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@@ -8,18 +8,21 @@ using namespace IW3;
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namespace
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{
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constexpr const char* ASSET_TYPE_NAMES[ASSET_TYPE_COUNT]{
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constexpr const char* ASSET_TYPE_NAMES[]{
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"xmodelpieces", "physpreset", "xanim", "xmodel", "material", "techniqueset", "image", "sound", "soundcurve", "loadedsound",
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"clipmap_unused", "clipmap", "comworld", "gameworldsp", "gameworldmp", "mapents", "gfxworld", "lightdef", "uimap", "font",
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"menulist", "menu", "localize", "weapon", "snddriverglobals", "fx", "impactfx", "aitype", "mptype", "character",
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"xmodelalias", "rawfile", "stringtable",
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};
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static_assert(std::extent_v<decltype(ASSET_TYPE_NAMES)> == ASSET_TYPE_COUNT);
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constexpr const char* SUB_ASSET_TYPE_NAMES[SUB_ASSET_TYPE_COUNT]{
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constexpr const char* SUB_ASSET_TYPE_NAMES[]{
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"technique",
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"vertexdecl",
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"vertexshader",
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"pixelshader",
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};
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static_assert(std::extent_v<decltype(SUB_ASSET_TYPE_NAMES)> == SUB_ASSET_TYPE_COUNT);
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} // namespace
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namespace IW3
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