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chore: add ObjCompiling component
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src/ObjCompiling/Game/IW5/ObjCompilerIW5.cpp
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src/ObjCompiling/Game/IW5/ObjCompilerIW5.cpp
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#include "ObjCompilerIW5.h"
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using namespace IW5;
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ObjCompilerResult ObjCompiler::CompileAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
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{
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return ObjCompilerResult::NO_COMPILATION_DONE;
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}
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