mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-05 12:33:02 +00:00
fix: errors with common techset dumping
* not respecting transposing matrices * not respecting arrays
This commit is contained in:
@@ -208,6 +208,48 @@ namespace techset
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return std::nullopt;
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}
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CommonShaderArg::CommonShaderArg(const CommonShaderArgumentType type, const CommonShaderArgDestination& destination, const CommonShaderArgValue& value)
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: m_type(type),
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m_destination(destination),
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m_value(value)
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{
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}
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CommonCodeSourceUpdateFrequency CommonShaderArg::GetFrequency(const CommonCodeSourceInfos& infos) const
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{
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switch (m_type.m_value_type)
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{
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case CommonShaderValueType::CODE_CONST:
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{
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const auto info = infos.GetInfoForCodeConstSource(m_value.code_const_source.m_index);
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assert(info);
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return info->updateFrequency;
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}
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case CommonShaderValueType::CODE_SAMPLER:
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{
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const auto info = infos.GetInfoForCodeSamplerSource(m_value.code_sampler_source);
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assert(info);
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return info->updateFrequency;
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}
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case CommonShaderValueType::MATERIAL_CONST:
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case CommonShaderValueType::LITERAL_CONST:
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case CommonShaderValueType::MATERIAL_SAMPLER:
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return CommonCodeSourceUpdateFrequency::RARELY;
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default:
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assert(false);
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return CommonCodeSourceUpdateFrequency::RARELY;
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}
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}
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CommonStreamRouting::CommonStreamRouting(const CommonStreamSource source, const CommonStreamDestination destination)
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: m_source(source),
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m_destination(destination)
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{
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}
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CommonVertexDeclaration::CommonVertexDeclaration(std::vector<CommonStreamRouting> routing)
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: m_routing(std::move(routing))
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{
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@@ -221,4 +263,52 @@ namespace techset
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return r1.m_source < r2.m_source;
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});
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}
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CommonTechniqueShader::CommonTechniqueShader()
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: m_type(CommonTechniqueShaderType::VERTEX)
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{
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}
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CommonTechniqueShader::CommonTechniqueShader(const CommonTechniqueShaderType type, std::string name)
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: m_type(type),
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m_name(std::move(name))
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{
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}
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CommonPass::CommonPass(const uint32_t samplerFlags,
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std::string stateMap,
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CommonTechniqueShader vertexShader,
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CommonTechniqueShader pixelShader,
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CommonVertexDeclaration vertexDeclaration)
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: m_sampler_flags(samplerFlags),
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m_state_map(std::move(stateMap)),
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m_vertex_shader(std::move(vertexShader)),
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m_pixel_shader(std::move(pixelShader)),
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m_vertex_declaration(std::move(vertexDeclaration))
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{
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}
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CommonPass::FrequencyCounts_t CommonPass::GetFrequencyCounts(const CommonCodeSourceInfos& infos) const
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{
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FrequencyCounts_t result;
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for (auto& count : result)
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count = 0;
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for (auto& arg : m_args)
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result[std::to_underlying(arg.GetFrequency(infos))]++;
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return result;
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}
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CommonTechnique::CommonTechnique(std::string name)
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: m_name(std::move(name)),
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m_flags(0)
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{
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}
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CommonTechnique::CommonTechnique(std::string name, const uint64_t flags)
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: m_name(std::move(name)),
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m_flags(flags)
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{
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}
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} // namespace techset
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@@ -172,10 +172,17 @@ namespace techset
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std::unordered_map<std::string, CommonStreamDestination> m_destination_abbreviation_lookup;
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};
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struct CommonShaderArgCodeConstValue
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{
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CommonCodeConstSource m_index;
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unsigned m_first_row;
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unsigned m_row_count;
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};
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union CommonShaderArgValue
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{
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std::array<float, 4> literal_value;
