT },
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{ "colorA1", offsetof(TracerDef, colors[1].a), CSPFT_FLOAT },
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{ "colorR2", offsetof(TracerDef, colors[2].r), CSPFT_FLOAT },
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{ "colorG2", offsetof(TracerDef, colors[2].g), CSPFT_FLOAT },
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{ "colorB2", offsetof(TracerDef, colors[2].b), CSPFT_FLOAT },
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{ "colorA2", offsetof(TracerDef, colors[2].a), CSPFT_FLOAT },
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{ "colorR3", offsetof(TracerDef, colors[3].r), CSPFT_FLOAT },
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{ "colorG3", offsetof(TracerDef, colors[3].g), CSPFT_FLOAT },
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{ "colorB3", offsetof(TracerDef, colors[3].b), CSPFT_FLOAT },
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{ "colorA3", offsetof(TracerDef, colors[3].a), CSPFT_FLOAT },
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{ "colorR4", offsetof(TracerDef, colors[4].r), CSPFT_FLOAT },
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{ "colorG4", offsetof(TracerDef, colors[4].g), CSPFT_FLOAT },
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{ "colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT },
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{ "colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT }
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{"type", offsetof(TracerDef, type), TFT_TRACERTYPE},
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{"material", offsetof(TracerDef, material), CSPFT_MATERIAL},
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{"drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT},
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{"speed", offsetof(TracerDef, speed), CSPFT_FLOAT},
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{"beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT},
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{"beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT},
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{"screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT},
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{"screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT},
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{"fadeTime", offsetof(TracerDef, fadeTime), CSPFT_FLOAT},
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{"fadeScale", offsetof(TracerDef, fadeScale), CSPFT_FLOAT},
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{"texRepeatRate", offsetof(TracerDef, texRepeatRate), CSPFT_FLOAT},
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{"colorR0", offsetof(TracerDef, colors[0].r), CSPFT_FLOAT},
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{"colorG0", offsetof(TracerDef, colors[0].g), CSPFT_FLOAT},
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{"colorB0", offsetof(TracerDef, colors[0].b), CSPFT_FLOAT},
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{"colorA0", offsetof(TracerDef, colors[0].a), CSPFT_FLOAT},
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{"colorR1", offsetof(TracerDef, colors[1].r), CSPFT_FLOAT},
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{"colorG1", offsetof(TracerDef, colors[1].g), CSPFT_FLOAT},
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{"colorB1", offsetof(TracerDef, colors[1].b), CSPFT_FLOAT},
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{"colorA1", offsetof(TracerDef, colors[1].a), CSPFT_FLOAT},
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{"colorR2", offsetof(TracerDef, colors[2].r), CSPFT_FLOAT},
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{"colorG2", offsetof(TracerDef, colors[2].g), CSPFT_FLOAT},
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{"colorB2", offsetof(TracerDef, colors[2].b), CSPFT_FLOAT},
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{"colorA2", offsetof(TracerDef, colors[2].a), CSPFT_FLOAT},
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{"colorR3", offsetof(TracerDef, colors[3].r), CSPFT_FLOAT},
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{"colorG3", offsetof(TracerDef, colors[3].g), CSPFT_FLOAT},
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{"colorB3", offsetof(TracerDef, colors[3].b), CSPFT_FLOAT},
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{"colorA3", offsetof(TracerDef, colors[3].a), CSPFT_FLOAT},
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{"colorR4", offsetof(TracerDef, colors[4].r), CSPFT_FLOAT},
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{"colorG4", offsetof(TracerDef, colors[4].g), CSPFT_FLOAT},
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{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT},
