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refactor: make use of IOutputPath in ObjWriting
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@@ -37,7 +37,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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dumper.DumpPool(context, assetPools->poolName.get()); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone->m_pools.get());
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
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DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
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