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CommonCodeConstSource code_const_source;
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CommonShaderArgCodeConstValue code_const_source;
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CommonCodeSamplerSource code_sampler_source;
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unsigned name_hash;
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};
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@@ -186,12 +193,23 @@ namespace techset
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unsigned m_destination_register;
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};
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// In case of a constant: Offset in constant buffer
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// In case of a sampler: Index of sampler + index of texture
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union CommonShaderArgLocationDx11
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{
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unsigned constant_buffer_offset;
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struct
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{
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unsigned texture_index;
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unsigned sampler_index;
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};
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};
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class CommonShaderArgDestinationDx11
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{
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public:
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// In case of a constant: Offset in constant buffer
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// In case of a sampler: Index of sampler
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unsigned m_location;
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CommonShaderArgLocationDx11 m_location;
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unsigned m_size;
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unsigned m_buffer;
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};
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@@ -202,31 +220,26 @@ namespace techset
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CommonShaderArgDestinationDx11 dx11;
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};
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enum class CommonShaderArgType : std::uint8_t
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{
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// Value is set to a float4 value in the pass
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LITERAL_CONST,
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// Value is set to a float4 value in the material
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MATERIAL_CONST,
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// Value is set to a float4 value calculated in code
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CODE_CONST,
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// Value is set to a sampler from the material
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MATERIAL_SAMPLER,
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// Value is set to a sampler generated in code
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CODE_SAMPLER
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};
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class CommonShaderArg
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{
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public:
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CommonShaderArgType m_type;
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CommonShaderArg() = default;
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CommonShaderArg(CommonShaderArgumentType type, const CommonShaderArgDestination& destination, const CommonShaderArgValue& value);
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[[nodiscard]] CommonCodeSourceUpdateFrequency GetFrequency(const CommonCodeSourceInfos& infos) const;
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CommonShaderArgumentType m_type;
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CommonShaderArgDestination m_destination;
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CommonShaderArgValue m_value;
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std::optional<CommonCodeSourceUpdateFrequency> m_bin;
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};
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class CommonStreamRouting
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{
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public:
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CommonStreamRouting() = default;
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CommonStreamRouting(CommonStreamSource source, CommonStreamDestination destination);
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CommonStreamSource m_source;
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CommonStreamDestination m_destination;
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};
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@@ -242,36 +255,61 @@ namespace techset
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std::vector<CommonStreamRouting> m_routing;
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};
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class CommonTechniqueShaderBin
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{
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public:
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const void* m_shader_bin;
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size_t m_shader_bin_size;
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};
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class CommonTechniqueShader
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{
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public:
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CommonTechniqueShader();
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CommonTechniqueShader(CommonTechniqueShaderType type, std::string name);
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CommonTechniqueShaderType m_type;
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std::string m_name;
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const void* m_shader_bin;
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size_t m_shader_bin_size;
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std::optional<CommonTechniqueShaderBin> m_bin;
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};
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class CommonPass
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{
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public:
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using FrequencyCounts_t = std::array<size_t, std::to_underlying(CommonCodeSourceUpdateFrequency::COUNT)>;
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CommonPass() = default;
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CommonPass(uint32_t samplerFlags,
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std::string stateMap,
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CommonTechniqueShader vertexShader,
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CommonTechniqueShader pixelShader,
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CommonVertexDeclaration vertexDeclaration);
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[[nodiscard]] FrequencyCounts_t GetFrequencyCounts(const CommonCodeSourceInfos& infos) const;
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uint32_t m_sampler_flags;
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std::string m_state_map;
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CommonTechniqueShader m_vertex_shader;
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CommonTechniqueShader m_pixel_shader;
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CommonVertexDeclaration m_vertex_declaration;
