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https://github.com/Laupetin/OpenAssetTools.git
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Dump iw4 sound curves
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parent
0e076bf47c
commit
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44
src/ObjWriting/Dumping/SndCurve/SndCurveDumper.cpp
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44
src/ObjWriting/Dumping/SndCurve/SndCurveDumper.cpp
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@ -0,0 +1,44 @@
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#include "SndCurveDumper.h"
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#include <cassert>
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#include <iomanip>
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SndCurveDumper::SndCurveDumper(std::ostream& stream)
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: SndCurveDumper(stream, DEFAULT_PRECISION)
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{
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}
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SndCurveDumper::SndCurveDumper(std::ostream& stream, const size_t precision)
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: m_stream(stream),
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m_precision(precision),
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m_current_knot(0u),
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m_total_knots(0u)
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{
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}
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void SndCurveDumper::Init(const size_t totalKnots)
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{
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m_total_knots = totalKnots;
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m_current_knot = 0;
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m_stream << "SNDCURVE\n\n";
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m_stream << totalKnots;
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}
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void SndCurveDumper::WriteKnot(const float x, const float y)
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{
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assert(m_current_knot >= m_total_knots);
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m_stream << "\n" << std::fixed << std::setprecision(m_precision) << x << " " << y;
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m_current_knot++;
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}
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void SndCurveDumper::WriteKnot(const double x, const double y)
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{
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assert(m_current_knot >= m_total_knots);
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m_stream << x << " " << y << "\n";
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m_current_knot++;
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}
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20
src/ObjWriting/Dumping/SndCurve/SndCurveDumper.h
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src/ObjWriting/Dumping/SndCurve/SndCurveDumper.h
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@ -0,0 +1,20 @@
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#pragma once
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#include <ostream>
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class SndCurveDumper
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{
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static constexpr auto DEFAULT_PRECISION = 4;
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std::ostream& m_stream;
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size_t m_precision;
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size_t m_current_knot;
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size_t m_total_knots;
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public:
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explicit SndCurveDumper(std::ostream& stream);
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SndCurveDumper(std::ostream& stream, size_t precision);
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void Init(size_t totalKnots);
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void WriteKnot(float x, float y);
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void WriteKnot(double x, double y);
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};
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39
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperSndCurve.cpp
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src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperSndCurve.cpp
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@ -0,0 +1,39 @@
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#include "AssetDumperSndCurve.h"
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#include <sstream>
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#include "Dumping/SndCurve/SndCurveDumper.h"
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using namespace IW4;
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std::string AssetDumperSndCurve::GetAssetFilename(const std::string& assetName)
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{
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std::ostringstream ss;
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ss << "soundaliases/" << assetName << ".vfcurve";
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return ss.str();
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}
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bool AssetDumperSndCurve::ShouldDump(XAssetInfo<SndCurve>* asset)
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{
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return true;
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}
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void AssetDumperSndCurve::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
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{
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const auto* sndCurve = asset->Asset();
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const auto assetFile = context.OpenAssetFile(GetAssetFilename(sndCurve->filename));
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if (!assetFile)
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return;
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SndCurveDumper dumper(*assetFile);
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const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
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dumper.Init(knotCount);
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for (auto i = 0u; i < knotCount; i++)
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dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
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}
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16
src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperSndCurve.h
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src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperSndCurve.h
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@ -0,0 +1,16 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperSndCurve final : public AbstractAssetDumper<SndCurve>
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{
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static std::string GetAssetFilename(const std::string& assetName);
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protected:
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bool ShouldDump(XAssetInfo<SndCurve>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset) override;
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};
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}
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@ -12,6 +12,7 @@
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#include "AssetDumpers/AssetDumperMenuList.h"
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#include "AssetDumpers/AssetDumperPhysPreset.h"
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperSndCurve.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperVehicle.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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@ -46,7 +47,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map, ASSET_TYPE_CLIPMAP_MP)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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