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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 21:22:07 +00:00

feat: dump t6 shader args

This commit is contained in:
Jan Laupetin
2025-11-16 00:12:52 +00:00
parent a064b5fd71
commit 38960a25f3
21 changed files with 2341 additions and 71 deletions

View File

@@ -1,5 +1,6 @@
#include "TechsetDumperT6.h"
#include "Game/T6/Material/MaterialConstantZoneStateT6.h"
#include "Game/T6/Techset/TechsetConstantsT6.h"
#include "Shader/ShaderCommon.h"
#include "Techset/CommonTechniqueDumper.h"
@@ -77,6 +78,183 @@ namespace
};
}
techset::CommonShaderArg ConvertToCommonArg(const MaterialShaderArgument& arg)
{
switch (arg.type)
{
case MTL_ARG_CODE_VERTEX_CONST:
case MTL_ARG_CODE_PIXEL_CONST:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::CODE_CONST,
.m_destination = {.dx11 =
{
.m_location = arg.location.offset,
.m_size = arg.size,
.m_buffer = arg.buffer,
}},
.m_value = {
.code_const_source = static_cast<techset::CommonCodeConstSource>(arg.u.codeConst.index),
}
};
case MTL_ARG_MATERIAL_VERTEX_CONST:
case MTL_ARG_MATERIAL_PIXEL_CONST:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::MATERIAL_CONST,
.m_destination = {.dx11 =
{
.m_location = arg.location.offset,
.m_size = arg.size,
.m_buffer = arg.buffer,
}},
.m_value = {
.name_hash = arg.u.nameHash,
}
};
case MTL_ARG_CODE_PIXEL_SAMPLER:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::CODE_SAMPLER,
.m_destination = {.dx11 =
{
.m_location = arg.location.samplerIndex,
.m_size = arg.size,
.m_buffer = arg.buffer,
}},
.m_value = {
.code_sampler_source = static_cast<techset::CommonCodeSamplerSource>(arg.u.codeSampler),
}
};
case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::MATERIAL_SAMPLER,
.m_destination = {.dx11 =
{
.m_location = arg.location.samplerIndex,
.m_size = arg.size,
.m_buffer = arg.buffer,
}},
.m_value = {
.name_hash = arg.u.nameHash,
}
};
default:
case MTL_ARG_LITERAL_VERTEX_CONST:
case MTL_ARG_LITERAL_PIXEL_CONST:
if (arg.u.literalConst)
{
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::LITERAL_CONST,
.m_destination = {.dx11 =
{
.m_location = arg.location.offset,
.m_size = arg.size,
.m_buffer = arg.buffer,
}},
.m_value = {
.literal_value =
{
(*arg.u.literalConst)[0],
(*arg.u.literalConst)[1],
(*arg.u.literalConst)[2],
(*arg.u.literalConst)[3],
}, }
};
}
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::LITERAL_CONST,
.m_destination = {.dx11 =
{
.m_location = arg.location.offset,
.m_size = arg.size,
.m_buffer = arg.buffer,
}},
.m_value = {},
};
}
}
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialVertexShader* vertexShader)
{
techset::CommonTechniqueShader result{};
if (!vertexShader)
return result;
if (vertexShader->name)
result.m_name = vertexShader->name;
if (vertexShader->prog.loadDef.program)
{
result.m_shader_bin = vertexShader->prog.loadDef.program;
result.m_shader_bin_size = vertexShader->prog.loadDef.programSize;
}
if (pass.args)
{
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
{
const auto& arg = pass.args[argIndex];
switch (arg.type)
{
case MTL_ARG_CODE_VERTEX_CONST:
case MTL_ARG_MATERIAL_VERTEX_CONST:
case MTL_ARG_LITERAL_VERTEX_CONST:
result.m_args.emplace_back(ConvertToCommonArg(arg));
break;
default:
break;
}
}
}
return result;
}
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialPixelShader* pixelShader)
{
