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refactor: streamline obj compiling asset loading
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@@ -4,6 +4,7 @@
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namespace techset
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{
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std::string GetFileNameForStateMapName(const std::string& stateMapName);
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std::string GetFileNameForTechniqueName(const std::string& assetName);
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std::string GetFileNameForTechsetName(const std::string& assetName);
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} // namespace techset
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