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std::vector<CommonShaderArg> m_args;
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};
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class CommonTechnique
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{
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public:
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CommonTechnique() = default;
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explicit CommonTechnique(std::string name);
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CommonTechnique(std::string name, uint64_t flags);
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std::string m_name;
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uint64_t m_flags;
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std::vector<CommonPass> m_passes;
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};
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enum class DxVersion : std::uint8_t
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{
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DX9,
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DX11
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};
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class CommonPass
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{
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public:
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uint32_t m_sampler_flags;
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DxVersion m_dx_version;
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CommonTechniqueShader m_vertex_shader;
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CommonTechniqueShader m_pixel_shader;
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CommonVertexDeclaration m_vertex_declaration;
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};
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class CommonTechnique
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{
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public:
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std::string m_name;
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uint64_t m_flags;
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std::vector<CommonPass> m_passes;
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};
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} // namespace techset
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@@ -9,7 +9,6 @@
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#include "Techset/TechniqueDumpingZoneState.h"
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#include <cstdint>
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#include <unordered_set>
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using namespace T5;
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@@ -67,10 +66,8 @@ namespace
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for (auto streamIndex = 0u; streamIndex < streamCount; streamIndex++)
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{
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const auto& routing = vertexDecl->routing.data[streamIndex];
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commonRouting.emplace_back(techset::CommonStreamRouting{
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.m_source = static_cast<techset::CommonStreamSource>(routing.source),
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.m_destination = static_cast<techset::CommonStreamDestination>(routing.dest),
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});
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commonRouting.emplace_back(static_cast<techset::CommonStreamSource>(routing.source),
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static_cast<techset::CommonStreamDestination>(routing.dest));
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}
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}
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@@ -79,92 +76,72 @@ namespace
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techset::CommonShaderArg ConvertToCommonArg(const MaterialShaderArgument& arg)
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{
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const techset::CommonShaderArgDestination destination{.dx9 = {.m_destination_register = arg.dest}};
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switch (arg.type)
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{
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case MTL_ARG_CODE_VERTEX_CONST:
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case MTL_ARG_CODE_PIXEL_CONST:
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return techset::CommonShaderArg{
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.m_type = techset::CommonShaderArgType::CODE_CONST,
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.m_destination = {.dx9 =
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{
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.m_destination_register = arg.dest,
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}},
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.m_value = {
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.code_const_source = static_cast<techset::CommonCodeConstSource>(arg.u.codeConst.index),
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}
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{
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const techset::CommonShaderArgCodeConstValue codeConstValue{
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.m_index = static_cast<techset::CommonCodeConstSource>(arg.u.codeConst.index),
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.m_first_row = arg.u.codeConst.firstRow,
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.m_row_count = arg.u.codeConst.rowCount,
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};
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const techset::CommonShaderArgValue value{.code_const_source = codeConstValue};
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return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
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}
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case MTL_ARG_MATERIAL_VERTEX_CONST:
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case MTL_ARG_MATERIAL_PIXEL_CONST:
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return techset::CommonShaderArg{
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.m_type = techset::CommonShaderArgType::MATERIAL_CONST,
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.m_destination = {.dx9 =
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{
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.m_destination_register = arg.dest,
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}},
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.m_value = {
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.name_hash = arg.u.nameHash,
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}
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{
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const techset::CommonShaderArgValue value{
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.name_hash = arg.u.nameHash,
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};
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return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
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}
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case MTL_ARG_CODE_PIXEL_SAMPLER:
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return techset::CommonShaderArg{
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.m_type = techset::CommonShaderArgType::CODE_SAMPLER,
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.m_destination = {.dx9 =
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{
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.m_destination_register = arg.dest,
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}},
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.m_value = {
