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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-05 16:27:27 +00:00

feat: use templated xmodel loading and dumping code for iw3

This commit is contained in:
Jan
2025-07-10 16:59:23 +01:00
parent 3daa8b0412
commit 311d5935b3
9 changed files with 78 additions and 555 deletions

View File

@@ -1,10 +1,12 @@
#options GAME (IW4, IW5, T5, T6)
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#if GAME == "IW4"
#if GAME == "IW3"
#define FEATURE_IW3
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5

View File

@@ -1,10 +1,12 @@
#options GAME (IW4, IW5, T5, T6)
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#if GAME == "IW4"
#if GAME == "IW3"
#define FEATURE_IW3
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5
@@ -46,9 +48,11 @@ namespace GAME
"left_leg_lower",
"right_foot",
"left_foot",
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) || defined(FEATURE_T5) || defined(FEATURE_T6)
"gun",
#if defined(FEATURE_IW4) || defined(FEATURE_IW5) || defined(FEATURE_T6)
"shield",
#endif
#endif
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);