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chore: add modman bind for getting assets from a zone
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src/Common/Game/IW4/CommonAssetIW4.h
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15
src/Common/Game/IW4/CommonAssetIW4.h
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#pragma once
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#include "Game/CommonAsset.h"
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namespace IW4
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{
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class CommonAssetTypeMapper final : public ICommonAssetTypeMapper
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{
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public:
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CommonAssetTypeMapper();
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[[nodiscard]] CommonAssetType GameToCommonAssetType(asset_type_t gameAssetType) const override;
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[[nodiscard]] std::optional<asset_type_t> CommonToGameAssetType(CommonAssetType commonAssetType) const override;
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};
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} // namespace IW4
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