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refactor: streamline obj compiling asset loading

This commit is contained in:
Jan Laupetin
2025-08-05 18:51:56 +02:00
parent 95a6a028ab
commit 33c09dfe61
31 changed files with 505 additions and 495 deletions
+5
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@@ -4,6 +4,11 @@
namespace techset
{
std::string GetFileNameForStateMapName(const std::string& stateMapName)
{
return std::format("statemaps/{}.sm", stateMapName);
}
std::string GetFileNameForTechniqueName(const std::string& assetName)
{
return std::format("techniques/{}.tech", assetName);
+1
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@@ -4,6 +4,7 @@
namespace techset
{
std::string GetFileNameForStateMapName(const std::string& stateMapName);
std::string GetFileNameForTechniqueName(const std::string& assetName);
std::string GetFileNameForTechsetName(const std::string& assetName);
} // namespace techset