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feat: use templated xmodel loading and dumping code for iw3
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@@ -1,4 +1,4 @@
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#options GAME (IW4, IW5, T5, T6)
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#options GAME (IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
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@@ -6,7 +6,10 @@
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#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
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#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
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#if GAME == "IW4"
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#if GAME == "IW3"
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#define FEATURE_IW3
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#define GAME_LOWER "iw3"
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#elif GAME == "IW4"
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#define FEATURE_IW4
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#define GAME_LOWER "iw4"
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#elif GAME == "IW5"
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@@ -69,7 +72,7 @@ namespace
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
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if (def->semantic == TS_COLOR_MAP)
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potentialTextureDefs.push_back(def);
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#else
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