techset::CommonTechniqueShader result{};
if (!pixelShader)
return result;
if (pixelShader->name)
result.m_name = pixelShader->name;
if (pixelShader->prog.loadDef.program)
{
result.m_shader_bin = pixelShader->prog.loadDef.program;
result.m_shader_bin_size = pixelShader->prog.loadDef.programSize;
}
if (pass.args)
{
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
{
const auto& arg = pass.args[argIndex];
switch (arg.type)
{
case MTL_ARG_CODE_PIXEL_CONST:
case MTL_ARG_CODE_PIXEL_SAMPLER:
case MTL_ARG_MATERIAL_PIXEL_CONST:
case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
case MTL_ARG_LITERAL_PIXEL_CONST:
result.m_args.emplace_back(ConvertToCommonArg(arg));
break;
default:
break;
}
}
}
return result;
}
techset::CommonTechnique ConvertToCommonTechnique(const MaterialTechnique& technique)
{
std::vector<techset::CommonPass> passes;
@@ -85,38 +263,11 @@ namespace
{
const auto& pass = technique.passArray[passIndex];
techset::CommonTechniqueShader vertexShader{};
techset::CommonTechniqueShader pixelShader{};
if (pass.vertexShader)
{
if (pass.vertexShader->name)
vertexShader.m_name = pass.vertexShader->name;
if (pass.vertexShader->prog.loadDef.program)
{
vertexShader.m_shader_bin = pass.vertexShader->prog.loadDef.program;
vertexShader.m_shader_bin_size = pass.vertexShader->prog.loadDef.programSize * sizeof(uint32_t);
}
}
if (pass.pixelShader)
{
if (pass.pixelShader->name)
pixelShader.m_name = pass.pixelShader->name;
if (pass.pixelShader->prog.loadDef.program)
{
pixelShader.m_shader_bin = pass.pixelShader->prog.loadDef.program;
pixelShader.m_shader_bin_size = pass.pixelShader->prog.loadDef.programSize * sizeof(uint32_t);
}
}
passes.emplace_back(techset::CommonPass{
.m_sampler_flags = pass.customSamplerFlags,
.m_dx_version = techset::DxVersion::DX11,
.m_vertex_shader = vertexShader,
.m_pixel_shader = pixelShader,
.m_vertex_shader = ConvertToCommonShader(pass, pass.vertexShader),
.m_pixel_shader = ConvertToCommonShader(pass, pass.pixelShader),
.m_vertex_declaration = ConvertToCommonVertexDeclaration(pass.vertexDecl),
});
}
@@ -130,17 +281,22 @@ namespace
void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
static techset::CommonCodeSourceInfos codeSourceInfos(commonCodeConstSources,
std::extent_v<decltype(commonCodeConstSources)>,
commonCodeSamplerSources,
std::extent_v<decltype(commonCodeSamplerSources)>);
static techset::CommonStreamRoutingInfos routingInfos(
streamRoutingSources, std::extent_v<decltype(streamRoutingSources)>, streamRoutingDestinations, std::extent_v<decltype(streamRoutingDestinations)>);
auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>();
const auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
for (const auto* technique : techset.techniques)
{
if (technique && techniqueState->ShouldDumpTechnique(technique))
{
const auto commonTechnique = ConvertToCommonTechnique(*technique);
techset::DumpCommonTechnique(routingInfos, context, commonTechnique);
techset::DumpCommonTechnique(context, commonTechnique, codeSourceInfos, routingInfos, *materialConstantState);
}
}
}
@@ -178,6 +334,12 @@ namespace techset
{
}
void DumperT6::Dump(AssetDumpingContext& context)
{
context.GetZoneAssetDumperState<MaterialConstantZoneState>()->EnsureInitialized();
AbstractAssetDumper::Dump(context);
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
{
const auto* techniqueSet = asset.Asset();