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Merge pull request #400 from GoastcraftHD/main
Added MapEnts dumping for T6
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commit
3134ec5a37
@ -177,7 +177,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| ComWorld | ❌ | ❌ | |
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| ComWorld | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldSp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| GameWorldMp | ❌ | ❌ | |
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| MapEnts | ❌ | ❌ | |
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| MapEnts | ✅ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxWorld | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| GfxLightDef | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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| Font_s | ❌ | ❌ | |
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23
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperMapEnts.cpp
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src/ObjWriting/Game/T6/AssetDumpers/AssetDumperMapEnts.cpp
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@ -0,0 +1,23 @@
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#include "AssetDumperMapEnts.h"
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#include <format>
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using namespace T6;
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bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
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{
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return true;
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}
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void AssetDumperMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
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{
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const auto* mapEnts = asset->Asset();
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const auto mapEntsFile = context.OpenAssetFile(std::format("{}.ents", mapEnts->name));
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if (!mapEntsFile)
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return;
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auto& stream = *mapEntsFile;
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stream.write(mapEnts->entityString, mapEnts->numEntityChars - 1);
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}
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14
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperMapEnts.h
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14
src/ObjWriting/Game/T6/AssetDumpers/AssetDumperMapEnts.h
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@ -0,0 +1,14 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperMapEnts final : public AbstractAssetDumper<MapEnts>
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{
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protected:
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bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset) override;
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};
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} // namespace T6
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@ -4,6 +4,7 @@
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperLeaderboardDef.h"
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#include "AssetDumpers/AssetDumperLeaderboardDef.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperMapEnts.h"
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#include "AssetDumpers/AssetDumperMaterial.h"
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#include "AssetDumpers/AssetDumperMaterial.h"
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#include "AssetDumpers/AssetDumperPhysConstraints.h"
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#include "AssetDumpers/AssetDumperPhysConstraints.h"
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#include "AssetDumpers/AssetDumperPhysPreset.h"
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#include "AssetDumpers/AssetDumperPhysPreset.h"
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@ -53,7 +54,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
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DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
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// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
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