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refactor: streamline obj compiling asset loading
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@@ -26,13 +26,13 @@ namespace
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m_creators(m_zone),
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m_ignored_assets(),
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m_context(m_zone, &m_creators, &m_ignored_assets),
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m_kvp_creator(m_zone_states.GetZoneAssetCreationState<KeyValuePairsCreator>())
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m_kvp_creator(m_zone_states.GetZoneAssetCreationState<::key_value_pairs::Creator>())
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{
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}
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std::unique_ptr<IAssetCreator> CreateSut()
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{
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return CreateKeyValuePairsCompiler(m_memory, m_zone, m_zone_definition, m_zone_states);
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return T6::key_value_pairs::CreateCompiler(m_memory, m_zone, m_zone_definition, m_zone_states);
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}
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TestMemoryManager m_memory;
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@@ -43,7 +43,7 @@ namespace
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IgnoredAssetLookup m_ignored_assets;
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AssetCreationContext m_context;
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KeyValuePairsCreator& m_kvp_creator;
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::key_value_pairs::Creator& m_kvp_creator;
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};
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} // namespace
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@@ -81,7 +81,7 @@ namespace test::game::t6::keyvaluepairs
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TestContext testContext;
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const auto sut = testContext.CreateSut();
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testContext.m_kvp_creator.AddKeyValuePair(CommonKeyValuePair("ipak_read", "test_ipak"));
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testContext.m_kvp_creator.AddKeyValuePair(::key_value_pairs::CommonKeyValuePair("ipak_read", "test_ipak"));
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sut->FinalizeZone(testContext.m_context);
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@@ -107,7 +107,7 @@ namespace test::game::t6::keyvaluepairs
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TestContext testContext;
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const auto sut = testContext.CreateSut();
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testContext.m_kvp_creator.AddKeyValuePair(CommonKeyValuePair(0xDDEEFFAA, "hello_there"));
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testContext.m_kvp_creator.AddKeyValuePair(::key_value_pairs::CommonKeyValuePair(0xDDEEFFAA, "hello_there"));
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sut->FinalizeZone(testContext.m_context);
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