diff --git a/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp b/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp index f1d08945..afe24bde 100644 --- a/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp +++ b/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp @@ -95,7 +95,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(const std::string& assetName, ISearchPath* const auto faceCount = texture->GetFaceCount(); size_t dataSize = 0; - for (auto mipLevel = 0u; mipLevel < mipCount; mipLevel++) + for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++) dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount; auto* loadDef = static_cast(zone->GetMemory()->Alloc(offsetof(GfxImageLoadDef, data) + dataSize));