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{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT}
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};
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namespace T6
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@ -74,13 +74,13 @@ namespace T6
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InfoString AssetDumperTracer::CreateInfoString(XAssetInfo<TracerDef>* asset)
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{
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InfoStringFromTracerConverter converter(asset->Asset(), tracer_fields, std::extent<decltype(tracer_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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return "";
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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@ -646,13 +646,13 @@ namespace T6
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InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
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{
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InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent<decltype(vehicle_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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return "";
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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@ -1385,13 +1385,13 @@ InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* ass
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CopyToFullDef(asset->Asset(), fullDef.get());
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InfoStringFromWeaponConverter converter(fullDef.get(), weapon_fields, std::extent<decltype(weapon_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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return "";
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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@ -128,8 +128,8 @@ InfoString AssetDumperWeaponAttachment::CreateInfoString(XAssetInfo<WeaponAttach
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{
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InfoStringFromAttachmentConverter converter(asset->Asset(), attachment_fields, std::extent<decltype(attachment_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@ -319,8 +319,8 @@ InfoString AssetDumperWeaponAttachmentUnique::CreateInfoString(XAssetInfo<Weapon
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fullDef.get(), attachment_unique_fields, std::extent<decltype(attachment_unique_fields)>::value,
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[asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@ -178,8 +178,8 @@ InfoString AssetDumperZBarrier::CreateInfoString(XAssetInfo<ZBarrierDef>* asset)
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{
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InfoStringFromZBarrierConverter converter(asset->Asset(), zbarrier_fields, std::extent<decltype(zbarrier_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.size());
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if (scrStr >= asset->m_zone->m_script_strings.size())
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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@ -260,7 +260,7 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
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#undef CASE_INIT_POOL_STATIC
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}
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XAssetInfoGeneric* GameAssetPoolIW4::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
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XAssetInfoGeneric* GameAssetPoolIW4::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone)
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{
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XAsset xAsset{};
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@ -271,7 +271,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAssetToPool(asset_type_t type, std::stri
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case assetType: \
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{ \
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assert((poolName) != nullptr); \
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return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, m_zone, dependencies); \
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return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, zone, std::move(dependencies), std::move(usedScriptStrings)); \
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}
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switch (xAsset.type)
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@ -14,7 +14,7 @@ class GameAssetPoolIW4 final : public ZoneAssetPools
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static const char* ASSET_TYPE_NAMES[];
