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refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
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20
src/ObjWriting/Game/IW3/Maps/AssetDumperMapEnts.cpp
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20
src/ObjWriting/Game/IW3/Maps/AssetDumperMapEnts.cpp
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#include "AssetDumperMapEnts.h"
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using namespace IW3;
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bool AssetDumperMapEnts::ShouldDump(XAssetInfo<MapEnts>* asset)
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{
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return true;
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}
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void AssetDumperMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset)
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{
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const auto* mapEnts = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name + ".ents");
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(mapEnts->entityString, mapEnts->numEntityChars);
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}
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14
src/ObjWriting/Game/IW3/Maps/AssetDumperMapEnts.h
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src/ObjWriting/Game/IW3/Maps/AssetDumperMapEnts.h
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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{
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class AssetDumperMapEnts final : public AbstractAssetDumper<MapEnts>
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{
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protected:
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bool ShouldDump(XAssetInfo<MapEnts>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<MapEnts>* asset) override;
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};
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} // namespace IW3
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