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refactor: streamline obj compiling asset loading
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@@ -25,8 +25,8 @@ namespace
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{
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auto& memory = zone.Memory();
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if (ImageIwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
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collection.AddAssetPostProcessor(std::make_unique<ImageIwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
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if (image::IwdPostProcessor<AssetImage>::AppliesToZoneDefinition(zoneDefinition))
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collection.AddAssetPostProcessor(std::make_unique<image::IwdPostProcessor<AssetImage>>(zoneDefinition, searchPath, zoneStates, outDir));
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}
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} // namespace
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