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feat: add T4 PhysPreset support (#925)
* feat: add T4 PhysPreset support * chore: slight adjustment to how the max friction constant is named --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -11,6 +11,8 @@
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#include "Localize/AssetLoaderLocalizeT4.h"
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#include "Maps/MapEntsLoaderT4.h"
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#include "Material/LoaderMaterialT4.h"
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#include "PhysPreset/GdtLoaderPhysPresetT4.h"
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#include "PhysPreset/RawLoaderPhysPresetT4.h"
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#include "RawFile/AssetLoaderRawFileT4.h"
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#include "Weapon/FlameTableLoaderT4.h"
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#include "Weapon/WeaponGdtLoaderT4.h"
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@@ -103,6 +105,8 @@ namespace
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collection.AddAssetCreator(font::CreateLoaderT4(memory, searchPath));
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collection.AddAssetCreator(localize::CreateLoaderT4(memory, searchPath, zone));
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collection.AddAssetCreator(map_ents::CreateLoaderT4(memory, searchPath));
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collection.AddAssetCreator(phys_preset::CreateRawLoaderT4(memory, searchPath, zone));
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collection.AddAssetCreator(phys_preset::CreateGdtLoaderT4(memory, gdt, zone));
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collection.AddAssetCreator(raw_file::CreateLoaderT4(memory, searchPath));
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collection.AddAssetCreator(weapon::CreateRawLoaderT4(memory, searchPath, zone));
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collection.AddAssetCreator(weapon::CreateGdtLoaderT4(memory, searchPath, gdt, zone));
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