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.code_sampler_source = static_cast<techset::CommonCodeSamplerSource>(arg.u.codeSampler),
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}
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{
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const techset::CommonShaderArgValue value{
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.code_sampler_source = static_cast<techset::CommonCodeSamplerSource>(arg.u.codeSampler),
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};
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return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
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}
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case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
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return techset::CommonShaderArg{
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.m_type = techset::CommonShaderArgType::MATERIAL_SAMPLER,
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.m_destination = {.dx9 =
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{
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.m_destination_register = arg.dest,
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}},
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.m_value = {
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.name_hash = arg.u.nameHash,
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}
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{
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const techset::CommonShaderArgValue value{
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.name_hash = arg.u.nameHash,
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};
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return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
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}
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default:
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case MTL_ARG_LITERAL_VERTEX_CONST:
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case MTL_ARG_LITERAL_PIXEL_CONST:
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{
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techset::CommonShaderArgValue value{};
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if (arg.u.literalConst)
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{
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return techset::CommonShaderArg{
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.m_type = techset::CommonShaderArgType::LITERAL_CONST,
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.m_destination = {.dx9 =
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{
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.m_destination_register = arg.dest,
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}},
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.m_value = {
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.literal_value =
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{
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(*arg.u.literalConst)[0],
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(*arg.u.literalConst)[1],
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(*arg.u.literalConst)[2],
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(*arg.u.literalConst)[3],
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}, }
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value.literal_value = {
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(*arg.u.literalConst)[0],
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(*arg.u.literalConst)[1],
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(*arg.u.literalConst)[2],
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(*arg.u.literalConst)[3],
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};
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}
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return techset::CommonShaderArg{
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.m_type = techset::CommonShaderArgType::LITERAL_CONST,
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.m_destination = {.dx9 =
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{
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.m_destination_register = arg.dest,
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}},
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.m_value = {},
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};
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return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
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}
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}
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}
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techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialVertexShader* vertexShader)
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techset::CommonTechniqueShader ConvertToCommonShader(const MaterialVertexShader* vertexShader)
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{
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techset::CommonTechniqueShader result{};
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if (!vertexShader)
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@@ -175,34 +152,16 @@ namespace
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if (vertexShader->prog.loadDef.program)
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{
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result.m_shader_bin = vertexShader->prog.loadDef.program;
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result.m_shader_bin_size = vertexShader->prog.loadDef.programSize * sizeof(uint32_t);
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}
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if (pass.args)
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{
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const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
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for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
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{
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const auto& arg = pass.args[argIndex];
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switch (arg.type)
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{
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case MTL_ARG_CODE_VERTEX_CONST:
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case MTL_ARG_MATERIAL_VERTEX_CONST:
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case MTL_ARG_LITERAL_VERTEX_CONST:
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result.m_args.emplace_back(ConvertToCommonArg(arg));
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break;
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default:
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break;
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}
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}
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result.m_bin = techset::CommonTechniqueShaderBin{
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.m_shader_bin = vertexShader->prog.loadDef.program,
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.m_shader_bin_size = vertexShader->prog.loadDef.programSize * sizeof(uint32_t),
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};
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}
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return result;
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}
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techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialPixelShader* pixelShader)
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techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPixelShader* pixelShader)
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{
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techset::CommonTechniqueShader result{};
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if (!pixelShader)
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@@ -213,30 +172,10 @@ namespace
