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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-07 17:22:34 +00:00

feat: add external image loader for every supported game

This commit is contained in:
Jan Laupetin
2026-01-02 19:51:44 +01:00
parent da2a76f6da
commit 33584f6f7b
22 changed files with 369 additions and 228 deletions
+2 -2
View File
@@ -4,8 +4,8 @@
#include "Game/IW3/AssetMarkerIW3.h"
#include "Game/IW3/GameIW3.h"
#include "Game/IW3/IW3.h"
#include "Game/IW3/Image/ImageLoaderExternalIW3.h"
#include "Game/IW3/XModel/LoaderXModelIW3.h"
#include "Image/AssetLoaderImageIW3.h"
#include "Localize/AssetLoaderLocalizeIW3.h"
#include "Material/LoaderMaterialIW3.h"
#include "ObjLoading.h"
@@ -95,7 +95,7 @@ namespace
collection.AddAssetCreator(xmodel::CreateLoaderIW3(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderIW3(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(image::CreateLoaderIW3(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalIW3(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));