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refactor: streamline obj compiling asset loading
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@@ -26,9 +26,9 @@ namespace
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{
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}
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IPakCreator& CreateSut()
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image::IPakCreator& CreateSut()
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{
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return m_zone_states.GetZoneAssetCreationState<IPakCreator>();
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return m_zone_states.GetZoneAssetCreationState<image::IPakCreator>();
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}
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Zone m_zone;
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