|
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|
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if (pixelShader->prog.loadDef.program)
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{
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result.m_shader_bin = pixelShader->prog.loadDef.program;
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result.m_shader_bin_size = pixelShader->prog.loadDef.programSize * sizeof(uint32_t);
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}
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if (pass.args)
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{
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const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
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for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
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{
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const auto& arg = pass.args[argIndex];
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switch (arg.type)
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{
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case MTL_ARG_CODE_PIXEL_CONST:
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case MTL_ARG_CODE_PIXEL_SAMPLER:
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case MTL_ARG_MATERIAL_PIXEL_CONST:
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case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
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case MTL_ARG_LITERAL_PIXEL_CONST:
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result.m_args.emplace_back(ConvertToCommonArg(arg));
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break;
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default:
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break;
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}
|
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}
|
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result.m_bin = techset::CommonTechniqueShaderBin{
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.m_shader_bin = pixelShader->prog.loadDef.program,
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||||
.m_shader_bin_size = pixelShader->prog.loadDef.programSize * sizeof(uint32_t),
|
||||
};
|
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}
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||||
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return result;
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@@ -244,26 +183,30 @@ namespace
|
||||
|
||||
techset::CommonTechnique ConvertToCommonTechnique(const MaterialTechnique& technique)
|
||||
{
|
||||
std::vector<techset::CommonPass> passes;
|
||||
techset::CommonTechnique commonTechnique(technique.name ? technique.name : std::string(), technique.flags);
|
||||
|
||||
for (auto passIndex = 0u; passIndex < technique.passCount; passIndex++)
|
||||
{
|
||||
const auto& pass = technique.passArray[passIndex];
|
||||
techset::CommonPass commonPass(pass.customSamplerFlags,
|
||||
// No clue what the actual state map was
|
||||
"passthrough",
|
||||
ConvertToCommonShader(pass.vertexShader),
|
||||
ConvertToCommonShader(pass.pixelShader),
|
||||
ConvertToCommonVertexDeclaration(pass.vertexDecl));
|
||||
|
||||
passes.emplace_back(techset::CommonPass{
|
||||
.m_sampler_flags = pass.customSamplerFlags,
|
||||
.m_dx_version = techset::DxVersion::DX9,
|
||||
.m_vertex_shader = ConvertToCommonShader(pass, pass.vertexShader),
|
||||
.m_pixel_shader = ConvertToCommonShader(pass, pass.pixelShader),
|
||||
.m_vertex_declaration = ConvertToCommonVertexDeclaration(pass.vertexDecl),
|
||||
});
|
||||
if (pass.args)
|
||||
{
|
||||
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
|
||||
commonPass.m_args.reserve(totalArgCount);
|
||||
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
|
||||
commonPass.m_args.emplace_back(ConvertToCommonArg(pass.args[argIndex]));
|
||||
}
|
||||
|
||||
commonTechnique.m_passes.emplace_back(std::move(commonPass));
|
||||
}
|
||||
|
||||
return techset::CommonTechnique{
|
||||
.m_name = technique.name ? technique.name : std::string(),
|
||||
.m_flags = technique.flags,
|
||||
.m_passes = std::move(passes),
|
||||
};
|
||||
return commonTechnique;
|
||||
}
|
||||
|
||||
void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
|
||||
@@ -276,7 +219,8 @@ namespace
|
||||
{
|
||||
const auto commonTechnique = ConvertToCommonTechnique(*technique);
|
||||
|
||||
techset::DumpCommonTechnique(context, commonTechnique, commonCodeSourceInfos, commonRoutingInfos, *materialConstantState);
|
||||
techset::DumpCommonTechnique(
|
||||
context, commonTechnique, techset::DxVersion::DX9, commonCodeSourceInfos, commonRoutingInfos, *materialConstantState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "Techset/ShaderDumpingZoneState.h"
|
||||
#include "Techset/TechniqueDumpingZoneState.h"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <cassert>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
@@ -66,10 +66,8 @@ namespace
|
||||
for (auto streamIndex = 0u; streamIndex < streamCount; streamIndex++)
|
||||
{
|
||||
const auto& routing = vertexDecl->routing.data[streamIndex];
|
||||
commonRouting.emplace_back(techset::CommonStreamRouting{
|
||||
.m_source = static_cast<techset::CommonStreamSource>(routing.source),
|
||||
.m_destination = static_cast<techset::CommonStreamDestination>(routing.dest),
|
||||
});
|
||||
commonRouting.emplace_back(static_cast<techset::CommonStreamSource>(routing.source),
|
||||
static_cast<techset::CommonStreamDestination>(routing.dest));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,100 +80,119 @@ namespace
|
||||
{
|
||||
case MTL_ARG_CODE_VERTEX_CONST:
|
||||
case MTL_ARG_CODE_PIXEL_CONST:
|
||||
return techset::CommonShaderArg{
|
||||
.m_type = techset::CommonShaderArgType::CODE_CONST,
|
||||
.m_destination = {.dx11 =
|
||||
{
|
||||
.m_location = arg.location.offset,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}},
|
||||
.m_value = {
|
||||
.code_const_source = static_cast<techset::CommonCodeConstSource>(arg.u.codeConst.index),
|
||||
}
|
||||
{
|
||||
const techset::CommonShaderArgCodeConstValue codeConstValue{
|
||||
.m_index = static_cast<techset::CommonCodeConstSource>(arg.u.codeConst.index),
|
||||
.m_first_row = arg.u.codeConst.firstRow,
|
||||
.m_row_count = arg.u.codeConst.rowCount,
|
||||
};
|
||||
const techset::CommonShaderArgValue value{.code_const_source = codeConstValue};
|
||||
const techset::CommonShaderArgLocationDx11 location{
|
||||
.constant_buffer_offset = arg.location.offset,
|
||||
};
|
||||
const techset::CommonShaderArgDestination destination = {
|
||||
.dx11 = {
|
||||
.m_location = location,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}
|
||||
};
|
||||
|
||||
return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
|
||||
}
|
||||
|
||||
case MTL_ARG_MATERIAL_VERTEX_CONST:
|
||||
case MTL_ARG_MATERIAL_PIXEL_CONST:
|
||||
return techset::CommonShaderArg{
|
||||
.m_type = techset::CommonShaderArgType::MATERIAL_CONST,
|
||||
.m_destination = {.dx11 =
|
||||
{
|
||||
.m_location = arg.location.offset,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}},
|
||||
.m_value = {
|
||||
.name_hash = arg.u.nameHash,
|
||||
}
|
||||
{
|
||||
const techset::CommonShaderArgValue value{
|
||||
.name_hash = arg.u.nameHash,
|
||||
};
|
||||
const techset::CommonShaderArgLocationDx11 location{
|
||||
.constant_buffer_offset = arg.location.offset,
|
||||
};
|
||||
const techset::CommonShaderArgDestination destination{
|
||||
.dx11 = {
|
||||
.m_location = location,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}
|
||||
};
|
||||
|
||||
return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
|
||||
}
|
||||
|
||||
case MTL_ARG_CODE_PIXEL_SAMPLER:
|
||||
return techset::CommonShaderArg{
|
||||
.m_type = techset::CommonShaderArgType::CODE_SAMPLER,
|
||||
.m_destination = {.dx11 =
|
||||
{
|
||||
.m_location = arg.location.samplerIndex,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}},
|
||||
.m_value = {
|
||||
.code_sampler_source = static_cast<techset::CommonCodeSamplerSource>(arg.u.codeSampler),
|
||||
}
|
||||
{
|
||||
