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Add example project for building an IPak with corresponding ff
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// Overwrite the name of the zone to be "ui"
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>name,ui
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// Set type to fastfile
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>type,fastfile
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// Add custom assets
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material,,clanlvl_box
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material,,xp
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docs/example/IPakZone/build.sh
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docs/example/IPakZone/build.sh
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#!/bin/bash
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# You can now either build the fastfile by building the project itself
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Linker IPakZone
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# ...or by building both targets separately
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Linker "IPakZone/IPakZone_ff" "IPakZone/IPakZone_ipak"
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docs/example/IPakZone/images/sample_image.iwi
Normal file
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docs/example/IPakZone/images/sample_image.iwi
Normal file
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docs/example/IPakZone/zone_source/IPakZone.zone
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docs/example/IPakZone/zone_source/IPakZone.zone
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// Set the game to "Call Of Duty: Black Ops 2"
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>game,T6
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// Set type to none, only makes the other two projects build
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>type,none
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build,IPakZone_ff
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build,IPakZone_ipak
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docs/example/IPakZone/zone_source/IPakZone_ff.zone
Normal file
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docs/example/IPakZone/zone_source/IPakZone_ff.zone
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// Set the game to "Call Of Duty: Black Ops 2"
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>game,T6
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// Overwrite the name of the fastfile to be "IPakZone"
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>name,IPakZone
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// Set type to fastfile
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>type,fastfile
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// Add custom assets
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image,sample_image
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docs/example/IPakZone/zone_source/IPakZone_ipak.zone
Normal file
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docs/example/IPakZone/zone_source/IPakZone_ipak.zone
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// Set the game to "Call Of Duty: Black Ops 2"
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>game,T6
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// Overwrite the name of the ipak to be "IPakZone"
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>name,IPakZone
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// Set type to ipak
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>type,ipak
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// Add custom assets
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image,sample_image
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