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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-06 16:57:25 +00:00

feat: use templated xmodel loading and dumping code for iw3

This commit is contained in:
Jan
2025-07-10 16:59:23 +01:00
parent 3daa8b0412
commit 311d5935b3
9 changed files with 78 additions and 555 deletions

View File

@@ -1,4 +1,4 @@
#options GAME (IW4, IW5, T5, T6)
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
@@ -6,7 +6,10 @@
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
#if GAME == "IW4"
#if GAME == "IW3"
#define FEATURE_IW3
#define GAME_LOWER "iw3"
#elif GAME == "IW4"
#define FEATURE_IW4
#define GAME_LOWER "iw4"
#elif GAME == "IW5"
@@ -69,7 +72,7 @@ namespace
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
if (def->semantic == TS_COLOR_MAP)
potentialTextureDefs.push_back(def);
#else