2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-02 23:17:26 +00:00

refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders

This commit is contained in:
Jan Laupetin
2025-07-25 21:23:49 +01:00
parent 64bd89dc46
commit 39fe9965d1
143 changed files with 70 additions and 69 deletions

View File

@@ -0,0 +1,20 @@
#include "AssetDumperMapEnts.h"
using namespace IW3;
bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
{
return true;
}
void AssetDumperMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
{
const auto* mapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(mapEnts->entityString, mapEnts->numEntityChars);
}

View File

@@ -0,0 +1,14 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace IW3
{
class AssetDumperMapEnts final : public AbstractAssetDumper<MapEnts>
{
protected:
bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset) override;
};
} // namespace IW3