mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 16:52:35 +00:00
feat: add external image loader for every supported game
This commit is contained in:
@@ -1,71 +0,0 @@
|
||||
#include "LoaderImageIW5.h"
|
||||
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "Image/ImageCommon.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr auto MAX_IMAGE_NAME_SIZE = 0x800;
|
||||
|
||||
class ImageLoader final : public AssetCreator<AssetImage>
|
||||
{
|
||||
public:
|
||||
ImageLoader(MemoryManager& memory, ISearchPath& searchPath)
|
||||
: m_memory(memory),
|
||||
m_search_path(searchPath)
|
||||
{
|
||||
}
|
||||
|
||||
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
||||
{
|
||||
const auto fileName = image::GetFileNameForAsset(assetName, ".iwi");
|
||||
const auto file = m_search_path.Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return AssetCreationResult::NoAction();
|
||||
|
||||
const auto fileSize = static_cast<size_t>(file.m_length);
|
||||
const auto fileData = std::make_unique<char[]>(fileSize);
|
||||
file.m_stream->read(fileData.get(), fileSize);
|
||||
|
||||
std::istringstream ss(std::string(fileData.get(), fileSize));
|
||||
const auto texture = image::LoadIwi(ss);
|
||||
if (!texture)
|
||||
{
|
||||
con::error("Failed to load texture from: {}", fileName);
|
||||
return AssetCreationResult::Failure();
|
||||
}
|
||||
|
||||
auto* image = m_memory.Alloc<GfxImage>();
|
||||
image->name = m_memory.Dup(assetName.c_str());
|
||||
image->noPicmip = !texture->HasMipMaps();
|
||||
image->width = static_cast<uint16_t>(texture->GetWidth());
|
||||
image->height = static_cast<uint16_t>(texture->GetHeight());
|
||||
image->depth = static_cast<uint16_t>(texture->GetDepth());
|
||||
|
||||
image->texture.loadDef = m_memory.Alloc<GfxImageLoadDef>();
|
||||
|
||||
return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
|
||||
}
|
||||
|
||||
private:
|
||||
MemoryManager& m_memory;
|
||||
ISearchPath& m_search_path;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
namespace image
|
||||
{
|
||||
std::unique_ptr<AssetCreator<AssetImage>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath)
|
||||
{
|
||||
return std::make_unique<ImageLoader>(memory, searchPath);
|
||||
}
|
||||
} // namespace image
|
||||
@@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Asset/IAssetCreator.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace image
|
||||
{
|
||||
std::unique_ptr<AssetCreator<IW5::AssetImage>> CreateLoaderIW5(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace image
|
||||
@@ -4,8 +4,8 @@
|
||||
#include "Game/IW5/AssetMarkerIW5.h"
|
||||
#include "Game/IW5/GameIW5.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "Game/IW5/Image/ImageLoaderExternalIW5.h"
|
||||
#include "Game/IW5/XModel/LoaderXModelIW5.h"
|
||||
#include "Image/LoaderImageIW5.h"
|
||||
#include "Leaderboard/LoaderLeaderboardIW5.h"
|
||||
#include "Localize/LoaderLocalizeIW5.h"
|
||||
#include "Material/LoaderMaterialIW5.h"
|
||||
@@ -132,7 +132,7 @@ namespace
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexShader>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexDecl>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
|
||||
collection.AddAssetCreator(image::CreateLoaderIW5(memory, searchPath));
|
||||
collection.AddAssetCreator(image::CreateLoaderExternalIW5(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundCurve>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderLoadedSound>(memory));
|
||||
|
||||
Reference in New Issue
Block a user