mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-11 19:21:50 +00:00
feat: add external image loader for every supported game
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@@ -1,5 +1,43 @@
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#include "ImageLoaderCommon.h"
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#include "Image/ImageCommon.h"
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#include "Image/IwiLoader.h"
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#include "Image/Texture.h"
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#include "Utils/Logging/Log.h"
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#include <sstream>
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#include <zlib.h>
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using namespace image;
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namespace
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{
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CommonImageLoaderResult Success(size_t iwiSize, CommonIwiMetaData meta, std::unique_ptr<Texture> texture, CommonImageLoaderHash hash)
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{
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return CommonImageLoaderResult{
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.m_failure = false,
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.m_iwi_size = iwiSize,
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.m_meta = meta,
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.m_texture = std::move(texture),
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.m_hash = hash,
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};
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}
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CommonImageLoaderResult NoAction()
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{
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return CommonImageLoaderResult{
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.m_failure = false,
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};
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}
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CommonImageLoaderResult Failure()
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{
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return CommonImageLoaderResult{
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.m_failure = true,
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};
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}
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} // namespace
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namespace image
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{
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std::optional<AssetCreationResult> CommonImageLoaderResult::GetResultIfCancelled() const
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@@ -12,4 +50,40 @@ namespace image
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return std::nullopt;
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}
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CommonImageLoaderResult
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LoadImageCommon(const std::string& imageName, ISearchPath& searchPath, IwiVersion expectedIwiVersion, CommonImageLoaderHashType hashType)
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{
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const auto fileName = image::GetFileNameForAsset(imageName, ".iwi");
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const auto file = searchPath.Open(fileName);
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if (!file.IsOpen())
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return NoAction();
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const auto fileSize = static_cast<size_t>(file.m_length);
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std::optional<IwiLoaderResult> loaderResult;
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CommonImageLoaderHash hash{};
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if (hashType == CommonImageLoaderHashType::NONE)
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{
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loaderResult = image::LoadIwi(*file.m_stream);
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}
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else
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{
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const auto fileData = std::make_unique<char[]>(fileSize);
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file.m_stream->read(fileData.get(), static_cast<std::streamsize>(fileSize));
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hash.crc32 = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), static_cast<unsigned>(fileSize)));
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std::istringstream inMemory(std::string(fileData.get(), fileSize));
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loaderResult = image::LoadIwi(inMemory);
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}
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if (!loaderResult)
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{
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con::error("Failed to load texture from: {}", fileName);
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return Failure();
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}
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return Success(fileSize, loaderResult->m_meta, std::move(loaderResult->m_texture), hash);
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}
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} // namespace image
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