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protected:
|
||||
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) override;
|
||||
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone) override;
|
||||
|
||||
public:
|
||||
std::unique_ptr<AssetPool<IW4::PhysPreset>> m_phys_preset;
|
||||
|
@ -329,7 +329,8 @@ void GameAssetPoolT6::InitPoolDynamic(const asset_type_t type)
|
||||
#undef CASE_INIT_POOL_STATIC
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* GameAssetPoolT6::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
XAssetInfoGeneric* GameAssetPoolT6::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
|
||||
Zone* zone)
|
||||
{
|
||||
XAsset xAsset{};
|
||||
|
||||
@ -340,7 +341,7 @@ XAssetInfoGeneric* GameAssetPoolT6::AddAssetToPool(asset_type_t type, std::strin
|
||||
case assetType: \
|
||||
{ \
|
||||
assert((poolName) != nullptr); \
|
||||
return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, m_zone, dependencies); \
|
||||
return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, zone, std::move(dependencies), std::move(usedScriptStrings)); \
|
||||
}
|
||||
|
||||
switch (xAsset.type)
|
||||
|
@ -12,7 +12,7 @@ class GameAssetPoolT6 final : public ZoneAssetPools
|
||||
static const char* ASSET_TYPE_NAMES[];
|
||||
|
||||
protected:
|
||||
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) override;
|
||||
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone) override;
|
||||
|
||||
public:
|
||||
AssetPool<T6::PhysPreset>* m_phys_preset;
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
|
||||
virtual ~AssetPool() = default;
|
||||
|
||||
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
|
||||
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
|
||||
|
||||
XAssetInfo<T>* GetAsset(const std::string& name)
|
||||
{
|
||||
|
@ -40,13 +40,14 @@ public:
|
||||
m_asset_lookup.clear();
|
||||
}
|
||||
|
||||
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) override
|
||||
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override
|
||||
{
|
||||
auto* newInfo = new XAssetInfo<T>();
|
||||
newInfo->m_type = m_type;
|
||||
newInfo->m_name = std::move(name);
|
||||
newInfo->m_zone = zone;
|
||||
newInfo->m_dependencies = std::move(dependencies);
|
||||
newInfo->m_used_script_strings = std::move(usedScriptStrings);
|
||||
|
||||
T* newAsset = new T();
|
||||
memcpy(newAsset, asset, sizeof(T));
|
||||
|
@ -82,7 +82,7 @@ public:
|
||||
m_capacity = 0;
|
||||
}
|
||||
|
||||
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) override
|
||||
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override
|
||||
{
|
||||
if(m_free == nullptr)
|
||||
{
|
||||
@ -99,6 +99,7 @@ public:
|
||||
poolSlot->m_info->m_ptr = &poolSlot->m_entry;
|
||||
poolSlot->m_info->m_zone = zone;
|
||||
poolSlot->m_info->m_dependencies = std::move(dependencies);
|
||||
poolSlot->m_info->m_used_script_strings = std::move(usedScriptStrings);
|
||||
|
||||
m_asset_lookup[poolSlot->m_info->m_name] = poolSlot->m_info;
|
||||
|
||||
|
@ -13,6 +13,7 @@ public:
|
||||
std::string m_name;
|
||||
Zone* m_zone;
|
||||
std::vector<XAssetInfoGeneric*> m_dependencies;
|
||||
std::vector<scr_string_t> m_used_script_strings;
|
||||
void* m_ptr;
|
||||
};
|
||||
|
||||
|
@ -5,10 +5,15 @@ ZoneAssetPools::ZoneAssetPools(Zone* zone)
|
||||
{
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
|
||||
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
|
||||
{
|
||||
auto* assetInfo = AddAssetToPool(type, std::move(name), asset, dependencies);
|
||||
if(assetInfo)
|
||||
return AddAsset(type, std::move(name), asset, std::move(dependencies), std::move(usedScriptStrings), m_zone);
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone)
|
||||
{
|
||||
auto* assetInfo = AddAssetToPool(type, std::move(name), asset, std::move(dependencies), std::move(usedScriptStrings), zone);
|
||||
if (assetInfo)
|
||||
{
|
||||
m_assets_in_order.push_back(assetInfo);
|
||||
}
|
||||
|
@ -17,17 +17,23 @@ protected:
|
||||
Zone* m_zone;
|
||||
std::vector<XAssetInfoGeneric*> m_assets_in_order;
|
||||
|
||||
virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
|
||||
virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
|
||||
Zone* zone) = 0;
|
||||
|
||||
public:
|
||||
using iterator = std::vector<XAssetInfoGeneric*>::const_iterator;
|
||||
|
||||
explicit ZoneAssetPools(Zone* zone);
|
||||
virtual ~ZoneAssetPools() = default;
|
||||
ZoneAssetPools(const ZoneAssetPools& other) = delete;
|
||||
ZoneAssetPools(ZoneAssetPools&& other) noexcept = default;
|
||||
ZoneAssetPools& operator=(const ZoneAssetPools& other) = delete;
|
||||
ZoneAssetPools& operator=(ZoneAssetPools&& other) noexcept = default;
|
||||
|
||||
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies);
|
||||
virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
|
||||
virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
|
||||
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings);
