mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-26 22:42:06 +00:00
Refactored files to use CLANG formatting and linux compatabillty.
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@@ -1,5 +1,6 @@
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#include "Game/T6/T6.h"
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#include "LoaderTechniqueSetT6.h"
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#include "Game/T6/T6.h"
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#include "Shader/ShaderCommon.h"
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#include <cstring>
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@@ -41,7 +42,7 @@ namespace
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if (techniqueJs.size() == 0)
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{
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techniqueSet->techniques[i] = NULL;
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techniqueSet->techniques[i] = nullptr;
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}
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else
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{
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@@ -52,7 +53,7 @@ namespace
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technique->name = _strdup(techName.c_str());
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technique->flags = techniqueJs["flags"];
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technique->passCount = techniqueJs["passCount"];
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_ASSERT(technique->passCount == 1);
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assert(technique->passCount == 1);
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for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
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{
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@@ -69,7 +70,7 @@ namespace
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int argCount = currPass->perPrimArgCount + currPass->perObjArgCount + currPass->stableArgCount;
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if (argCount == 0)
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{
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currPass->args = NULL;
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currPass->args = nullptr;
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}
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else
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{
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@@ -101,7 +102,7 @@ namespace
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if (passJs["vertexDecl"].size() == 0)
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{
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currPass->vertexDecl = NULL;
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currPass->vertexDecl = nullptr;
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}
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else
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{
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@@ -113,13 +114,13 @@ namespace
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{
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currPass->vertexDecl->routing.data[i].source = (unsigned char)passJs["vertexDecl"]["routing"][i]["source"];
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currPass->vertexDecl->routing.data[i].dest = (unsigned char)passJs["vertexDecl"]["routing"][i]["dest"];
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currPass->vertexDecl->routing.decl[i] = NULL;
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currPass->vertexDecl->routing.decl[i] = nullptr;
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}
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}
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if (passJs["pixelShader"].size() == 0)
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{
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currPass->pixelShader = NULL;
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currPass->pixelShader = nullptr;
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}
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else
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{
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@@ -127,7 +128,7 @@ namespace
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std::string pixelName = passJs["pixelShader"]["name"];
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currPass->pixelShader->name = _strdup(pixelName.c_str());
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currPass->pixelShader->prog.ps = NULL;
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currPass->pixelShader->prog.ps = nullptr;
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const auto psFileName = shader::GetFileNameForPixelShaderAssetName(pixelName);
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const auto psFile = m_search_path.Open(psFileName);
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@@ -143,7 +144,7 @@ namespace
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if (passJs["vertexShader"].size() == 0)
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{
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currPass->vertexShader = NULL;
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currPass->vertexShader = nullptr;
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}
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else
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{
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@@ -151,7 +152,7 @@ namespace
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std::string vertexName = passJs["vertexShader"]["name"];
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currPass->vertexShader->name = _strdup(vertexName.c_str());
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currPass->vertexShader->prog.vs = NULL;
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currPass->vertexShader->prog.vs = nullptr;
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const auto vsFileName = shader::GetFileNameForVertexShaderAssetName(vertexName);
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const auto vsFile = m_search_path.Open(vsFileName);
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@@ -2,9 +2,9 @@
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#include "Shader/ShaderCommon.h"
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#include <nlohmann/json.hpp>
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#include <sstream>
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#include <unordered_set>
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#include <nlohmann/json.hpp>
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using namespace nlohmann;
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using namespace T6;
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@@ -103,13 +103,13 @@ namespace techset
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{
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json techniqueJs = json::object();
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if (technique != NULL)
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if (technique != nullptr)
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{
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techniqueJs["name"] = technique->name;
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techniqueJs["flags"] = technique->flags;
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techniqueJs["passCount"] = technique->passCount;
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_ASSERT(technique->passCount == 1);
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assert(technique->passCount == 1);
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techniqueJs["passArray"] = json::array();
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for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
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@@ -125,7 +125,7 @@ namespace techset
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passJs["materialType"] = currPass->materialType;
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json vertDeclJs = json::object();
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if (currPass->vertexDecl != NULL)
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if (currPass->vertexDecl != nullptr)
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{
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vertDeclJs["streamCount"] = currPass->vertexDecl->streamCount;
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vertDeclJs["hasOptionalSource"] = currPass->vertexDecl->hasOptionalSource;
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@@ -135,13 +135,13 @@ namespace techset
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vertDeclJs["routing"][i]["source"] = currPass->vertexDecl->routing.data[i].source;
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vertDeclJs["routing"][i]["dest"] = currPass->vertexDecl->routing.data[i].dest;
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_ASSERT(currPass->vertexDecl->routing.decl[i] == NULL);
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assert(currPass->vertexDecl->routing.decl[i] == nullptr);
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}
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}
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passJs["vertexDecl"] = vertDeclJs;
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passJs["args"] = json::array();
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if (currPass->args != NULL)
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if (currPass->args != nullptr)
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{
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for (int i = 0; i < currPass->perPrimArgCount + currPass->perObjArgCount + currPass->stableArgCount; i++)
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{
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@@ -169,7 +169,7 @@ namespace techset
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}
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json pixelJs = json::object();
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if (currPass->pixelShader != NULL)
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if (currPass->pixelShader != nullptr)
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{
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pixelJs["name"] = currPass->pixelShader->name;
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if (shaderState->ShouldDumpPixelShader(currPass->pixelShader))
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@@ -178,7 +178,7 @@ namespace techset
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passJs["pixelShader"] = pixelJs;
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json vertexJs = json::object();
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if (currPass->vertexShader != NULL)
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if (currPass->vertexShader != nullptr)
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{
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vertexJs["name"] = currPass->vertexShader->name;
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if (shaderState->ShouldDumpVertexShader(currPass->vertexShader))
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@@ -1,4 +1,5 @@
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#include "SequenceZoneDefinitionMetaData.h"
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#include "Utils/Logging/Log.h"
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#include "Utils/StringUtils.h"
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#include "Zone/Definition/Parsing/Matcher/ZoneDefinitionMatcherFactory.h"
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