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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-10 17:43:03 +00:00

refactor: streamline obj compiling asset loading

This commit is contained in:
Jan Laupetin
2025-08-05 18:51:56 +02:00
parent 95a6a028ab
commit 33c09dfe61
31 changed files with 505 additions and 495 deletions

View File

@@ -5,48 +5,51 @@
#include "Image/IPak/IPakCreator.h"
#include "SearchPath/IOutputPath.h"
class AbstractImageIPakPostProcessor : public IAssetPostProcessor
namespace image
{
public:
AbstractImageIPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir);
static bool AppliesToZoneDefinition(const ZoneDefinitionContext& zoneDefinition);
void PostProcessAsset(XAssetInfoGeneric& assetInfo, AssetCreationContext& context) override;
void FinalizeZone(AssetCreationContext& context) override;
private:
void FindNextObjContainer();
const ZoneDefinitionContext& m_zone_definition;
ISearchPath& m_search_path;
IPakCreator& m_ipak_creator;
IOutputPath& m_out_dir;
unsigned m_obj_container_index;
IPakToCreate* m_current_ipak;
unsigned m_current_ipak_start_index;
unsigned m_current_ipak_end_index;
};
template<typename AssetType> class ImageIPakPostProcessor final : public AbstractImageIPakPostProcessor
{
public:
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
ImageIPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
: AbstractImageIPakPostProcessor(zoneDefinition, searchPath, zoneStates, outDir)
class AbstractIPakPostProcessor : public IAssetPostProcessor
{
}
public:
AbstractIPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir);
[[nodiscard]] asset_type_t GetHandlingAssetType() const override
static bool AppliesToZoneDefinition(const ZoneDefinitionContext& zoneDefinition);
void PostProcessAsset(XAssetInfoGeneric& assetInfo, AssetCreationContext& context) override;
void FinalizeZone(AssetCreationContext& context) override;
private:
void FindNextObjContainer();
const ZoneDefinitionContext& m_zone_definition;
ISearchPath& m_search_path;
IPakCreator& m_ipak_creator;
IOutputPath& m_out_dir;
unsigned m_obj_container_index;
IPakToCreate* m_current_ipak;
unsigned m_current_ipak_start_index;
unsigned m_current_ipak_end_index;
};
template<typename AssetType> class IPakPostProcessor final : public AbstractIPakPostProcessor
{
return AssetType::EnumEntry;
}
};
public:
static_assert(std::is_base_of_v<IAssetBase, AssetType>);
IPakPostProcessor(const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir)
: AbstractIPakPostProcessor(zoneDefinition, searchPath, zoneStates, outDir)
{
}
[[nodiscard]] asset_type_t GetHandlingAssetType() const override
{
return AssetType::EnumEntry;
}
};
} // namespace image