mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-27 20:41:49 +00:00
feat: dump iw4 xbox fastfile data
This commit is contained in:
@@ -12,6 +12,7 @@
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#include "Loading/Processor/ProcessorInflate.h"
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#include "Loading/Steps/StepAddProcessor.h"
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#include "Loading/Steps/StepAllocXBlocks.h"
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#include "Loading/Steps/StepDumpData.h"
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#include "Loading/Steps/StepLoadHash.h"
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#include "Loading/Steps/StepLoadSignature.h"
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#include "Loading/Steps/StepLoadZoneContent.h"
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@@ -23,14 +24,26 @@
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#include "Loading/Steps/StepVerifyMagic.h"
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#include "Loading/Steps/StepVerifySignature.h"
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#include "Utils/ClassUtils.h"
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#include "Utils/Endianness.h"
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#include "Utils/Logging/Log.h"
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#include <cassert>
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#include <cstring>
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#include <filesystem>
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#include <iostream>
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#include <type_traits>
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using namespace IW4;
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namespace fs = std::filesystem;
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class StepLogPosition final : public ILoadingStep
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{
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public:
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void PerformStep(ZoneLoader& zoneLoader, ILoadingStream& stream) override
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{
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con::info("Stream position before dump: 0x{:X}", stream.Pos());
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}
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};
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namespace
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{
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@@ -42,13 +55,50 @@ namespace
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std::optional<ZoneLoaderInspectionResultIW4> InspectZoneHeaderIw4(const ZoneHeader& header)
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{
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if (header.m_version != ZoneConstants::ZONE_VERSION)
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return std::nullopt;
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_IW4X, std::char_traits<char>::length(ZoneConstants::MAGIC_IW4X)))
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if (endianness::FromLittleEndian(header.m_version) == ZoneConstants::ZONE_VERSION)
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{
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if (*reinterpret_cast<const uint32_t*>(&header.m_magic[std::char_traits<char>::length(ZoneConstants::MAGIC_IW4X)])
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== ZoneConstants::IW4X_ZONE_VERSION)
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_IW4X, std::char_traits<char>::length(ZoneConstants::MAGIC_IW4X)))
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{
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if (*reinterpret_cast<const uint32_t*>(&header.m_magic[std::char_traits<char>::length(ZoneConstants::MAGIC_IW4X)])
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== ZoneConstants::IW4X_ZONE_VERSION)
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = false,
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = true,
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};
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}
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return std::nullopt;
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_INFINITY_WARD, std::char_traits<char>::length(ZoneConstants::MAGIC_SIGNED_INFINITY_WARD)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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@@ -61,45 +111,44 @@ namespace
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = true,
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.m_is_iw4x = false,
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};
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}
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return std::nullopt;
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_INFINITY_WARD, std::char_traits<char>::length(ZoneConstants::MAGIC_SIGNED_INFINITY_WARD)))
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else if (endianness::FromBigEndian(header.m_version) == ZoneConstants::ZONE_VERSION_XENON)
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::LE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::PC,
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.m_is_official = false,
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::BE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::XBOX,
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.m_is_official = false,
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.m_is_signed = false,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_INFINITY_WARD, std::char_traits<char>::length(ZoneConstants::MAGIC_SIGNED_INFINITY_WARD)))
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{
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return ZoneLoaderInspectionResultIW4{
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.m_generic_result =
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ZoneLoaderInspectionResult{
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.m_game_id = GameId::IW4,
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.m_endianness = GameEndianness::BE,
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.m_word_size = GameWordSize::ARCH_32,
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.m_platform = GamePlatform::XBOX,
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.m_is_official = true,
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.m_is_signed = true,
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.m_is_encrypted = false,
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},
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.m_is_iw4x = false,
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};
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}
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}
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return std::nullopt;
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@@ -121,16 +170,27 @@ namespace
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#undef XBLOCK_DEF
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}
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std::unique_ptr<cryptography::IPublicKeyAlgorithm> SetupRsa(const bool isOfficial)
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std::unique_ptr<cryptography::IPublicKeyAlgorithm> SetupRsa(const bool isOfficial, const GamePlatform platform)
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{
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if (isOfficial)
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{
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auto rsa = cryptography::CreateRsa(cryptography::HashingAlgorithm::RSA_HASH_SHA256, cryptography::RsaPaddingMode::RSA_PADDING_PSS);
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if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
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if (platform == GamePlatform::PC)
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{
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con::error("Invalid public key for signature checking");
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return nullptr;
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if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
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{
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con::error("Invalid public key for signature checking");
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return nullptr;
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}
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}
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else if (platform == GamePlatform::XBOX)
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{
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if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD_XENON)))
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{
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con::error("Invalid public key for signature checking");
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return nullptr;
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}
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}
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return rsa;
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@@ -151,7 +211,9 @@ namespace
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return;
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// If file is signed setup a RSA instance.
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auto rsa = SetupRsa(inspectResult.m_generic_result.m_is_official);
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auto rsa = SetupRsa(inspectResult.m_generic_result.m_is_official, inspectResult.m_generic_result.m_platform);
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zoneLoader.AddLoadingStep(std::make_unique<StepLogPosition>());
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zoneLoader.AddLoadingStep(step::CreateStepVerifyMagic(ZoneConstants::MAGIC_AUTH_HEADER));
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zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Skip reserved
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@@ -227,6 +289,11 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
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// Skip timestamp
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zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(8));
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if (inspectResult->m_generic_result.m_platform == GamePlatform::XBOX)
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{
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zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(16));
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}
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// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
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AddAuthHeaderSteps(*inspectResult, *zoneLoader, fileName);
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@@ -238,21 +305,35 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(const ZoneH
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zoneLoader->AddLoadingStep(step::CreateStepSkipBytes(1));
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}
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// Start of the XFile struct
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneSizes());
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zoneLoader->AddLoadingStep(step::CreateStepAllocXBlocks());
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if (inspectResult->m_generic_result.m_endianness == GameEndianness::LE)
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{
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// Start of the XFile struct
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneSizes());
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zoneLoader->AddLoadingStep(step::CreateStepAllocXBlocks());
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// Start of the zone content
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneContent(
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[zonePtr](ZoneInputStream& stream)
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{
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return std::make_unique<ContentLoader>(*zonePtr, stream);
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},
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32u,
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ZoneConstants::OFFSET_BLOCK_BIT_COUNT,
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ZoneConstants::INSERT_BLOCK,
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zonePtr->Memory(),
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std::move(progressCallback)));
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// Start of the zone content
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zoneLoader->AddLoadingStep(step::CreateStepLoadZoneContent(
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[zonePtr](ZoneInputStream& stream)
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{
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return std::make_unique<ContentLoader>(*zonePtr, stream);
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},
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32u,
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ZoneConstants::OFFSET_BLOCK_BIT_COUNT,
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ZoneConstants::INSERT_BLOCK,
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zonePtr->Memory(),
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std::move(progressCallback)));
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}
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else
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{
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fs::path dumpFileNamePath = fs::path(fileName).filename();
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dumpFileNamePath.replace_extension(".dat");
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std::string dumpFileName = dumpFileNamePath.string();
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con::warn("Dumping xbox assets is not supported, making a full fastfile data dump to {}", dumpFileName);
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zoneLoader->AddLoadingStep(std::make_unique<StepLogPosition>());
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zoneLoader->AddLoadingStep(step::CreateStepDumpData(dumpFileName, 0xFFFFFFFF));
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}
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return zoneLoader;
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}
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