2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

chore: mixed code improvements

This commit is contained in:
Jan Laupetin
2025-11-04 22:52:34 +00:00
parent b754be5a68
commit 30e63186f3
21 changed files with 270 additions and 250 deletions

View File

@@ -13,30 +13,30 @@ namespace BSP
public:
ClipMapLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context);
[[nodiscard]] T6::clipMap_t* linkClipMap(const BSPData& bsp);
[[nodiscard]] T6::clipMap_t* LinkClipMap(const BSPData& bsp);
private:
void LoadBoxData(T6::clipMap_t& clipMap) const;
void LoadVisibility(T6::clipMap_t& clipMap) const;
void LoadDynEnts(T6::clipMap_t& clipMap) const;
void LoadRopesAndConstraints(T6::clipMap_t& clipMap) const;
void LoadSubModelCollision(T6::clipMap_t& clipMap, const BSPData& bsp) const;
void LoadXModelCollision(T6::clipMap_t& clipMap) const;
void AddAABBTreeFromLeaf(T6::clipMap_t& clipMap, const BSPTree& tree, size_t& outParentCount, size_t& outParentStartIndex);
int16_t LoadBSPNode(T6::clipMap_t& clipMap, const BSPTree& tree);
void LoadBSPTree(T6::clipMap_t& clipMap, const BSPData& bsp);
bool LoadPartitions(T6::clipMap_t& clipMap, const BSPData& bsp) const;
bool LoadWorldCollision(T6::clipMap_t& clipMap, const BSPData& bsp);
MemoryManager& m_memory;
ISearchPath& m_search_path;
AssetCreationContext& m_context;
void loadBoxData(T6::clipMap_t& clipMap) const;
void loadVisibility(T6::clipMap_t& clipMap) const;
void loadDynEnts(T6::clipMap_t& clipMap) const;
void loadRopesAndConstraints(T6::clipMap_t& clipMap) const;
void loadSubModelCollision(T6::clipMap_t& clipMap, const BSPData& bsp) const;
void loadXModelCollision(T6::clipMap_t& clipMap) const;
std::vector<T6::cplane_s> planeVec;
std::vector<T6::cNode_t> nodeVec;
std::vector<T6::cLeaf_s> leafVec;
std::vector<T6::CollisionAabbTree> AABBTreeVec;
size_t highestLeafObjectCount = 0;
void addAABBTreeFromLeaf(T6::clipMap_t& clipMap, const BSPTree& tree, size_t& out_parentCount, size_t& out_parentStartIndex);
int16_t loadBSPNode(T6::clipMap_t& clipMap, const BSPTree& tree);
void loadBSPTree(T6::clipMap_t& clipMap, const BSPData& bsp);
bool loadPartitions(T6::clipMap_t& clipMap, const BSPData& bsp) const;
bool loadWorldCollision(T6::clipMap_t& clipMap, const BSPData& bsp);
};
} // namespace BSP