Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed

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Jan committed 2020-10-23 13:26:32 +02:00
1 parent 99195232bb
commit 2e61f46544
5 files changed
+7 -7

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@@ -1634,7 +1634,7 @@ void AssetDumperWeapon::DumpAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asse
memset(fullDef, 0, sizeof WeaponFullDef);
CopyToFullDef(asset->Asset(), fullDef);
InfoStringFromWeaponConverter converter(fullDef, weapon_fields, _countof(weapon_fields), [asset](const scr_string_t scrStr) -> const std::string&
InfoStringFromWeaponConverter converter(fullDef, weapon_fields, _countof(weapon_fields), [asset](const scr_string_t scrStr)
{
if (scrStr >= asset->m_script_strings.size())
return EMPTY_STRING;