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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

feat: add external image loader for every supported game

This commit is contained in:
Jan Laupetin
2026-01-02 19:51:44 +01:00
parent da2a76f6da
commit 33584f6f7b
22 changed files with 369 additions and 228 deletions
+2 -2
View File
@@ -7,12 +7,12 @@
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/Image/ImageLoaderExternalT6.h"
#include "Game/T6/T6.h"
#include "Game/T6/XModel/LoaderXModelT6.h"
#include "Image/Dx12TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/LoaderImageT6.h"
#include "Image/Texture.h"
#include "Leaderboard/JsonLoaderLeaderboardT6.h"
#include "Localize/LocalizeLoaderT6.h"
@@ -394,7 +394,7 @@ namespace T6
collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(image::CreateLoaderT6(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalT6(memory, searchPath));
collection.AddAssetCreator(sound::CreateSoundBankLoaderT6(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));