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Add techset templates for 2d and distortion_scale
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18
raw/iw4/techniques/trivial_vertcol_simple2d.tech
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18
raw/iw4/techniques/trivial_vertcol_simple2d.tech
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{
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stateMap "default2d";
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vertexShader 3.0 "trivial_vertcol_simple.hlsl"
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{
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worldMatrix = constant.transposeWorldMatrix;
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viewProjectionMatrix = constant.transposeViewProjectionMatrix;
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}
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pixelShader 3.0 "trivial_vertcol_simple.hlsl"
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{
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colorMapSampler = material.colorMap;
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}
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vertex.position = code.position;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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}
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