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chore: rename accuracy table properties in weapon structs

This commit is contained in:
Jan
2024-05-18 22:43:55 +02:00
parent 183ebe473b
commit 3201cefd5b
13 changed files with 132 additions and 144 deletions

View File

@@ -15,9 +15,10 @@ set assetref szXAnims ASSET_TYPE_XANIMPARTS;
set reusable szXAnims;
set count szXAnims 37;
set string szAltWeaponName;
set reusable accuracyGraphKnots;
set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
set reusable aiVsAiAccuracyGraphKnots;
set count aiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount;
set reusable aiVsPlayerAccuracyGraphKnots;
set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
// WeaponDef
use WeaponDef;
@@ -56,12 +57,12 @@ set reusable parallelBounce;
set count parallelBounce SURF_TYPE_NUM;
set reusable perpendicularBounce;
set count perpendicularBounce SURF_TYPE_NUM;
set string accuracyGraphName0;
set string accuracyGraphName1;
set reusable originalAccuracyGraphKnots0;
set reusable originalAccuracyGraphKnots1;
set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
set string aiVsAiAccuracyGraphName;
set string aiVsPlayerAccuracyGraphName;
set reusable originalAiVsAiAccuracyGraphKnots;
set count originalAiVsAiAccuracyGraphKnots WeaponCompleteDef::aiVsAiAccuracyGraphKnotCount;
set reusable originalAiVsPlayerAccuracyGraphKnots;
set count originalAiVsPlayerAccuracyGraphKnots WeaponCompleteDef::aiVsPlayerAccuracyGraphKnotCount;
set string szUseHintString;
set string dropHintString;
set string szScript;
@@ -72,10 +73,10 @@ set string meleeImpactRumble;
set string turretBarrelSpinRumble;
reorder:
...
accuracyGraphName0
originalAccuracyGraphKnots0
accuracyGraphName1
originalAccuracyGraphKnots1;
aiVsAiAccuracyGraphName
originalAiVsAiAccuracyGraphKnots
aiVsPlayerAccuracyGraphName
originalAiVsPlayerAccuracyGraphKnots;
// SndAliasCustom
use SndAliasCustom;