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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-11 19:21:50 +00:00

feat: add external image loader for every supported game

This commit is contained in:
Jan Laupetin
2026-01-02 19:51:44 +01:00
parent da2a76f6da
commit 33584f6f7b
22 changed files with 369 additions and 228 deletions

View File

@@ -1,5 +1,43 @@
#include "ImageLoaderCommon.h"
#include "Image/ImageCommon.h"
#include "Image/IwiLoader.h"
#include "Image/Texture.h"
#include "Utils/Logging/Log.h"
#include <sstream>
#include <zlib.h>
using namespace image;
namespace
{
CommonImageLoaderResult Success(size_t iwiSize, CommonIwiMetaData meta, std::unique_ptr<Texture> texture, CommonImageLoaderHash hash)
{
return CommonImageLoaderResult{
.m_failure = false,
.m_iwi_size = iwiSize,
.m_meta = meta,
.m_texture = std::move(texture),
.m_hash = hash,
};
}
CommonImageLoaderResult NoAction()
{
return CommonImageLoaderResult{
.m_failure = false,
};
}
CommonImageLoaderResult Failure()
{
return CommonImageLoaderResult{
.m_failure = true,
};
}
} // namespace
namespace image
{
std::optional<AssetCreationResult> CommonImageLoaderResult::GetResultIfCancelled() const
@@ -12,4 +50,40 @@ namespace image
return std::nullopt;
}
CommonImageLoaderResult
LoadImageCommon(const std::string& imageName, ISearchPath& searchPath, IwiVersion expectedIwiVersion, CommonImageLoaderHashType hashType)
{
const auto fileName = image::GetFileNameForAsset(imageName, ".iwi");
const auto file = searchPath.Open(fileName);
if (!file.IsOpen())
return NoAction();
const auto fileSize = static_cast<size_t>(file.m_length);
std::optional<IwiLoaderResult> loaderResult;
CommonImageLoaderHash hash{};
if (hashType == CommonImageLoaderHashType::NONE)
{
loaderResult = image::LoadIwi(*file.m_stream);
}
else
{
const auto fileData = std::make_unique<char[]>(fileSize);
file.m_stream->read(fileData.get(), static_cast<std::streamsize>(fileSize));
hash.crc32 = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), static_cast<unsigned>(fileSize)));
std::istringstream inMemory(std::string(fileData.get(), fileSize));
loaderResult = image::LoadIwi(inMemory);
}
if (!loaderResult)
{
con::error("Failed to load texture from: {}", fileName);
return Failure();
}
return Success(fileSize, loaderResult->m_meta, std::move(loaderResult->m_texture), hash);
}
} // namespace image