mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-02 15:07:26 +00:00
refactor: move iw3,iw4,iw5,t5 dumpers into seperate folders
This commit is contained in:
24
src/ObjWriting/Game/IW4/Maps/AssetDumperAddonMapEnts.cpp
Normal file
24
src/ObjWriting/Game/IW4/Maps/AssetDumperAddonMapEnts.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#define NOMINMAX
|
||||
#include "AssetDumperAddonMapEnts.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperAddonMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
|
||||
{
|
||||
const auto* addonMapEnts = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
|
||||
stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
|
||||
}
|
Reference in New Issue
Block a user