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chore: make sure iw5 can use its special vertex material samplers
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@@ -33,7 +33,9 @@ namespace techset
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enum class CommonTechniqueShaderType : std::uint8_t
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{
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VERTEX,
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PIXEL
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PIXEL,
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COUNT
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};
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enum class CommonShaderValueType : std::uint8_t
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@@ -47,7 +49,9 @@ namespace techset
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// Value is set to a sampler from the material
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MATERIAL_SAMPLER,
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// Value is set to a sampler generated in code
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CODE_SAMPLER
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CODE_SAMPLER,
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COUNT
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};
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constexpr bool IsConstValueType(const CommonShaderValueType valueType)
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