const techset::CommonShaderArgValue value{
|
||||
.code_sampler_source = static_cast<techset::CommonCodeSamplerSource>(arg.u.codeSampler),
|
||||
};
|
||||
const techset::CommonShaderArgLocationDx11 location{
|
||||
.texture_index = arg.location.textureIndex,
|
||||
.sampler_index = arg.location.samplerIndex,
|
||||
};
|
||||
const techset::CommonShaderArgDestination destination = {
|
||||
.dx11 = {
|
||||
.m_location = location,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}
|
||||
};
|
||||
|
||||
return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
|
||||
}
|
||||
|
||||
case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
|
||||
return techset::CommonShaderArg{
|
||||
.m_type = techset::CommonShaderArgType::MATERIAL_SAMPLER,
|
||||
.m_destination = {.dx11 =
|
||||
{
|
||||
.m_location = arg.location.samplerIndex,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}},
|
||||
.m_value = {
|
||||
.name_hash = arg.u.nameHash,
|
||||
}
|
||||
{
|
||||
const techset::CommonShaderArgValue value{
|
||||
.name_hash = arg.u.nameHash,
|
||||
};
|
||||
const techset::CommonShaderArgLocationDx11 location{
|
||||
.texture_index = arg.location.textureIndex,
|
||||
.sampler_index = arg.location.samplerIndex,
|
||||
};
|
||||
const techset::CommonShaderArgDestination destination = {
|
||||
.dx11 = {
|
||||
.m_location = location,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}
|
||||
};
|
||||
|
||||
return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
|
||||
}
|
||||
|
||||
default:
|
||||
case MTL_ARG_LITERAL_VERTEX_CONST:
|
||||
case MTL_ARG_LITERAL_PIXEL_CONST:
|
||||
{
|
||||
techset::CommonShaderArgValue value{};
|
||||
if (arg.u.literalConst)
|
||||
{
|
||||
return techset::CommonShaderArg{
|
||||
.m_type = techset::CommonShaderArgType::LITERAL_CONST,
|
||||
.m_destination = {.dx11 =
|
||||
{
|
||||
.m_location = arg.location.offset,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}},
|
||||
.m_value = {
|
||||
.literal_value =
|
||||
{
|
||||
(*arg.u.literalConst)[0],
|
||||
(*arg.u.literalConst)[1],
|
||||
(*arg.u.literalConst)[2],
|
||||
(*arg.u.literalConst)[3],
|
||||
}, }
|
||||
value.literal_value = {
|
||||
(*arg.u.literalConst)[0],
|
||||
(*arg.u.literalConst)[1],
|
||||
(*arg.u.literalConst)[2],
|
||||
(*arg.u.literalConst)[3],
|
||||
};
|
||||
}
|
||||
|
||||
return techset::CommonShaderArg{
|
||||
.m_type = techset::CommonShaderArgType::LITERAL_CONST,
|
||||
.m_destination = {.dx11 =
|
||||
{
|
||||
.m_location = arg.location.offset,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}},
|
||||
.m_value = {},
|
||||
const techset::CommonShaderArgLocationDx11 location{
|
||||
.constant_buffer_offset = arg.location.offset,
|
||||
};
|
||||
const techset::CommonShaderArgDestination destination = {
|
||||
.dx11 = {
|
||||
.m_location = location,
|
||||
.m_size = arg.size,
|
||||
.m_buffer = arg.buffer,
|
||||
}
|
||||
};
|
||||
|
||||
return techset::CommonShaderArg(commonArgumentTypes[arg.type], destination, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialVertexShader* vertexShader)
|
||||
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialVertexShader* vertexShader)
|
||||
{
|
||||
techset::CommonTechniqueShader result{};
|
||||
if (!vertexShader)
|
||||
@@ -186,34 +203,16 @@ namespace
|
||||
|
||||
if (vertexShader->prog.loadDef.program)
|
||||
{
|
||||
result.m_shader_bin = vertexShader->prog.loadDef.program;
|
||||
result.m_shader_bin_size = vertexShader->prog.loadDef.programSize;
|
||||
}
|
||||
|
||||
if (pass.args)
|
||||
{
|
||||
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
|
||||
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
|
||||
{
|
||||
const auto& arg = pass.args[argIndex];
|
||||
|
||||
switch (arg.type)
|
||||
{
|
||||
case MTL_ARG_CODE_VERTEX_CONST:
|
||||
case MTL_ARG_MATERIAL_VERTEX_CONST:
|
||||
case MTL_ARG_LITERAL_VERTEX_CONST:
|
||||
result.m_args.emplace_back(ConvertToCommonArg(arg));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
result.m_bin = techset::CommonTechniqueShaderBin{
|
||||
.m_shader_bin = vertexShader->prog.loadDef.program,
|
||||
.m_shader_bin_size = vertexShader->prog.loadDef.programSize,
|
||||
};
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialPixelShader* pixelShader)
|
||||
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPixelShader* pixelShader)
|
||||
{
|
||||
techset::CommonTechniqueShader result{};
|
||||
if (!pixelShader)
|
||||
@@ -224,30 +223,10 @@ namespace
|
||||
|
||||
if (pixelShader->prog.loadDef.program)
|
||||
{
|
||||
result.m_shader_bin = pixelShader->prog.loadDef.program;
|
||||
result.m_shader_bin_size = pixelShader->prog.loadDef.programSize;
|
||||
}
|
||||
|
||||
if (pass.args)
|
||||
{
|
||||
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
|
||||
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
|
||||
{
|
||||
const auto& arg = pass.args[argIndex];
|
||||
|
||||
switch (arg.type)
|
||||
{
|
||||
case MTL_ARG_CODE_PIXEL_CONST:
|
||||
case MTL_ARG_CODE_PIXEL_SAMPLER:
|
||||
case MTL_ARG_MATERIAL_PIXEL_CONST:
|
||||
case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
|
||||
case MTL_ARG_LITERAL_PIXEL_CONST:
|
||||
result.m_args.emplace_back(ConvertToCommonArg(arg));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
result.m_bin = techset::CommonTechniqueShaderBin{
|
||||
.m_shader_bin = pixelShader->prog.loadDef.program,
|
||||
.m_shader_bin_size = pixelShader->prog.loadDef.programSize,
|
||||
};
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -255,26 +234,30 @@ namespace
|
||||
|
||||
techset::CommonTechnique ConvertToCommonTechnique(const MaterialTechnique& technique)
|
||||
{
|
||||
std::vector<techset::CommonPass> passes;
|
||||
techset::CommonTechnique commonTechnique(technique.name ? technique.name : std::string(), technique.flags);
|
||||
|
||||
for (auto passIndex = 0u; passIndex < technique.passCount; passIndex++)
|
||||
{
|
||||
const auto& pass = technique.passArray[passIndex];
|
||||
techset::CommonPass commonPass(pass.customSamplerFlags,
|
||||
// No clue what the actual state map was
|
||||
"passthrough",
|
||||
ConvertToCommonShader(pass.vertexShader),
|
||||
ConvertToCommonShader(pass.pixelShader),
|
||||
ConvertToCommonVertexDeclaration(pass.vertexDecl));
|
||||
|
||||
passes.emplace_back(techset::CommonPass{
|
||||
.m_sampler_flags = pass.customSamplerFlags,
|
||||
.m_dx_version = techset::DxVersion::DX11,
|
||||
.m_vertex_shader = ConvertToCommonShader(pass, pass.vertexShader),
|
||||
.m_pixel_shader = ConvertToCommonShader(pass, pass.pixelShader),
|
||||
.m_vertex_declaration = ConvertToCommonVertexDeclaration(pass.vertexDecl),
|
||||
});
|
||||
if (pass.args)
|
||||
{
|
||||
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
|
||||
commonPass.m_args.reserve(totalArgCount);
|
||||
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
|
||||
commonPass.m_args.emplace_back(ConvertToCommonArg(pass.args[argIndex]));
|
||||
}
|
||||
|
||||
commonTechnique.m_passes.emplace_back(std::move(commonPass));
|
||||
}
|
||||
|
||||
return techset::CommonTechnique{
|
||||
.m_name = technique.name ? technique.name : std::string(),
|
||||
.m_flags = technique.flags,
|
||||
.m_passes = std::move(passes),
|
||||
};
|
||||
return commonTechnique;
|
||||
}
|
||||
|
||||
void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
|
||||
@@ -287,7 +270,8 @@ namespace
|
||||
{
|
||||
const auto commonTechnique = ConvertToCommonTechnique(*technique);
|
||||
|
||||
techset::DumpCommonTechnique(context, commonTechnique, commonCodeSourceInfos, commonRoutingInfos, *materialConstantState);
|
||||
techset::DumpCommonTechnique(
|
||||
context, commonTechnique, techset::DxVersion::DX11, commonCodeSourceInfos, commonRoutingInfos, *materialConstantState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,20 +13,16 @@ using namespace techset;
|
||||
|
||||
namespace
|
||||
{
|
||||
enum class TechniqueShaderType : std::uint8_t
|
||||
{
|
||||
VERTEX_SHADER,
|
||||
PIXEL_SHADER
|
||||
};
|
||||
|
||||
class TechniqueFileWriter : public AbstractTextDumper
|
||||
{
|
||||
public:
|
||||
TechniqueFileWriter(std::ostream& stream,
|
||||
const DxVersion dxVersion,
|
||||
const CommonCodeSourceInfos& codeSourceInfos,
|
||||
const CommonStreamRoutingInfos& routingInfos,
|
||||
