2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-02 23:17:26 +00:00

refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders

This commit is contained in:
Jan Laupetin
2025-07-25 21:23:49 +01:00
parent 64bd89dc46
commit 39fe9965d1
143 changed files with 70 additions and 69 deletions

View File

@@ -0,0 +1,46 @@
#include "AssetDumperLoadedSound.h"
#include "Sound/WavTypes.h"
#include "Sound/WavWriter.h"
#include <format>
using namespace IW3;
bool AssetDumperLoadedSound::ShouldDump(XAssetInfo<LoadedSound>* asset)
{
return true;
}
void AssetDumperLoadedSound::DumpWavPcm(const LoadedSound* asset, std::ostream& stream)
{
const WavWriter writer(stream);
const WavMetaData metaData{.channelCount = static_cast<unsigned>(asset->sound.info.channels),
.samplesPerSec = static_cast<unsigned>(asset->sound.info.rate),
.bitsPerSample = static_cast<unsigned>(asset->sound.info.bits)};
writer.WritePcmHeader(metaData, asset->sound.info.data_len);
writer.WritePcmData(asset->sound.data, asset->sound.info.data_len);
}
void AssetDumperLoadedSound::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
{
const auto* loadedSound = asset->Asset();
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
if (!assetFile)
return;
auto& stream = *assetFile;
switch (static_cast<WavFormat>(loadedSound->sound.info.format))
{
case WavFormat::PCM:
DumpWavPcm(loadedSound, stream);
break;
default:
std::cerr << std::format("Unknown format {} for loaded sound: {}\n", loadedSound->sound.info.format, loadedSound->name);
break;
}
}

View File

@@ -0,0 +1,16 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace IW3
{
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
{
static void DumpWavPcm(const LoadedSound* asset, std::ostream& stream);
protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
};
} // namespace IW3