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refactor: streamline obj compiling asset loading

This commit is contained in:
Jan Laupetin
2025-08-05 18:51:56 +02:00
parent 95a6a028ab
commit 33c09dfe61
31 changed files with 505 additions and 495 deletions

View File

@@ -18,7 +18,7 @@ namespace
: m_memory(memory),
m_zone(zone),
m_zone_definition(zoneDefinition),
m_kvp_creator(zoneStates.GetZoneAssetCreationState<KeyValuePairsCreator>())
m_kvp_creator(zoneStates.GetZoneAssetCreationState<::key_value_pairs::Creator>())
{
}
@@ -67,15 +67,15 @@ namespace
MemoryManager& m_memory;
const Zone& m_zone;
const ZoneDefinition& m_zone_definition;
KeyValuePairsCreator& m_kvp_creator;
::key_value_pairs::Creator m_kvp_creator;
};
} // namespace
namespace T6
namespace T6::key_value_pairs
{
std::unique_ptr<IAssetCreator>
CreateKeyValuePairsCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
CreateCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates)
{
return std::make_unique<KeyValuePairsCompiler>(memory, zone, zoneDefinition, zoneStates);
}
} // namespace T6
} // namespace T6::key_value_pairs