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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-17 10:23:02 +00:00

feat: add external image loader for every supported game

This commit is contained in:
Jan Laupetin
2026-01-02 19:51:44 +01:00
parent da2a76f6da
commit 33584f6f7b
22 changed files with 369 additions and 228 deletions

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@@ -1,5 +1,43 @@
#include "ImageLoaderCommon.h"
#include "Image/ImageCommon.h"
#include "Image/IwiLoader.h"
#include "Image/Texture.h"
#include "Utils/Logging/Log.h"
#include <sstream>
#include <zlib.h>
using namespace image;
namespace
{
CommonImageLoaderResult Success(size_t iwiSize, CommonIwiMetaData meta, std::unique_ptr<Texture> texture, CommonImageLoaderHash hash)
{
return CommonImageLoaderResult{
.m_failure = false,
.m_iwi_size = iwiSize,
.m_meta = meta,
.m_texture = std::move(texture),
.m_hash = hash,
};
}
CommonImageLoaderResult NoAction()
{
return CommonImageLoaderResult{
.m_failure = false,
};
}
CommonImageLoaderResult Failure()
{
return CommonImageLoaderResult{
.m_failure = true,
};
}
} // namespace
namespace image
{
std::optional<AssetCreationResult> CommonImageLoaderResult::GetResultIfCancelled() const
@@ -12,4 +50,40 @@ namespace image
return std::nullopt;
}
CommonImageLoaderResult
LoadImageCommon(const std::string& imageName, ISearchPath& searchPath, IwiVersion expectedIwiVersion, CommonImageLoaderHashType hashType)
{
const auto fileName = image::GetFileNameForAsset(imageName, ".iwi");
const auto file = searchPath.Open(fileName);
if (!file.IsOpen())
return NoAction();
const auto fileSize = static_cast<size_t>(file.m_length);
std::optional<IwiLoaderResult> loaderResult;
CommonImageLoaderHash hash{};
if (hashType == CommonImageLoaderHashType::NONE)
{
loaderResult = image::LoadIwi(*file.m_stream);
}
else
{
const auto fileData = std::make_unique<char[]>(fileSize);
file.m_stream->read(fileData.get(), static_cast<std::streamsize>(fileSize));
hash.crc32 = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), static_cast<unsigned>(fileSize)));
std::istringstream inMemory(std::string(fileData.get(), fileSize));
loaderResult = image::LoadIwi(inMemory);
}
if (!loaderResult)
{
con::error("Failed to load texture from: {}", fileName);
return Failure();
}
return Success(fileSize, loaderResult->m_meta, std::move(loaderResult->m_texture), hash);
}
} // namespace image

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@@ -3,21 +3,37 @@
#include "Asset/AssetCreationResult.h"
#include "Image/IwiTypes.h"
#include "Image/Texture.h"
#include "SearchPath/ISearchPath.h"
#include <cstdint>
#include <memory>
#include <optional>
#include <string>
namespace image
{
enum class CommonImageLoaderHashType
{
NONE,
CRC32
};
union CommonImageLoaderHash
{
uint32_t crc32;
};
struct CommonImageLoaderResult
{
std::optional<AssetCreationResult> GetResultIfCancelled() const;
bool m_failure;
std::string m_iwi_path;
size_t m_iwi_size;
CommonIwiMetaData m_meta;
std::unique_ptr<Texture> m_texture;
CommonImageLoaderHash m_hash;
};
CommonImageLoaderResult LoadImageCommon();
CommonImageLoaderResult
LoadImageCommon(const std::string& imageName, ISearchPath& searchPath, IwiVersion expectedIwiVersion, CommonImageLoaderHashType hashType);
} // namespace image

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@@ -0,0 +1,111 @@
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/Image/ImageLoaderExternal" + GAME + ".cpp"
#if GAME == "IW3"
#define FEATURE_IW3
#elif GAME == "IW4"
#define FEATURE_IW4
#elif GAME == "IW5"
#define FEATURE_IW5
#elif GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
#if defined(FEATURE_IW3)
#define IWI_VERSION IWI_6
#elif defined(FEATURE_IW4) || defined(FEATURE_IW5)
#define IWI_VERSION IWI_8
#elif defined(FEATURE_T5)
#define IWI_VERSION IWI_13
#elif defined(FEATURE_T6)
#define IWI_VERSION IWI_27
#endif
#if defined(FEATURE_T6)
#define HASH_TYPE CRC32
#else
#define HASH_TYPE NONE
#endif
// This file was templated.
// See ImageLoaderExternal.cpp.template.
// Do not modify, changes will be lost.
#set LOADER_HEADER "\"ImageLoaderExternal" + GAME + ".h\""
#include LOADER_HEADER
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#include COMMON_HEADER
#include "Image/ImageLoaderCommon.h"
#include "Utils/Logging/Log.h"
#include <cstring>
using namespace GAME;
using namespace image;
namespace
{
#set LOADER_CLASS "ImageLoader" + GAME
class LOADER_CLASS final : public AssetCreator<AssetImage>
{
public:
LOADER_CLASS(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto loadingResult = LoadImageCommon(assetName, m_search_path, IwiVersion::IWI_VERSION, CommonImageLoaderHashType::HASH_TYPE);
const auto earlyReturn = loadingResult.GetResultIfCancelled();
if (earlyReturn)
return *earlyReturn;
const auto* texture = loadingResult.m_texture.get();
auto* image = m_memory.Alloc<GfxImage>();
image->name = m_memory.Dup(assetName.c_str());
#ifdef FEATURE_t6
image->hash = Common::R_HashString(image->name, 0);
#endif
#ifndef FEATURE_IW5
image->delayLoadPixels = true;
#endif
image->noPicmip = loadingResult.m_meta.m_no_picmip;
image->width = static_cast<uint16_t>(texture->GetWidth());
image->height = static_cast<uint16_t>(texture->GetHeight());
image->depth = static_cast<uint16_t>(texture->GetDepth());
#ifdef FEATURE_T6
image->streaming = 1;
image->streamedParts[0].levelCount = 1;
image->streamedParts[0].levelSize = static_cast<uint32_t>(loadingResult.m_iwi_size);
image->streamedParts[0].hash = loadingResult.m_hash.crc32 & 0x1FFFFFFF;
image->streamedPartCount = 1;
#endif
image->texture.loadDef = m_memory.Alloc<GfxImageLoadDef>();
return AssetCreationResult::Success(context.AddAsset<AssetImage>(assetName, image));
}
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
} // namespace
namespace image
{
#set LOADER_METHOD "CreateLoaderExternal" + GAME
std::unique_ptr<AssetCreator<AssetImage>> LOADER_METHOD(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LOADER_CLASS>(memory, searchPath);
}
} // namespace image

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@@ -0,0 +1,23 @@
#options GAME (IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/Image/ImageLoaderExternal" + GAME + ".h"
// This file was templated.
// See ImageLoaderExternal.h.template.
// Do not modify, changes will be lost.
#pragma once
#include "Asset/IAssetCreator.h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#include GAME_HEADER
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace image
{
#set LOADER_METHOD "CreateLoaderExternal" + GAME
std::unique_ptr<AssetCreator<GAME::AssetImage>> LOADER_METHOD(MemoryManager& memory, ISearchPath& searchPath);
} // namespace image