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https://github.com/Laupetin/OpenAssetTools.git
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Move fields and string arrays for info string assets to common component
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@ -6,32 +6,10 @@
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#include <type_traits>
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#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
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#include "Game/T6/InfoString/PhysPresetFields.h"
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using namespace T6;
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cspField_t AssetDumperPhysPreset::physpreset_fields[]
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{
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{ "mass", offsetof(PhysPresetInfo, mass), CSPFT_FLOAT },
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{ "bounce", offsetof(PhysPresetInfo, bounce), CSPFT_FLOAT },
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{ "friction", offsetof(PhysPresetInfo, friction), CSPFT_FLOAT },
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{ "isFrictionInfinity", offsetof(PhysPresetInfo, isFrictionInfinity), CSPFT_QBOOLEAN },
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{ "bulletForceScale", offsetof(PhysPresetInfo, bulletForceScale), CSPFT_FLOAT },
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{ "explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
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{ "piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
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{ "piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
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{ "canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_INT },
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{ "gravityScale", offsetof(PhysPresetInfo, gravityScale), CSPFT_FLOAT },
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{ "massOffsetX", offsetof(PhysPresetInfo, centerOfMassOffset.x), CSPFT_FLOAT },
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{ "massOffsetY", offsetof(PhysPresetInfo, centerOfMassOffset.y), CSPFT_FLOAT },
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{ "massOffsetZ", offsetof(PhysPresetInfo, centerOfMassOffset.z), CSPFT_FLOAT },
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{ "buoyancyMinX", offsetof(PhysPresetInfo, buoyancyBoxMin.x), CSPFT_FLOAT },
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{ "buoyancyMinY", offsetof(PhysPresetInfo, buoyancyBoxMin.y), CSPFT_FLOAT },
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{ "buoyancyMinZ", offsetof(PhysPresetInfo, buoyancyBoxMin.z), CSPFT_FLOAT },
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{ "buoyancyMaxX", offsetof(PhysPresetInfo, buoyancyBoxMax.x), CSPFT_FLOAT },
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{ "buoyancyMaxY", offsetof(PhysPresetInfo, buoyancyBoxMax.y), CSPFT_FLOAT },
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{ "buoyancyMaxZ", offsetof(PhysPresetInfo, buoyancyBoxMax.z), CSPFT_FLOAT },
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};
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namespace T6
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{
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class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter
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@ -82,7 +60,7 @@ InfoString AssetDumperPhysPreset::CreateInfoString(XAssetInfo<PhysPreset>* asset
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auto* physPresetInfo = new PhysPresetInfo;
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CopyToPhysPresetInfo(asset->Asset(), physPresetInfo);
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InfoStringFromPhysPresetConverter converter(physPresetInfo, physpreset_fields, std::extent<decltype(physpreset_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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InfoStringFromPhysPresetConverter converter(physPresetInfo, phys_preset_fields, std::extent<decltype(phys_preset_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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