From 2c96bc5ef8088570121f5e64acfc8204750f2526 Mon Sep 17 00:00:00 2001 From: Jan Date: Sat, 31 Jul 2021 12:57:18 +0200 Subject: [PATCH] Fix signed/unsigned issue with IW3 AssetLoaderGfxImage --- src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp b/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp index f1d08945..afe24bde 100644 --- a/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp +++ b/src/ObjLoading/Game/IW3/AssetLoaders/AssetLoaderGfxImage.cpp @@ -95,7 +95,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(const std::string& assetName, ISearchPath* const auto faceCount = texture->GetFaceCount(); size_t dataSize = 0; - for (auto mipLevel = 0u; mipLevel < mipCount; mipLevel++) + for (auto mipLevel = 0; mipLevel < mipCount; mipLevel++) dataSize += texture->GetSizeOfMipLevel(mipLevel) * faceCount; auto* loadDef = static_cast(zone->GetMemory()->Alloc(offsetof(GfxImageLoadDef, data) + dataSize));