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refactor: streamline obj compiling asset loading

This commit is contained in:
Jan Laupetin
2025-08-05 18:51:56 +02:00
parent 95a6a028ab
commit 33c09dfe61
31 changed files with 505 additions and 495 deletions

View File

@@ -9,8 +9,8 @@
#include <memory>
namespace T6
namespace T6::key_value_pairs
{
std::unique_ptr<IAssetCreator>
CreateKeyValuePairsCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates);
} // namespace T6
CreateCompiler(MemoryManager& memory, const Zone& zone, const ZoneDefinition& zoneDefinition, ZoneAssetCreationStateContainer& zoneStates);
} // namespace T6::key_value_pairs