refactor: streamline obj compiling asset loading

This commit is contained in:
Jan Laupetin committed 2025-08-05 18:51:56 +02:00
1 parent 95a6a028ab
commit 33c09dfe61
31 files changed
+505 -495

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+5
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@@ -4,6 +4,11 @@
namespace techset
{
std::string GetFileNameForStateMapName(const std::string& stateMapName)
{
return std::format("statemaps/{}.sm", stateMapName);
}
std::string GetFileNameForTechniqueName(const std::string& assetName)
{
return std::format("techniques/{}.tech", assetName);
+1
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@@ -4,6 +4,7 @@
namespace techset
{
std::string GetFileNameForStateMapName(const std::string& stateMapName);
std::string GetFileNameForTechniqueName(const std::string& assetName);
std::string GetFileNameForTechsetName(const std::string& assetName);
} // namespace techset