|
||||
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
|
||||
_NODISCARD virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
|
||||
_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
|
||||
|
||||
virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
|
||||
virtual void InitPoolDynamic(asset_type_t type) = 0;
|
||||
|
@ -2,13 +2,14 @@
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "Pool/ZoneAssetPools.h"
|
||||
#include "Game/IGame.h"
|
||||
#include "Game/GameLanguage.h"
|
||||
#include "ZoneMemory.h"
|
||||
#include "ZoneScriptStrings.h"
|
||||
|
||||
class IGame;
|
||||
class ZoneAssetPools;
|
||||
@ -24,7 +25,7 @@ public:
|
||||
zone_priority_t m_priority;
|
||||
GameLanguage m_language;
|
||||
IGame* m_game;
|
||||
std::vector<std::string> m_script_strings;
|
||||
ZoneScriptStrings m_script_strings;
|
||||
std::unique_ptr<ZoneAssetPools> m_pools;
|
||||
|
||||
Zone(std::string name, zone_priority_t priority, IGame* game);
|
||||
@ -36,5 +37,5 @@ public:
|
||||
|
||||
void Register();
|
||||
|
||||
ZoneMemory* GetMemory() const;
|
||||
_NODISCARD ZoneMemory* GetMemory() const;
|
||||
};
|
||||
|
57
src/ZoneCommon/Zone/ZoneScriptStrings.cpp
Normal file
57
src/ZoneCommon/Zone/ZoneScriptStrings.cpp
Normal file
@ -0,0 +1,57 @@
|
||||
#include "ZoneScriptStrings.h"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
scr_string_t ZoneScriptStrings::AddScriptString(const std::string& value)
|
||||
{
|
||||
if(m_scr_strings.empty())
|
||||
{
|
||||
m_scr_strings.emplace_back("");
|
||||
m_scr_string_lookup[""] = static_cast<scr_string_t>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto existingScriptString = m_scr_string_lookup.find(value);
|
||||
if (existingScriptString != m_scr_string_lookup.end())
|
||||
return existingScriptString->second;
|
||||
}
|
||||
|
||||
const auto newScrStringIndex = static_cast<scr_string_t>(m_scr_strings.size());
|
||||
m_scr_strings.emplace_back(value);
|
||||
m_scr_string_lookup[value] = newScrStringIndex;
|
||||
|
||||
return newScrStringIndex;
|
||||
}
|
||||
|
||||
size_t ZoneScriptStrings::Count() const
|
||||
{
|
||||
return m_scr_strings.size();
|
||||
}
|
||||
|
||||
bool ZoneScriptStrings::Empty() const
|
||||
{
|
||||
return m_scr_strings.empty();
|
||||
}
|
||||
|
||||
const std::string& ZoneScriptStrings::operator[](const size_t index) const
|
||||
{
|
||||
if(index > m_scr_strings.size())
|
||||
{
|
||||
std::ostringstream str;
|
||||
str << "Script string index '" << index << "' is not inside range of zone script strings (count: " << m_scr_strings.size() << ")";
|
||||
throw std::runtime_error(str.str());
|
||||
}
|
||||
|
||||
return m_scr_strings[index];
|
||||
}
|
||||
|
||||
std::vector<std::string>::const_iterator ZoneScriptStrings::begin() const
|
||||
{
|
||||
return m_scr_strings.cbegin();
|
||||
}
|
||||
|
||||
std::vector<std::string>::const_iterator ZoneScriptStrings::end() const
|
||||
{
|
||||
return m_scr_strings.end();
|
||||
}
|
24
src/ZoneCommon/Zone/ZoneScriptStrings.h
Normal file
24
src/ZoneCommon/Zone/ZoneScriptStrings.h
Normal file
@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
class ZoneScriptStrings
|
||||
{
|
||||
std::vector<std::string> m_scr_strings;
|
||||
std::unordered_map<std::string, scr_string_t> m_scr_string_lookup;
|
||||
|
||||
public:
|
||||
scr_string_t AddScriptString(const std::string& value);
|
||||
_NODISCARD size_t Count() const;
|
||||
_NODISCARD bool Empty() const;
|
||||
|
||||
_NODISCARD const std::string& operator[](size_t index) const;
|
||||
_NODISCARD std::vector<std::string>::const_iterator begin() const;
|
||||
_NODISCARD std::vector<std::string>::const_iterator end() const;
|
||||
};
|
@ -50,7 +50,7 @@ ContentLoader::ContentLoader()
|
||||
|
||||
void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
assert(m_zone->m_script_strings.empty());
|
||||
assert(m_zone->m_script_strings.Empty());
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
@ -69,18 +69,18 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
if (varScriptStringList->strings[i])
|
||||
{
|
||||
m_zone->m_script_strings.emplace_back(varScriptStringList->strings[i]);
|
||||
m_zone->m_script_strings.AddScriptString(varScriptStringList->strings[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_zone->m_script_strings.emplace_back("");
|
||||
m_zone->m_script_strings.AddScriptString("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_stream->PopBlock();
|
||||
|
||||
assert(m_zone->m_script_strings.size() <= SCR_STRING_MAX + 1);
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
}
|
||||
|
||||
void ContentLoader::LoadXAsset(const bool atStreamStart)
|
||||
|
@ -63,7 +63,7 @@ ContentLoader::ContentLoader()
|
||||
|
||||
void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
assert(m_zone->m_script_strings.empty());
|
||||
assert(m_zone->m_script_strings.Empty());
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
