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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-29 15:51:57 +00:00

feat(iw4): load leaderboard definitions from raw

This commit is contained in:
2024-05-25 17:00:18 +02:00
parent d8adda81ec
commit 2d28f423ef
9 changed files with 167 additions and 22 deletions

View File

@ -1,10 +1,13 @@
#include "AssetLoaderLeaderboard.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/Leaderboard/JsonLeaderboardDefLoader.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW4;
@ -15,3 +18,26 @@ void* AssetLoaderLeaderboard::CreateEmptyAsset(const std::string& assetName, Mem
leaderboard->name = memory->Dup(assetName.c_str());
return leaderboard;
}
bool AssetLoaderLeaderboard::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderLeaderboard::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(std::format("leaderboards/{}.json", assetName));
if (!file.IsOpen())
return false;
auto* leaderboardDef = memory->Alloc<LeaderboardDef>();
leaderboardDef->name = memory->Dup(assetName.c_str());
if (LoadLeaderboardAsJson(*file.m_stream, *leaderboardDef, memory))
manager->AddAsset<AssetLeaderboard>(assetName, leaderboardDef);
else
std::cerr << std::format("Failed to load leaderboard \"{}\"\n", assetName);
return true;
}

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@ -10,5 +10,8 @@ namespace IW4
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW4