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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-17 10:23:02 +00:00

refactor: streamline obj compiling asset loading

This commit is contained in:
Jan Laupetin
2025-08-05 18:51:56 +02:00
parent 95a6a028ab
commit 33c09dfe61
31 changed files with 505 additions and 495 deletions

View File

@@ -17,10 +17,10 @@ namespace
auto& memory = zone.Memory();
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
collection.AddAssetCreator(CreateMaterialCompiler(memory, searchPath, gdt));
collection.AddAssetCreator(CreateTechsetLoader(memory, searchPath));
collection.AddAssetCreator(material::CreateCompiler(memory, searchPath, gdt));
collection.AddAssetCreator(IW4::techset::CreateLoader(memory, searchPath));
#endif
collection.AddAssetCreator(CreateVertexDeclLoader(memory));
collection.AddAssetCreator(vertex_decl::CreateLoader(memory));
}
void ConfigurePostProcessors(AssetCreatorCollection& collection,
@@ -32,8 +32,8 @@ namespace
{
auto& memory = zone.Memory();
if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
if (image::IwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
collection.AddAssetPostProcessor(std::make_unique<image::IwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
}
} // namespace