const AbstractMaterialConstantZoneState& constantZoneState)
|
||||
: AbstractTextDumper(stream),
|
||||
m_dx_version(dxVersion),
|
||||
m_code_source_infos(codeSourceInfos),
|
||||
m_routing_infos(routingInfos),
|
||||
m_constant_zone_state(constantZoneState)
|
||||
@@ -73,8 +69,8 @@ namespace
|
||||
#endif
|
||||
|
||||
DumpStateMap();
|
||||
DumpShader(technique, pass.m_vertex_shader, TechniqueShaderType::VERTEX_SHADER, pass.m_dx_version);
|
||||
DumpShader(technique, pass.m_pixel_shader, TechniqueShaderType::PIXEL_SHADER, pass.m_dx_version);
|
||||
DumpShader(technique, pass, pass.m_vertex_shader, CommonTechniqueShaderType::VERTEX, m_dx_version);
|
||||
DumpShader(technique, pass, pass.m_pixel_shader, CommonTechniqueShaderType::PIXEL, m_dx_version);
|
||||
DumpVertexDecl(pass.m_vertex_declaration);
|
||||
|
||||
DecIndent();
|
||||
@@ -89,9 +85,13 @@ namespace
|
||||
m_stream << "stateMap \"passthrough\"; // TODO\n";
|
||||
}
|
||||
|
||||
void DumpShader(const CommonTechnique& technique, const CommonTechniqueShader& shader, const TechniqueShaderType shaderType, const DxVersion dxVersion)
|
||||
void DumpShader(const CommonTechnique& technique,
|
||||
const CommonPass& pass,
|
||||
const CommonTechniqueShader& shader,
|
||||
const CommonTechniqueShaderType shaderType,
|
||||
const DxVersion dxVersion)
|
||||
{
|
||||
if (!shader.m_shader_bin)
|
||||
if (!shader.m_bin || !shader.m_bin->m_shader_bin)
|
||||
{
|
||||
if (!shader.m_name.empty())
|
||||
{
|
||||
@@ -105,7 +105,7 @@ namespace
|
||||
unsigned versionMajor, versionMinor;
|
||||
if (dxVersion == DxVersion::DX9)
|
||||
{
|
||||
const auto shaderInfo = d3d9::ShaderAnalyser::GetShaderInfo(shader.m_shader_bin, shader.m_shader_bin_size);
|
||||
const auto shaderInfo = d3d9::ShaderAnalyser::GetShaderInfo(shader.m_bin->m_shader_bin, shader.m_bin->m_shader_bin_size);
|
||||
assert(shaderInfo);
|
||||
if (!shaderInfo)
|
||||
return;
|
||||
@@ -115,13 +115,16 @@ namespace
|
||||
|
||||
DumpShaderHeader(shader, shaderType, versionMajor, versionMinor);
|
||||
|
||||
for (const auto& arg : shader.m_args)
|
||||
DumpShaderArgDx9(technique, arg, *shaderInfo);
|
||||
for (const auto& arg : pass.m_args)
|
||||
{
|
||||
if (arg.m_type.m_shader_type == shaderType)
|
||||
DumpShaderArgDx9(technique, arg, *shaderInfo);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(dxVersion == DxVersion::DX11);
|
||||
const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(shader.m_shader_bin, shader.m_shader_bin_size);
|
||||
const auto shaderInfo = d3d11::ShaderAnalyser::GetShaderInfo(shader.m_bin->m_shader_bin, shader.m_bin->m_shader_bin_size);
|
||||
assert(shaderInfo);
|
||||
if (!shaderInfo)
|
||||
return;
|
||||
@@ -131,8 +134,11 @@ namespace
|
||||
|
||||
DumpShaderHeader(shader, shaderType, versionMajor, versionMinor);
|
||||
|
||||
for (const auto& arg : shader.m_args)
|
||||
DumpShaderArgDx11(technique, arg, *shaderInfo);
|
||||
for (const auto& arg : pass.m_args)
|
||||
{
|
||||
if (arg.m_type.m_shader_type == shaderType)
|
||||
DumpShaderArgDx11(technique, arg, *shaderInfo);
|
||||
}
|
||||
}
|
||||
|
||||
DecIndent();
|
||||
@@ -140,9 +146,9 @@ namespace
|
||||
m_stream << "}\n";
|
||||
}
|
||||
|
||||
void DumpShaderHeader(const CommonTechniqueShader& shader, const TechniqueShaderType shaderType, unsigned versionMajor, unsigned versionMinor)
|
||||
void DumpShaderHeader(const CommonTechniqueShader& shader, const CommonTechniqueShaderType shaderType, unsigned versionMajor, unsigned versionMinor)
|
||||
{
|
||||
const auto shaderTypeName = shaderType == TechniqueShaderType::VERTEX_SHADER ? "vertexShader" : "pixelShader";
|
||||
const auto shaderTypeName = shaderType == CommonTechniqueShaderType::VERTEX ? "vertexShader" : "pixelShader";
|
||||
|
||||
m_stream << "\n";
|
||||
Indent();
|
||||
@@ -154,9 +160,10 @@ namespace
|
||||
|
||||
void DumpShaderArgDx9(const CommonTechnique& technique, const CommonShaderArg& arg, const d3d9::ShaderInfo& shaderInfo) const
|
||||
{
|
||||
const auto expectedRegisterSet = arg.m_type == CommonShaderArgType::CODE_SAMPLER || arg.m_type == CommonShaderArgType::MATERIAL_SAMPLER
|
||||
? d3d9::RegisterSet::SAMPLER
|
||||
: d3d9::RegisterSet::FLOAT_4;
|
||||
const auto expectedRegisterSet =
|
||||
arg.m_type.m_value_type == CommonShaderValueType::CODE_SAMPLER || arg.m_type.m_value_type == CommonShaderValueType::MATERIAL_SAMPLER
|
||||
? d3d9::RegisterSet::SAMPLER
|
||||
: d3d9::RegisterSet::FLOAT_4;
|
||||
const auto destinationRegister = arg.m_destination.dx9.m_destination_register;
|
||||
const auto targetShaderArg = std::ranges::find_if(shaderInfo.m_constants,
|
||||
[destinationRegister, expectedRegisterSet](const d3d9::ShaderConstant& constant)
|
||||
@@ -170,11 +177,11 @@ namespace
|
||||
if (targetShaderArg == shaderInfo.m_constants.end())
|
||||
{
|
||||
Indent();
|
||||
m_stream << std::format("// Unrecognized arg dest: {} type: {}\n", destinationRegister, static_cast<unsigned>(arg.m_type));
|
||||
m_stream << std::format("// Unrecognized arg dest: {} type: {}\n", destinationRegister, static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
con::error("Technique {}: Could not find arg (type: {}; dest: {}) in shader",
|
||||
technique.m_name,
|
||||
destinationRegister,
|
||||
static_cast<unsigned>(arg.m_type));
|
||||
static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -186,14 +193,14 @@ namespace
|
||||
else
|
||||
codeDestAccessor = targetShaderArg->m_name;
|
||||
|
||||
DumpShaderArg(technique, arg, codeDestAccessor);
|
||||
const auto isTransposed = targetShaderArg->m_class == d3d9::ParameterClass::MATRIX_COLUMNS;
|
||||
DumpShaderArg(technique, arg, codeDestAccessor, isTransposed);
|
||||
}
|
||||
|
||||
void DumpShaderArgDx11(const CommonTechnique& technique, const CommonShaderArg& arg, const d3d11::ShaderInfo& shaderInfo) const
|
||||
{
|
||||
const auto& destination = arg.m_destination.dx11;
|
||||
if (arg.m_type == CommonShaderArgType::CODE_CONST || arg.m_type == CommonShaderArgType::MATERIAL_CONST
|
||||
|| arg.m_type == CommonShaderArgType::LITERAL_CONST)
|
||||
if (IsConstValueType(arg.m_type.m_value_type))
|
||||
{
|
||||
const auto boundResource = std::ranges::find_if(shaderInfo.m_bound_resources,
|
||||
[destination](const d3d11::BoundResource& resource)
|
||||
@@ -207,13 +214,13 @@ namespace
|
||||
Indent();
|
||||
m_stream << std::format("// Could not find bound resource for arg buffer: {} offset: {} type: {}\n",
|
||||
destination.m_buffer,
|
||||
destination.m_location,
|
||||
static_cast<unsigned>(arg.m_type));
|
||||
destination.m_location.constant_buffer_offset,
|
||||
static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
con::error("Technique {}: Could not find bound resource for arg (buffer: {} offset: {} type: {}) in shader",
|
||||
technique.m_name,
|
||||
destination.m_buffer,
|
||||
destination.m_location,
|
||||
static_cast<unsigned>(arg.m_type));
|
||||
destination.m_location.constant_buffer_offset,
|
||||
static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
return;
|
||||
}
|
||||
const auto buffer = std::ranges::find_if(shaderInfo.m_constant_buffers,
|
||||
@@ -229,75 +236,112 @@ namespace
|
||||
return;
|
||||
}
|
||||
|
||||
const auto variable = std::ranges::find_if(buffer->m_variables,
|
||||
[destination](const d3d11::ConstantBufferVariable& var)
|
||||
{
|
||||
return var.m_offset <= destination.m_location
|
||||
&& var.m_offset + var.m_size >= destination.m_location + destination.m_size;
|
||||
});
|
||||
const auto variable =
|
||||
std::ranges::find_if(buffer->m_variables,
|
||||
[destination](const d3d11::ConstantBufferVariable& var)
|
||||
{
|
||||
return var.m_offset <= destination.m_location.constant_buffer_offset
|
||||
&& var.m_offset + var.m_size >= destination.m_location.constant_buffer_offset + destination.m_size;
|
||||
});
|
||||
if (variable == buffer->m_variables.end())
|
||||
{
|
||||
Indent();
|
||||
m_stream << std::format("// Could not find variable in buffer: {} offset: {} type: {}\n",
|
||||
buffer->m_name,
|
||||
destination.m_location,
|
||||
static_cast<unsigned>(arg.m_type));
|
||||
destination.m_location.constant_buffer_offset,
|
||||
static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
con::error("Technique {}: Could not find variable in buffer for arg (buffer: {} offset: {} type: {}) in shader",