@ -82,18 +82,18 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
if (varScriptStringList->strings[i])
|
||||
{
|
||||
m_zone->m_script_strings.emplace_back(varScriptStringList->strings[i]);
|
||||
m_zone->m_script_strings.AddScriptString(varScriptStringList->strings[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_zone->m_script_strings.emplace_back("");
|
||||
m_zone->m_script_strings.AddScriptString("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_stream->PopBlock();
|
||||
|
||||
assert(m_zone->m_script_strings.size() <= SCR_STRING_MAX + 1);
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
}
|
||||
|
||||
void ContentLoader::LoadXAsset(const bool atStreamStart)
|
||||
|
@ -30,11 +30,12 @@ void AssetLoader::AddDependency(XAssetInfoGeneric* assetInfo)
|
||||
|
||||
scr_string_t AssetLoader::UseScriptString(const scr_string_t scrString)
|
||||
{
|
||||
assert(scrString < m_zone->m_script_strings.size());
|
||||
assert(scrString < m_zone->m_script_strings.Count());
|
||||
|
||||
if (scrString >= m_zone->m_script_strings.size())
|
||||
if (scrString >= m_zone->m_script_strings.Count())
|
||||
return 0u;
|
||||
|
||||
m_used_script_strings.emplace(scrString);
|
||||
return scrString;
|
||||
}
|
||||
|
||||
@ -55,7 +56,19 @@ void AssetLoader::LoadScriptStringArray(const bool atStreamStart, const size_t c
|
||||
|
||||
XAssetInfoGeneric* AssetLoader::LinkAsset(std::string name, void* asset)
|
||||
{
|
||||
return m_zone->m_pools->AddAsset(m_asset_type, std::move(name), asset, m_dependencies);
|
||||
std::vector<scr_string_t> usedScriptStrings;
|
||||
if(!m_used_script_strings.empty())
|
||||
{
|
||||
for(auto scrString : m_used_script_strings)
|
||||
{
|
||||
usedScriptStrings.push_back(scrString);
|
||||
}
|
||||
|
||||
std::sort(usedScriptStrings.begin(), usedScriptStrings.end());
|
||||
m_used_script_strings.clear();
|
||||
}
|
||||
|
||||
return m_zone->m_pools->AddAsset(m_asset_type, std::move(name), asset, std::move(m_dependencies), std::move(usedScriptStrings));
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoader::GetAssetInfo(std::string name) const
|
||||
|
@ -1,5 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "Pool/XAssetInfo.h"
|
||||
#include "ContentLoaderBase.h"
|
||||
@ -9,6 +12,7 @@ class AssetLoader : public ContentLoaderBase
|
||||
asset_type_t m_asset_type;
|
||||
|
||||
std::vector<XAssetInfoGeneric*> m_dependencies;
|
||||
std::unordered_set<scr_string_t> m_used_script_strings;
|
||||
|
||||
protected:
|
||||
scr_string_t* varScriptString;
|
||||
|
@ -52,13 +52,13 @@ ContentWriter::ContentWriter()
|
||||
|
||||
void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const
|
||||
{
|
||||
if (!m_zone->m_script_strings.empty())
|
||||
if (!m_zone->m_script_strings.Empty())
|
||||
{
|
||||
assert(m_zone->m_script_strings.size() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.size();
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.size()));
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.Count();
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
|
||||
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.size(); i++)
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
|
||||
{
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
|
||||
}
|
||||
@ -93,8 +93,6 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
|
||||
void ContentWriter::WriteScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
assert(m_zone->m_script_strings.empty());
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
if (atStreamStart)
|
||||
|
@ -65,13 +65,13 @@ ContentWriter::ContentWriter()
|
||||
|
||||
void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const
|
||||
{
|
||||
if (!m_zone->m_script_strings.empty())
|
||||
if (!m_zone->m_script_strings.Empty())
|
||||
{
|
||||
assert(m_zone->m_script_strings.size() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.size();
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.size()));
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.Count();
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
|
||||
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.size(); i++)
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
|
||||
{
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
|
||||
}
|
||||
@ -109,8 +109,6 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
|
||||
void ContentWriter::WriteScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
assert(m_zone->m_script_strings.empty());
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
if (atStreamStart)
|
||||
|
@ -13,6 +13,8 @@ AssetWriter::AssetWriter(XAssetInfoGeneric* asset, Zone* zone, IZoneOutputStream
|
||||
|
||||
scr_string_t AssetWriter::UseScriptString(const scr_string_t scrString) const
|
||||
{
|
||||
assert(scrString < m_asset->m_zone->m_script_strings.Count());
|
||||
|
||||
if (m_asset->m_zone == m_zone)
|
||||
return scrString;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user