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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-25 02:51:43 +00:00

feat: add t6 gfxlight dumper and loader

This commit is contained in:
njohnson
2026-04-30 19:27:49 -04:00
committed by Jan Laupetin
parent 5b6a725f78
commit 2b3f680d48
7 changed files with 133 additions and 3 deletions
@@ -0,0 +1,25 @@
#include "LightDefDumperT6.h"
#include "LightDef/LightDefCommon.h"
using namespace T6;
namespace light_def
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLightDef::Type>& asset)
{
const auto* lightDef = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset.m_name));
if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
return;
auto& stream = *assetFile;
const auto* imageName = lightDef->attenuation.image->name;
if (imageName[0] == ',')
imageName = &imageName[1];
stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
}
} // namespace light_def
@@ -0,0 +1,13 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace light_def
{
class DumperT6 final : public AbstractAssetDumper<T6::AssetLightDef>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetLightDef::Type>& asset) override;
};
} // namespace light_def
+2 -1
View File
@@ -6,6 +6,7 @@
#include "Game/T6/XModel/XModelDumperT6.h"
#include "Image/ImageDumperT6.h"
#include "Leaderboard/LeaderboardJsonDumperT6.h"
#include "LightDef/LightDefDumperT6.h"
#include "Localize/LocalizeDumperT6.h"
#include "Maps/MapEntsDumperT6.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
@@ -51,7 +52,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
RegisterAssetDumper(std::make_unique<map_ents::DumperT6>());
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
RegisterAssetDumper(std::make_unique<light_def::DumperT6>());
// REGISTER_DUMPER(AssetDumperFont, m_font)
RegisterAssetDumper(font_icon::CreateDumperT6());
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)