|
||||
technique.m_name,
|
||||
buffer->m_name,
|
||||
destination.m_location,
|
||||
static_cast<unsigned>(arg.m_type));
|
||||
destination.m_location.constant_buffer_offset,
|
||||
static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
return;
|
||||
}
|
||||
|
||||
DumpShaderArg(technique, arg, variable->m_name);
|
||||
std::string codeDestAccessor;
|
||||
if (variable->m_element_count <= 1)
|
||||
{
|
||||
codeDestAccessor = variable->m_name;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto elementSize = variable->m_size / variable->m_element_count;
|
||||
|
||||
// Assert destination is aligned with element size
|
||||
assert((destination.m_location.constant_buffer_offset - variable->m_offset) % elementSize == 0);
|
||||
|
||||
const auto destinationIndex = (destination.m_location.constant_buffer_offset - variable->m_offset) / elementSize;
|
||||
|
||||
codeDestAccessor = std::format("{}[{}]", variable->m_name, destinationIndex);
|
||||
}
|
||||
|
||||
const auto isTransposed = variable->m_variable_class == d3d11::VariableClass::MATRIX_COLUMNS;
|
||||
DumpShaderArg(technique, arg, codeDestAccessor, isTransposed);
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(arg.m_type == CommonShaderArgType::CODE_SAMPLER || arg.m_type == CommonShaderArgType::MATERIAL_SAMPLER);
|
||||
assert(IsSamplerValueType(arg.m_type.m_value_type));
|
||||
|
||||
const auto boundResource = std::ranges::find_if(shaderInfo.m_bound_resources,
|
||||
[destination](const d3d11::BoundResource& resource)
|
||||
{
|
||||
return (resource.m_type == d3d11::BoundResourceType::SAMPLER
|
||||
|| resource.m_type == d3d11::BoundResourceType::TEXTURE)
|
||||
&& resource.m_bind_point == destination.m_location;
|
||||
});
|
||||
if (boundResource == shaderInfo.m_bound_resources.end())
|
||||
// The game seems to guarantee the texture name to be the accurate one
|
||||
const auto boundTextureResource = std::ranges::find_if(shaderInfo.m_bound_resources,
|
||||
[destination](const d3d11::BoundResource& resource)
|
||||
{
|
||||
if (resource.m_type == d3d11::BoundResourceType::TEXTURE)
|
||||
return resource.m_bind_point == destination.m_location.texture_index;
|
||||
|
||||
return false;
|
||||
});
|
||||
if (boundTextureResource == shaderInfo.m_bound_resources.end())
|
||||
{
|
||||
Indent();
|
||||
m_stream << std::format("// Could not find buffer for arg buffer: {} offset: {} type: {}\n",
|
||||
m_stream << std::format("// Could not find buffer for arg buffer: {} sampler: {} texture: {} type: {}\n",
|
||||
destination.m_buffer,
|
||||
destination.m_location,
|
||||
static_cast<unsigned>(arg.m_type));
|
||||
con::error("Technique {}: Could not find buffer for arg (buffer: {} offset: {} type: {}) in shader",
|
||||
destination.m_location.sampler_index,
|
||||
destination.m_location.texture_index,
|
||||
static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
con::error("Technique {}: Could not find buffer for arg (buffer: {} sampler: {} texture: {} type: {}) in shader",
|
||||
technique.m_name,
|
||||
destination.m_buffer,
|
||||
destination.m_location,
|
||||
static_cast<unsigned>(arg.m_type));
|
||||
destination.m_location.sampler_index,
|
||||
destination.m_location.texture_index,
|
||||
static_cast<unsigned>(arg.m_type.m_value_type));
|
||||
return;
|
||||
}
|
||||
DumpShaderArg(technique, arg, boundResource->m_name);
|
||||
DumpShaderArg(technique, arg, boundTextureResource->m_name, false);
|
||||
}
|
||||
}
|
||||
|
||||
void DumpShaderArg(const CommonTechnique& technique, const CommonShaderArg& arg, std::string codeDestAccessor) const
|
||||
void DumpShaderArg(const CommonTechnique& technique, const CommonShaderArg& arg, std::string codeDestAccessor, const bool isTransposed) const
|
||||
{
|
||||
if (arg.m_type == CommonShaderArgType::CODE_CONST)
|
||||
if (arg.m_type.m_value_type == CommonShaderValueType::CODE_CONST)
|
||||
{
|
||||
const auto constSourceInfo = m_code_source_infos.GetInfoForCodeConstSource(arg.m_value.code_const_source);
|
||||
auto constSourceInfo = m_code_source_infos.GetInfoForCodeConstSource(arg.m_value.code_const_source.m_index);
|
||||
|
||||
if (isTransposed)
|
||||
{
|
||||
assert(constSourceInfo);
|
||||
if (constSourceInfo && constSourceInfo->transposedMatrix)
|
||||
constSourceInfo = m_code_source_infos.GetInfoForCodeConstSource(*constSourceInfo->transposedMatrix);
|
||||
}
|
||||
|
||||
if (constSourceInfo)
|
||||
{
|
||||
if (codeDestAccessor != constSourceInfo->accessor)
|
||||
std::string codeAccessor;
|
||||
if (constSourceInfo->arrayCount <= 1)
|
||||
codeAccessor = constSourceInfo->accessor;
|
||||
else
|
||||
codeAccessor = std::format("{}[{}]", constSourceInfo->accessor, arg.m_value.code_const_source.m_index - constSourceInfo->value);
|
||||
|
||||
if (codeDestAccessor != codeAccessor)
|
||||
{
|
||||
Indent();
|
||||
m_stream << std::format("{} = constant.{};\n", codeDestAccessor, constSourceInfo->accessor);
|
||||
m_stream << std::format("{} = constant.{};\n", codeDestAccessor, codeAccessor);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef TECHSET_DEBUG
|
||||
Indent();
|
||||
m_stream << std::format("// Omitted due to matching accessors: {} = constant.{};\n", codeDestAccessor, constSourceInfo->accessor);
|
||||
m_stream << std::format("// Omitted due to matching accessors: {} = constant.{};\n", codeDestAccessor, codeAccessor);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -309,7 +353,7 @@ namespace
|
||||
con::error("Technique {}: Could not find code source info for const {}", technique.m_name, codeDestAccessor);
|
||||
}
|
||||
}
|
||||
else if (arg.m_type == CommonShaderArgType::CODE_SAMPLER)
|
||||
else if (arg.m_type.m_value_type == CommonShaderValueType::CODE_SAMPLER)
|
||||
{
|
||||
const auto samplerSourceInfo = m_code_source_infos.GetInfoForCodeSamplerSource(arg.m_value.code_sampler_source);
|
||||
if (samplerSourceInfo)
|
||||
@@ -335,7 +379,7 @@ namespace
|
||||
con::error("Technique {}: Could not find code source info for sampler {}", technique.m_name, codeDestAccessor);
|
||||
}
|
||||
}
|
||||
else if (arg.m_type == CommonShaderArgType::LITERAL_CONST)
|
||||
else if (arg.m_type.m_value_type == CommonShaderValueType::LITERAL_CONST)
|
||||
{
|
||||
Indent();
|
||||
m_stream << std::format("{} = float4({}, {}, {}, {});\n",
|
||||
@@ -345,7 +389,7 @@ namespace
|
||||
arg.m_value.literal_value[2],
|
||||
arg.m_value.literal_value[3]);
|
||||
}
|
||||
else if (arg.m_type == CommonShaderArgType::MATERIAL_CONST || arg.m_type == CommonShaderArgType::MATERIAL_SAMPLER)
|
||||
else if (arg.m_type.m_value_type == CommonShaderValueType::MATERIAL_CONST || arg.m_type.m_value_type == CommonShaderValueType::MATERIAL_SAMPLER)
|
||||
{
|
||||
Indent();
|
||||
|
||||
@@ -385,6 +429,7 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
DxVersion m_dx_version;
|
||||
const CommonCodeSourceInfos& m_code_source_infos;
|
||||
const CommonStreamRoutingInfos& m_routing_infos;
|
||||
const AbstractMaterialConstantZoneState& m_constant_zone_state;
|
||||
@@ -395,6 +440,7 @@ namespace techset
|
||||
{
|
||||
void DumpCommonTechnique(const AssetDumpingContext& context,
|
||||
const CommonTechnique& technique,
|
||||
const DxVersion dxVersion,
|
||||
const CommonCodeSourceInfos& codeSourceInfos,
|
||||
const CommonStreamRoutingInfos& routingInfos,
|
||||
const AbstractMaterialConstantZoneState& constantZoneState)
|
||||
@@ -402,7 +448,7 @@ namespace techset
|
||||
const auto techniqueFile = context.OpenAssetFile(GetFileNameForTechniqueName(technique.m_name));
|
||||
if (techniqueFile)
|
||||
{
|
||||
TechniqueFileWriter writer(*techniqueFile, codeSourceInfos, routingInfos, constantZoneState);
|
||||
TechniqueFileWriter writer(*techniqueFile, dxVersion, codeSourceInfos, routingInfos, constantZoneState);
|
||||
writer.DumpTechnique(technique);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace techset
|
||||
{
|
||||
void DumpCommonTechnique(const AssetDumpingContext& context,
|
||||
const CommonTechnique& technique,
|
||||
DxVersion dxVersion,
|
||||
const CommonCodeSourceInfos& codeSourceInfos,
|
||||
const CommonStreamRoutingInfos& routingInfos,
|
||||
const AbstractMaterialConstantZoneState& constantZoneState);
|
||||
|
||||
Reference in New Issue
Block a user